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{{hatnote|See also: [[List of weapons|List of all weapons]].}}
{{hatnote|See also: [[List of weapons|List of all weapons]].}}
'''Weapons''' are a type of [[equipment]] that is used in [[Attack rolls|attacks]] that deal damage. Weapons give access to special [[Weapon Actions|weapon actions]], provides the wielder is [[proficient]] with them, and are an essential tool for any adventurer.
'''Weapons''' are a type of [[equipment]] that is used in [[Attack rolls|attacks]] that deal damage. Weapons also give [[proficiency|proficient]] wielders access to special [[Weapon Actions|weapon actions]], and are an essential tool for any adventurer.


== Overview ==
== Overview ==
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Weapons are classified as either ''one-handed'', ''two-handed'' or ''versatile''. One-handed weapons only take up one weapon slot, whereas two-handed take up both. Versatile weapons can be wielded as either one-handed or two-handed weapons, the latter of which deals greater damage.
Weapons are classified as either ''one-handed'', ''two-handed'' or ''versatile''. One-handed weapons only take up one weapon slot, whereas two-handed take up both. Versatile weapons can be wielded as either one-handed or two-handed weapons, the latter of which deals greater damage.


One-handed weapons allow the creature to equip a [[shield]] in their off-hand, but one-handed weapons can also be ''dual wielded'' if both weapons have the [[Light (weapon property)|light]] property.{{note|The Dual Wielder [[feat]] removes this limitation and also allows dual-wielding of versatile weapons, which are never light.}}
One-handed weapons allow the creature to equip a [[Shields|shield]] in their off-hand, but one-handed weapons can also be ''dual wielded'' if both weapons have the [[Light (weapon property)|light]] property.{{note|The Dual Wielder [[feat]] removes this limitation and also allows dual-wielding of versatile weapons, which are never light.}}


=== Proficiency ===
=== Proficiency ===
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|-
|-
| {{SmallIcon|Dippable Icon.png|link=Enchantment}} [[Enchantment]] (+1, +2, +3)
| {{SmallIcon|Dippable Icon.png|link=Enchantment}} [[Enchantment]] (+1, +2, +3)
| This weapon is magically enchanted. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon.
| This weapon is magically enchanted. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon.
|-
|-
| {{WeaponProperty|Finesse}}
| {{WeaponProperty|Finesse}}
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== Weapon properties table ==
== Weapon properties table ==
The following table summarizes all weapon types in the game and provides a The ranges listed for ranged weapons is their normal range; they also have an extended range which is double that, but confers [[disadvantage]] to the attacker.


The following table summarizes all weapon types in the game and provides a quick overview of their properties.  The columns '''1H-dmg''' and '''2H-dmg''' list the dice rolled for one-handed and two-handed damage, as well as the '''average damage''' this will provide.
{| class="wikitable sortable" width="100%" style="max-width: 45em;"
 
! scope="col" rowspan="2" | Weapon
If the ''Range'' column is empty, it indicates a standard melee range of '''1.5 m / 5 ft''', while ''Reach'' stands for the extended melee range of '''2.5 m / 8 ft''' and ''Thrown'' indicates that the weapon can be thrown up to a maximum of '''18 m / 60 ft'''.  The ranges listed for ranged weapons is their '''normal range'''; they also have an '''extended range''' which is double, but confers {{Disadvantage}} on the [[Attack Roll]].
!! scope="col" colspan="2" rowspan="1" | Damage
 
