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Ghoul Medic: Difference between revisions
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{{Character info|name=Ghoul Medic|image=[[File:Ghoul.png|200px]]|level=4|STR=16|DEX=15|CON=10|INT=7|WIS=10|CHA=6|race=Ghoul|type=undead|HP=45; 59{{Tactician}}|AC=12|size=Medium|weight=50kg / 100lbs|proficiency=2|initiative=2|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}|location=[[Gauntlet of Shar]]}} | {{Character info|name=Ghoul Medic|image=[[File:Ghoul.png|200px]]|level=4|STR=16|DEX=15|CON=10|INT=7|WIS=10|CHA=6|race=Ghoul|type=undead|HP=45; 59{{Tactician}}|AC=12|size=Medium|weight=50kg / 100lbs|proficiency=2|initiative=2|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}|location=[[Gauntlet of Shar]]}}'''Ghoul Medic''' is a [[ghoul]] creature found in [[Act Two]]. They are [[undead]] servants of [[Balthazar]]. | ||
== Attacks and abilities == | |||
{{Feature box|name=Claws|link=Claws (Ghoul)|image name=Generic Physical.webp | |||
|Lash out with deadly claws and possibly {{cond|Paralysed|Paralyse}} the target. | |||
{{Action}} | |||
{{Attack Roll}} | |||
{{Range|melee}} | |||
{{DamageInfo|2d4+1|Slashing}} | |||
{{SavingThrow|CON|11}} to prevent {{cond|Paralysed|Paralyse}}. | |||
}}{{Feature box|name=Expert Stitching|image name=Cure Wounds.webp|{{DamageInfo|22|Healing}} | |||
Stitch up a flesh golem to heal it. | |||
{{Range|melee}} | |||
{{Action}}}}{{NavCreatures}} |