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|description = Act Two of Baldur's Gate 3 is the second act of the game.
|description = Act Two of Baldur's Gate 3 is the second act of the game.
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{| class="relative-location" style="float:right; width:400px; clear:right;
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! [[Act One]] !! [[Act Two]] !! [[Act Three]]
|}
[[File:Chapter 2.webp|right|400px]]
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{{UnderConstruction}}
[[File:Chapter 2.webp|right|400px]]
'''Act Two''' of [[Baldur's Gate 3]] takes place after [[Act One]], as the player enters the [[Shadow-Cursed Lands]] to reach [[Moonrise Towers]].
'''Act Two''' of [[Baldur's Gate 3]] takes place after [[Act One]] as the player enters the [[Shadow-Cursed Lands]] to reach [[Moonrise Towers]].


== Companions ==
== Companions ==
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*[[Minthara]] ([[Decide Minthara's Fate]])
*[[Minthara]] ([[Decide Minthara's Fate]])
*[[Halsin]] ([[Lift the Shadow Curse]])
*[[Halsin]] ([[Lift the Shadow Curse]])
*[[Jaheira]]
*[[Jaheira]] ([[The High Harper]])


== Summary ==
== Summary ==
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<div id="Point of No Return"></div>
<div id="Point of No Return"></div>


== Point of No Return ==
== Point of no return ==
The exact delineation between [[Act One]] and Act Two can be somewhat confusing for new players as entering the [[Shadow-Cursed Lands]] from either the [[Mountain Pass]] or the [[Underdark]] will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the [[Wilderness]] and complete the majority of lingering quests at any point. The point of no return in Act Two takes place much later, inside the [[Gauntlet of Shar]]. Another alert will trigger, and after this point it becomes impossible to return to the [[Wilderness]], all of the Wilderness [[Waypoint|waypoints]] will be inaccessible, and all incomplete quests from the [[Wilderness]] will automatically close.
Travelling to the Shadow-Cursed Lands or [[Rosymorn Monastery Trail]] from Act One before resolving the [[Rite of Thorns]] will cause it to be completed, automatically ending most quests involving the tiefling refugees, and the goblin/druid conflict. Otherwise, the player will still be able to return to the [[Wilderness]] and [[Underdark]] and complete the majority of lingering quests at any point.  


== Quest ==
The point of no return in Act Two takes place much later, inside the [[Gauntlet of Shar]]. Another alert will trigger, and after this point it becomes impossible to return to the Wilderness; all of its [[Waypoint|waypoints]] will be inaccessible, and all incomplete quests will automatically end.
For a full list of Act One Quests see: [[#navbox|Act Two Quests]]


=== Main Quests ===
== Quests ==
{{hatnote|Main article: [[Quests#Act Two|Act Two quests]].}}
 
=== Main quests ===
The main quest of Act Two is [[Infiltrate Moonrise Towers]]. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various [[Non-Player Characters]].
The main quest of Act Two is [[Infiltrate Moonrise Towers]]. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various [[Non-Player Characters]].
{{SpoilerBox|act=2|
{{SpoilerBox|act=2|
* [[Seek Protection from the Shadow Curse]]
* [[Seek Protection from the Shadow Curse]]
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* [[Defeat Ketheric Thorm]]
* [[Defeat Ketheric Thorm]]
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}}
=== Side Quests ===
=== Side Quests ===
{{SpoilerBox|act=2|
{{SpoilerBox|act=2|
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==Trivia==
==Notes==
TBD
TBD

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