!! scope="col" rowspan="2" | Range
{| class="wikitable sortable"
!! scope="col" rowspan="2" | Properties
! Weapon                        !! 1H-dmg    !! 2H-dmg    !! Finesse !! Weight !! Range        !! Damage Type
|-
!Category
! scope="col" | 1h !! 2h
|-
! scope="col" colspan="5" | Simple melee weapons
|-
! scope="row" | {{WeaponType|Clubs}}
| colspan="2" | 1d4 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Light
|-
! scope="row" | {{WeaponType|Daggers}}
| colspan="2" | 1d4 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Finesse, Light, Thrown
|-
! scope="row" | {{WeaponType|Handaxes}}
| colspan="2" | 1d6 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Light, Thrown
|-
|-
| {{WeaponType|Clubs}}           || 1d4 / 2.5 ||           ||        ||        Light|| || Bludgeoning
! scope="row" | {{WeaponType|Javelins}}
|Simple
| colspan="2" | 1d6 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Thrown
|-
|-
| {{WeaponType|Daggers}}         || 1d4 / 2.5 ||            || Yes    || Light || Thrown       || Piercing
! scope="row" | {{WeaponType|Light Hammers}}
|Simple
| colspan="2" | 1d4 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Light, Thrown
|-
|-
| {{WeaponType|Handaxes}}       || 1d6 / 3.5 ||            ||        || Light  || Thrown      || Slashing
! scope="row" | {{WeaponType|Maces}}
|Simple
| colspan="2" | 1d6 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
|  
|-
|-
| {{WeaponType|Javelins}}       || 1d6 / 3.5 ||            ||        ||        || Thrown      || Piercing
! scope="row" | {{WeaponType|Sickles}}
|Simple
| colspan="2" | 1d4 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Light
|-
|-
| {{WeaponType|Light Hammers}}   || 1d4 / 2.5 ||           ||        || Light  || Thrown      || Bludgeoning
! scope="row" | {{WeaponType|Quarterstaves}}
|Simple
| 1d6 {{damage colour|Bludgeoning}}
| 1d8 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile
|-
|-
| {{WeaponType|Maces}}           || 1d6 / 3.5 ||           ||         ||        ||              || Bludgeoning
! scope="row" | {{WeaponType|Spears}}
|Simple
| 1d6 {{damage colour|Piercing}}
| 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile, Thrown
|-
|-
| {{WeaponType|Sickles}}         || 1d4 / 2.5 ||           ||        || Light  ||              || Slashing
! scope="row" | {{WeaponType|Greatclubs}}
|Simple
| colspan="2" | 1d8 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Quarterstaves}}  || 1d6 / 3.5 || 1d8 / 4.5 ||        ||        ||              || Bludgeoning
! scope="col" colspan="5" | Martial melee weapons
|Simple
|-
|-
| {{WeaponType|Spears}}         || 1d6 / 3.5 || 1d8 / 4.5 ||        ||        || Thrown      || Piercing
! scope="row" | {{WeaponType|Flails}}
|Simple
| colspan="2" | 1d8 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
|  
|-
|-
| {{WeaponType|Greatclubs}}     ||           || 1d8 / 4.5 || ||        || || Bludgeoning
! scope="row" | {{WeaponType|Morningstars}}
|Simple
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
|  
|-
|-
| {{WeaponType|Flails}}         || 1d8 / 4.5 ||            ||        ||        || || Bludgeoning
! scope="row" | {{WeaponType|Rapiers}}
|Martial
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Finesse
|-
|-
| {{WeaponType|Morningstars}}   || 1d8 / 4.5 ||            ||        ||        || || Piercing
! scope="row" | {{WeaponType|Scimitars}}
|Martial
| colspan="2" | 1d6 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Finesse, Light
|-
|-
| {{WeaponType|Rapiers}}         || 1d8 / 4.5 ||            || Yes    ||        || || Piercing
! scope="row" | {{WeaponType|Shortswords}}
|Martial
| colspan="2" | 1d6 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Finesse, Light
|-
|-
| {{WeaponType|Scimitars}}       || 1d6 / 3.5 ||            || Yes    || Light  ||  || Slashing
! scope="row" | {{WeaponType|War Picks}}
|Martial
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
|  
|-
|-
| {{WeaponType|Shortswords}}     || 1d6 / 3.5 ||           || Yes    || Light  ||  || Piercing
! scope="row" | {{WeaponType|Battleaxes}}
|Martial
| 1d8 {{damage colour|Slashing}}
| 1d10 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile
|-
|-
| {{WeaponType|War Picks}}       || 1d8 / 4.5 ||           ||         ||        || || Piercing
! scope="row" | {{WeaponType|Longswords}}
|Martial
