Act Two: Difference between revisions

Jump to navigation Jump to search
1,683 bytes added ,  15 December 2023
Reworked entire page to be more in line with Act 1 page & current formating styles.
(→‎Locations: Graveyard to Reithwin Graveyard)
(Reworked entire page to be more in line with Act 1 page & current formating styles.)
Line 5: Line 5:
[[File:Chapter 2.webp|right|400px]]
[[File:Chapter 2.webp|right|400px]]
'''Act Two''' of [[Baldur's Gate 3]] takes place after [[Act One]] as the player enters the [[Shadow-Cursed Lands]] to reach [[Moonrise Towers]].
'''Act Two''' of [[Baldur's Gate 3]] takes place after [[Act One]] as the player enters the [[Shadow-Cursed Lands]] to reach [[Moonrise Towers]].
== Companions ==
Three additional companions can be recruited in Act Two if they survived the events of Act One and the player completes their requisite quests.
*[[Minthara]] ([[Decide Minthara's Fate]])
*[[Halsin]] ([[Lift the Shadow Curse]])
*[[Jaheira]]
== Summary ==
TBD


<div id="Point of No Return"></div>
<div id="Point of No Return"></div>
Line 11: Line 20:
The exact delineation between [[Act One]] and Act Two can be somewhat confusing for new players as entering the [[Shadow-Cursed Lands]] from either the [[Mountain Pass]] or the [[Underdark]] will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the [[Wilderness]] and complete the majority of lingering quests at any point. The point of no return in Act Two takes place much later, inside the [[Gauntlet of Shar]]. Another alert will trigger, and after this point it becomes impossible to return to the [[Wilderness]], all of the Wilderness [[Waypoint|waypoints]] will be inaccessible, and all incomplete quests from the [[Wilderness]] will automatically close.
The exact delineation between [[Act One]] and Act Two can be somewhat confusing for new players as entering the [[Shadow-Cursed Lands]] from either the [[Mountain Pass]] or the [[Underdark]] will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the [[Wilderness]] and complete the majority of lingering quests at any point. The point of no return in Act Two takes place much later, inside the [[Gauntlet of Shar]]. Another alert will trigger, and after this point it becomes impossible to return to the [[Wilderness]], all of the Wilderness [[Waypoint|waypoints]] will be inaccessible, and all incomplete quests from the [[Wilderness]] will automatically close.


== Transition to Act Three ==
== Quest ==
The act will conclude once you have defeated [[Ketheric Thorm]] and started on the Road to Baldur's Gate. This will start [[Act Three]].
For a full list of Act One Quests see: [[#navbox|Act Two Quests]]
 
==Locations==
* [[Ruined Battlefield]]
* [[Last Light Inn]]
* [[Reithwin Town]]
** [[Sharran Sanctuary]]
* [[Reithwin Graveyard]]
* [[Mason's Guild]]
** [[Mason's Guild Basement]]
* [[House of Healing Morgue|House of Healing]]
* [[House of Healing Morgue]]
* [[Moonrise Towers]]
** [[Moonrise Towers Prison]]
*** [[Oubliette]]
**** [[Mind Flayer Colony]]
** [[Moonrise Towers Rooftop]]
* [[Grand Mausoleum]]
* [[Gauntlet of Shar]]
** [[Shadowfell]]
 
== Companions ==
Three additional companions can be recruited in Act Two if they survived the events of Act One and the player completes their requisite quests.
*[[Minthara]] ([[Decide Minthara's Fate]])
*[[Halsin]] ([[Lift the Shadow Curse]])
*[[Jaheira]]


==Main Quest==
=== Main Quests ===
{{Stub|section}}
The main quest of Act Two is [[Infiltrate Moonrise Towers]]. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various [[Non-Player Characters]].
The main quest of Act Two is [[Infiltrate Moonrise Towers]]. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various [[Non-Player Characters]].
 
{{SpoilerBox|act=2|
* [[Seek Protection from the Shadow Curse]]
* [[Seek Protection from the Shadow Curse]]
* [[Follow the Convoy]]
* [[Follow the Convoy]]
Line 50: Line 33:
* [[Find the Nightsong]]
* [[Find the Nightsong]]
* [[Defeat Ketheric Thorm]]
* [[Defeat Ketheric Thorm]]
 
}}
==Side Quests==
=== Side Quests ===
 
{{SpoilerBox|act=2|
* [[Lift the Shadow Curse]]
* [[Lift the Shadow Curse]]
* [[Wake up Art Cullagh]]
* [[Wake up Art Cullagh]]
Line 67: Line 50:
* [[Rescue the Grand Duke]]
* [[Rescue the Grand Duke]]
* [[Decide Minthara's Fate]]
* [[Decide Minthara's Fate]]
}}
==Locations==
===Ruined Battlefield===
[[File:Ruined Battlefield.webp|200px|thumb|An aerial view of a portion of the Ruined Battlefield.]]
{{hatnote|Main article:[[Ruined Battlefield]]}}
{{Stub|section}}
The '''Ruined Battlefield''' is the first [[List of Locations|location]] in the [[Shadow-Cursed Lands]] in [[Act Two]].
{{clear}}
===Last Light Inn===
[[File:Last Light Inn.webp|200px|thumb|Bird's-eye view of the inn.]]
{{hatnote|Main article:[[Last Light Inn]]}}
The '''Last Light Inn''' is a [[location]] in [[Act Two]], occupied by the [[Harpers]] and the [[Flaming Fist]]. If the [[Tiefling Refugees]] survived the attack on [[Emerald Grove]], then they will be here as well.
{{clear}}
===Reithwin Town===
[[File:Reithwin Town.webp|200px|thumb|The statue of Ketheric Thorm in the square of Reithwin Town.]]
{{hatnote|Main article:[[Reithwin Town]]}}
Reithwin Town is a town that straddles the [[River Chionthar]] in the [[Shadow-Cursed Lands]]. It was a wealthy town, as evidenced by its extensive stonework and elaborate architecture.
{{clear}}
===Moonrise Towers===
[[File:Moonrise Towers Overview.jpg|200px|thumb|alt=Moonrise Towers rises in the eternal mist of the Shadow-Cursed Lands.|Moonrise Towers shrouded in magical shadow.]]
{{hatnote|Main article:[[Moonrise Towers]]}}
'''Moonrise Tower''' is the main area of [[Act Two]]. In the distant past, it used to be a temple to [[Selune]], but is now used as the base of operations for the [[Cult of the Absolute]].
{{clear}}
===Grand Mausoleum===
[[File:Grand Mausoleum Vestibule.jpg|200px|thumb|Entrance to the Grand Mausoleum.]]
{{hatnote|Main article:[[Grand Mausoleum]]}}
The Grand Mausoleum is a [[location]] north-west of [[Reithwin Town]], beyond the graveyard. It is the Thorm family mausoleum, and final resting place of [[Ketheric Thorm|Ketheric Thorm's]] late wife, Melodia.
{{clear}}
===Gauntlet of Shar===
[[File:Gauntlet of Shar Lobby.jpg|200px|thumb|The entrance to the Gauntlet of Shar.]]
{{hatnote|Main article:[[Gauntlet of Shar]]}}
{{Stub|section}}
The '''Gauntlet of Shar''' is the major dungeon of [[Act Two]], featuring many puzzles and combat encounters.
{{clear}}
==Trivia==
TBD

Navigation menu