Hit points: Difference between revisions

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108 bytes added ,  11 December 2023
Added links to damage, healing and resting as the primary ways hit points are lost and regained
m (Changed "Armor" to "Armour")
(Added links to damage, healing and resting as the primary ways hit points are lost and regained)
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'''Hit points''' (or '''HP'''), given in numbers, represent a creature's life force, or an object's structural integrity. It indicates how much damage you or a party member can take before being [[Condition#Downed|Downed]], and how much damage creatures and items can take before being killed or destroyed.
'''Hit points''' (or '''HP'''), given in numbers, represent a creature's life force, or an object's structural integrity. It indicates how much damage you or a party member can take before being [[Condition#Downed|Downed]], and how much damage creatures and items can take before being killed or destroyed.


Taking damage affects how injured your character appears, with more cuts and bruises appearing as HP percentage drops.
Taking [[damage]] reduces a creatures current hit points, and affects how injured your character appears, with more cuts and bruises appearing as HP percentage drops. Lost hit points are restored by [[healing]] or [[resting]].


A character's hit point maximum is primarily determined by their [[Class|class]]. Martial classes have more, and spellcasters less.
A character's hit point maximum is primarily determined by their [[Class|class]]. Martial classes have more, and spellcasters less.

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