Ad placeholder

Damage: Difference between revisions

Jump to navigation Jump to search
25 bytes removed ,  17 December 2023
no edit summary
No edit summary
Line 6: Line 6:
}}
}}
{{hatnote|For a comprehensive overview of the game's damage calculations, see [[Damage mechanics]].}}
{{hatnote|For a comprehensive overview of the game's damage calculations, see [[Damage mechanics]].}}
{{under construction}}
[[File:1d4 + 1d6 Poison.png|right]]
[[File:1d4 + 1d6 Poison.png|right]]
'''Damage''' is a number that represents how deadly a threat is. When a [[creatures|creature]] ''takes damage'', they subtract that amount of damage from their current amount of [[hit points]].
'''Damage''' is a number that represents how deadly a threat is. When a [[creatures|creature]] ''takes damage'', they subtract that amount of damage from their current amount of [[hit points]].
Line 79: Line 78:


== A bit of mathematics ==
== A bit of mathematics ==
Note that due to the mathematics of dice rolls, the difference between, say, 1d8 and 2d4 is more than just the higher minimum value of 2 on the 2d4 roll. With the d8, you have an equal chance of getting, say, a 5 and an 8.  On the other hand, the 2d4 roll is statistically more likely to lead to a total value of 5, than a total value of 8. This is most easily explained with a table of all possible outcomes:
Note that due to the mathematics of dice rolls, the difference between, say, 1d8 and 2d4 is more than just the higher minimum value of 2 on the 2d4 roll. With the d8, you have an equal chance of getting, say, a 5 and an 8.  On the other hand, the 2d4 roll is statistically more likely to lead to a total value of 5, than a total value of 8. This is most easily explained with a table of all possible outcomes:


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
8,856
edits

Navigation menu