| 1d8 {{damage colour|Slashing}}
| 1d10 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile
|-
|-
| {{WeaponType|Battleaxes}}     || 1d8 / 4.5 || 1d10 / 5.5 ||        ||        ||  || Slashing
! scope="row" | {{WeaponType|Tridents}}
|Martial
| 1d6 {{damage colour|Piercing}}
| 1d8 {{damage colour|Piercing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile, Thrown
|-
|-
| {{WeaponType|Longswords}}     || 1d8 / 4.5 || 1d10 / 5.5 || || ||  || Slashing
! scope="row" | {{WeaponType|Warhammers}}
|Martial
| 1d8 {{damage colour|Bludgeoning}}
| 1d10 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Versatile
|-
|-
| {{WeaponType|Tridents}}       || 1d6 / 3.5 || 1d8 / 4.5 || || || Thrown || Piercing
! scope="row" | {{WeaponType|Glaives}}
|Martial
| colspan="2" | 1d10 {{damage colour|Slashing}}
| 2.5{{nbts}}m (10{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Warhammers}}     || 1d8 / 4.5 || 1d10 / 5.5 ||        ||        ||      || Bludgeoning
! scope="row" | {{WeaponType|Greataxes}}
|Martial
| colspan="2" | 1d12 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Glaives}}         ||           || 1d10 / 5.5 ||        || Heavy || Reach || Slashing
! scope="row" | {{WeaponType|Greatswords}}
|Martial
| colspan="2" | 2d6 {{damage colour|Slashing}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Greataxes}}       ||           || 1d12 / 6.5 ||        || Heavy ||      || Slashing
! scope="row" | {{WeaponType|Halberds}}
|Martial
| colspan="2" | 1d10 {{damage colour|Slashing}}
| 2.5{{nbts}}m (10{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Greatswords}}     ||          || 2d6 / 7  ||         || Heavy ||      || Slashing
! scope="row" | {{WeaponType|Mauls}}
|Martial
| colspan="2" | 2d6 {{damage colour|Bludgeoning}}
| 1.5{{nbts}}m (5{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Halberds}}       ||           || 1d10 / 5.5 ||        || Heavy || Reach || Slashing
! scope="row" | {{WeaponType|Pikes}}
|Martial
| colspan="2" | 1d10 {{damage colour|Piercing}}
| 2.5{{nbts}}m (10{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Mauls}}          ||          || 2d6  / 7  ||        || Heavy ||      || Bludgeoning
! scope="col" colspan="5" | Simple ranged weapons
|Martial
|-
|-
| {{WeaponType|Pikes}}           ||           || 1d10 / 5.5 ||        || Heavy || Reach || Piercing
! scope="row" | {{WeaponType|Light Crossbows}}
|Martial
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 18{{nbts}}m (60{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Light Crossbows}} ||           || 1d8 / 4.5  ||        ||      || 18 m / 60 ft || Piercing
! scope="row" | {{WeaponType|Shortbows}}
|Simple
| colspan="2" | 1d6 {{damage colour|Piercing}}
| 18{{nbts}}m (60{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Shortbows}}      ||          || 1d6 / 3.5 ||        ||      || 18 m / 60 ft || Piercing
! scope="col" colspan="5" | Martial ranged weapons
|Simple
|-
|-
| {{WeaponType|Hand Crossbows}} || 1d6 / 3.5 ||            ||        ||      Light|| 15 m / 50 ft || Piercing
! scope="row" | {{WeaponType|Hand Crossbows}}
|Martial
| colspan="2" | 1d6 {{damage colour|Piercing}}
| 15{{nbts}}m (50{{nbts}}ft)
| Light
|-
|-
| {{WeaponType|Heavy Crossbows}} ||          || 1d10 / 5.5 ||        ||      || 18 m / 60 ft || Piercing
! scope="row" | {{WeaponType|Heavy Crossbows}}
|Martial
| colspan="2" | 1d10 {{damage colour|Piercing}}
| 18{{nbts}}m (60{{nbts}}ft)
| Two-handed
|-
|-
| {{WeaponType|Longbows}}       ||          || 1d8 / 4.5  ||        ||      || 18 m / 60 ft || Piercing
! scope="row" | {{WeaponType|Longbows}}
|Martial
| colspan="2" | 1d8 {{damage colour|Piercing}}
| 18{{nbts}}m (60{{nbts}}ft)
| Two-handed
|}
|}


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* In [[Early Access]] there were two properties called {{Heavy}} and {{SmallIcon|Loading Icon.png}} Loading. These are properties in the tabletop game, but their effects were never implemented and they didn't make it into the final game.
* In [[Early Access]] there were two properties called {{Heavy}} and {{SmallIcon|Loading Icon.png}} Loading. These are properties in the tabletop game, but their effects were never implemented and they didn't make it into the final game.


== Footnotes ==
{{notelist}}
{{back to top}}
{{back to top}}


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