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'''Yurgir''' is an Orthon, a powerful type of [[Fiend]] from the Nine Hells. He and his band of [[Merregon Legionnaire]]s can be found in the [[Gauntlet of Shar]], where they have been trapped by consequence of a contract with [[Raphael]].  
'''Yurgir''' is an Orthon, a powerful type of [[Fiend]] from the Nine Hells. He and his band of [[Merregon Legionnaire]]s can be found in the [[Gauntlet of Shar]], where they have been trapped by consequence of a contract with [[Raphael]].  


== Background ==
==Overview==
Yurgir is an Orthon who has been trapped in the Gauntlet of Shar for many years, unable to fulfil the requirements of his contract with [[Raphael]]. Under the devil's orders, he and his merregons devastated Ketheric Thorm's Dark Justiciars, killing all they found from the Grymforge to the Gauntlet.
=== Background ===
Yurgir is an orthon who has been trapped in the Gauntlet of Shar for many years, unable to fulfil the requirements of his contract with Raphael. Under the devil's orders, he and his merregons devastated Ketheric Thorm's Dark Justiciars, killing all they found from the Grymforge to the Gauntlet.


== Related quests ==
=== Description ===
Yurgir is a towering and foreboding figure, a veteran of the blood war who is confident in his command. He speaks in a low rumble, his skin hard and red with three large sets of horns curling from the crown of his head.
 
Yurgir loves a good fight, and has respect for capable warriors.
 
=== Related quests ===
* [[Break Yurgir's Contract]]
* [[Break Yurgir's Contract]]
* [[Kill Raphael's Old Enemy]]
* [[Kill Raphael's Old Enemy]]
* {{Blur|[[The Pale Elf]]}}
* [[The Pale Elf]]
* {{Blur|[[Gather Your Allies]]}}
* [[Deal with the Devil]]
* [[Gather Your Allies]]
 
== History ==
Before signing a contract with Raphael, Yurgir fought on the front-lines of the Blood War. {{ref|"Now I'm free of Raphael's blasted contract, I can return to the frontlines." - Yurgir in the House of Hope}}  


== Interactions ==
Sometime around the late 14th century DR, [[Ketheric Thorm]] began amassing an army of [[Dark Justiciar]]s. A Selûnite [[Infernal Mason|mason]] who had worked for Ketheric, including creating Moonrise Towers,{{ref|Dialogue with the [[Infernal Mason]]}} had tried to build a resistance against him to no avail. He eventually contacted Raphael, asking him to destroy Ketheric's army.{{cite text|Mason's Log|[[Infernal Mason|Morfred]]}}


=== Act 2 ===
Yurgir signed a contract with Raphael to "''Wander Shar's halls''" and "''leave no Justiciar alive to obey''". {{ref|Yurgir reciting his contract.}} His contract stated that he must fulfil it's terms, die trying, or forfeit his freedom and become Raphael's slave. Yurgir carried out his attack with his legion of merrigons, breaking through the walls of the [[Grymforge]] and killing the Justiciar presence there. {{ref|Investigation with [[Stonemason Kith]]}} He and his legion then moved to the Gauntlet of Shar to defeat the remaining Justiciars.
 
With no more Justiciars to be found, Yurgir and his band seemed to have succeeded. However, Yurgir remained bound to the Gauntlet. Unbeknownst to Yurgir, Raphael had given to the final Dark Justiciar, [[Lyrthindor]], a [[One Becomes Many|book]] which planted in him the idea of splitting his body into parts to escape. {{cite text|One Becomes Many|[[Raphael]]}}
 
Unwilling to break his contract and enter into servitude, Yurgir remained in the Gauntlet, hunting shadows for a hundred years.
 
== Kill Raphael's Old Enemy ==
{{hatnote|Main article: [[Kill Raphael's Old Enemy]]}}
Yurgir stands ready to ambush the party in the [[Gauntlet of Shar]]. Proceeding through his encounter can ultimately go two ways: helping Yurgir, or killing him.
Yurgir stands ready to ambush the party in the [[Gauntlet of Shar]]. Proceeding through his encounter can ultimately go two ways: helping Yurgir, or killing him.


==== Killing Yurgir ====
=== Killing Yurgir ===
{{hatnote|Main quest article: [[Kill Raphael's Old Enemy]]}}
{{SpoilerWarning|act=2}}
{{SpoilerWarning}}
While exploring the Gauntlet, the party is lured by a [[Displacer Beast]] into a ambush with Yurgir and his Merregons. Yurgir catches the scent of [[Raphael]] on them immediately and voices his hatred of the devil, explaining the details of their contract. As a result of the contract he intends to kill anyone that dare venture into his wing of the temple. The party can continue speaking to Yurgir to learn more about his circumstances and about the fate of the Dark Justiciars, and even agree to try and help free him.
While exploring the Gauntlet, the party is lured by a [[Displacer Beast]] into a ambush with Yurgir and his Merregons. Yurgir catches the scent of [[Raphael]] on them immediately and voices his hatred of the devil, explaining the details of their contract. As a result of the contract he intends to kill anyone that dare venture into his wing of the temple. The party can continue speaking to Yurgir to learn more about his circumstances and about the fate of the Dark Justiciars, and even agree to try and help free him.


