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Character creation: Difference between revisions
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{{hatnote|See also: [[Origin]]}} | {{hatnote|See also: [[Origin]]}} | ||
Origins provide a selection of premade characters, each with their own path that ties into the plot of the game. Each origin character is a unique experience with a unique quest and a dialogue. | |||
Origin characters' have a starting class that can be changed at any time past a certain point early in the game. | |||
For a fully customisable character, options include Custom and the special origin The Dark Urge. | |||
; Origin Characters | ; Origin Characters | ||
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== Backgrounds == | == Backgrounds == | ||
{{hatnote|See also: [[Backgrounds]] | {{hatnote|See also: [[Backgrounds]]}} | ||
Your history and what shapes you as a person. | Your history and what shapes you as a person. Backgrounds provide proficiencies and opportunities to gain [[inspiration]]. They do not impact dialogue or quests. | ||
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{{hatnote|See also: [[Races]]}} | {{hatnote|See also: [[Races]]}} | ||
Your lineage and innate abilities. | Your lineage and innate abilities. A character's race provide them with unique racial features. Race cannot be changed after character creation. | ||
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{{hatnote|See also: [[Classes]]}} | {{hatnote|See also: [[Classes]]}} | ||
What you can do and the potential to grow as an adventurer. | What you can do and the potential to grow as an adventurer. Class provide a character with most of their features. Past a certain point early in the game, characters can change their starting class at camp, for a small fee. | ||
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Abilities represent aspects of creature's physical and mental attributes, represented in numerical ''ability scores'', from which ''ability scorer modifiers'' are derived from – these affect most [[dice rolls]]. | Abilities represent aspects of creature's physical and mental attributes, represented in numerical ''ability scores'', from which ''ability scorer modifiers'' are derived from – these affect most [[dice rolls]]. | ||
Baldur's Gate 3 uses a point buy system, with 27 points available to spend on | Baldur's Gate 3 uses a point buy system, with 27 points available to spend on ability scores. The following rules apply during character creation: | ||
* Ability scores cannot be reduced below 8. | |||
* Ability scores cannot be increased above 15. | |||
* Each ability score increase up to 13 costs {{em|one}} point; 14 and 15 each cost {{em|two}} points. | |||
* Two bonuses are applied at the end, one at +2 and another +1. This allows a starting ability score as high as 17. | |||
At certain class levels (4, 8, and 12 for most classes), ability scores can be increased with the [[Ability Score Increase]] feat. Some items also increase or change a creature's ability scores. | |||
At | |||
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== Skills == | == Skills == | ||
{{hatnote|See also: [[Skills]]}} | {{hatnote|See also: [[Skills]]}} | ||
[[Proficiency]] with a skill allows a creature to add their proficiency bonus to any [[Ability checks|ability checks]] made using that skill. | |||
Race sometimes gives proficiency in some skills, and background always gives proficiency with two skills. | |||
Characters also choose 2 to 4 skills to be proficient in. The amount and what skills are available to choose from is determined by their starting class. | |||
Proficiencies don't stack – there is no benefit to having proficiency in the same skill from two different sources. | |||
; Skills and their corresponding abilities | ; Skills and their corresponding abilities |