Abilities: Difference between revisions

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:;Associated skills : [[Athletics]]
:;Associated skills : [[Athletics]]
; Dexterity : A creature's Dexterity modifier is added to the results of attack and damage rolls of ranged weapons and, when the creature's Dexterity score is higher than their Strength score, melee weapons with the [[Finesse]] property.
; Dexterity : A creature's Dexterity modifier is added to the results of attack and damage rolls of ranged weapons and, when the creature's Dexterity score is higher than their Strength score, melee weapons with the [[Finesse]] property.
: A creature's Dexterity modifier is also added to their [[Armour Class]] (AC), but the bonus added may be limited depending on what armour they have equipped.
: A creature's Dexterity modifier is also added to their [[AC]], up to a maximum of ''+2'' when wearing medium [[armour]]. The bonus is ignored when wearing heavy armour.
: Medium armour usually limits the bonus added to the creature's AC to ''+2'', whereas, heavy armour tends to ignore the bonus entirely.
: Dexterity is a common ability used for saves against spells, often halving the damage rolls of those spells.
: Dexterity is a common ability used for saves against spells, often halving the damage rolls of those spells.
:; Associated skills : [[Acrobatics]], [[Sleight of Hand]], [[Stealth]]
:; Associated skills : [[Acrobatics]], [[Sleight of Hand]], [[Stealth]]
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