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It is also possible to sneak up on Yurgir and his group, avoiding conversation entirely. Stealing from Yurgir's chests (such as using stealth) will lock the player out of all friendly negotiations with him, even if the characters doing the stealing were not detected.
It is also possible to sneak up on Yurgir and his group, avoiding conversation entirely. Stealing from Yurgir's chests (such as using stealth) will lock the player out of all friendly negotiations with him, even if the characters doing the stealing were not detected.


==== Freeing Yurgir ====
=== Freeing Yurgir ===
{{hatnote|Main quest article: [[Break Yurgir's Contract]]}}
{{hatnote|Main article: [[Break Yurgir's Contract]]}}
[[File:Yurgir Contract.png|thumb|180px|left|Yurgir reciting the contract.|alt=Yurgir reciting the contract.]]
[[File:Yurgir Contract.png|thumb|180px|left|Yurgir reciting the contract.|alt=Yurgir reciting the contract.]]
{{Q|''Spill all the blood sworn to the night.''<br>''Silence all prayers; smother each rite.''<br><br>''Wander Shar's halls; hungry to slay;''<br>''Leave no Justiciar alive to obey.''<br><br>''Leave none to hear it, then be set free;''<br>''This song is your oath, swear, swear to me.''}}{{clear}}
{{Q|''Spill all the blood sworn to the night.''<br>''Silence all prayers; smother each rite.''<br><br>''Wander Shar's halls; hungry to slay;''<br>''Leave no Justiciar alive to obey.''<br><br>''Leave none to hear it, then be set free;''<br>''This song is your oath, swear, swear to me.''}}{{clear}}
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The party can defeat the rats, and then [[Lyrthindor]], and return to Yurgir so that he and Raphael can renegotiate the terms of his employment, or simply kill him anyway. Either choice will lead to Yurgir returning to Raphael's House of Hope.  
The party can defeat the rats, and then [[Lyrthindor]], and return to Yurgir so that he and Raphael can renegotiate the terms of his employment, or simply kill him anyway. Either choice will lead to Yurgir returning to Raphael's House of Hope.  


While in peaceful negotiations with Yurgir, the player can speak with his displacer beast, [[Nessa]],{{note|If you want to fight Yurgir, you can get [[Nessa]], the [[Displacer Beast]], to fight against him with a Persuasion roll of 30, after investigating the [[Spider meat]].}} and one of the merregons; [[Hoarding Merregon]] who can be traded with, found at {{Coords|-660|-760}}. {{note|If you trade with it but then kill Yurgir and his minions, it does not drop any gold you used to purchase wares, nor most of the ordinary items traded.}}
While in peaceful negotiations with Yurgir, the player can speak with his displacer beast, [[Nessa]],{{note|If you want to fight Yurgir, you can get Nessa, the displacer beast, to fight against him with a Persuasion roll of 30, after investigating the [[spider meat]].}} and one of the merregons; [[Hoarding Merregon]] who can be traded with, found at {{Coords|-660|-760}}. {{note|If you trade with it but then kill Yurgir and his minions, it does not drop any gold you used to purchase wares, nor most of the ordinary items traded.}}


=== Act 3 ===
== Deal with the Devil==
{{Hatnote|Main article: [[Deal with the Devil]]}}
During Act Three, the party can find [[Raphael]] at [[Sharess' Caress]], where he will offer them a deal; the [[Crown of Karsus]] in exchange for the means to free Prince [[Orpheus]].


==== Visiting Camp ====
=== Visiting camp ===
If the party freed Yurgir from his contract and refused to take up [[Raphael|Raphael's]] offer for the {{RarityItem|Orphic Hammer}}, the orthon will appear one night during a [[Long Rest]]. He will compliment the player's [[campsite]] and tell the players to seek out the diabolist [[Helsik]] in order to access Raphael's abode, the [[House of Hope]]. When questioned on his motives, Yurgir appears genuinely thankful for helping him with his contract and considers it a favor repaid.
If the party freed Yurgir from his contract and refused to take up Raphael's offer for the {{RarityItem|Orphic Hammer}}, the orthon will appear one night during a [[Long Rest]]. He will compliment the player's [[campsite]] and tell the players to seek out the diabolist [[Helsik]] in order to access Raphael's abode, the [[House of Hope]]. When questioned on his motives, Yurgir appears genuinely thankful for helping him with his contract and considers it a favour repaid.


==== House of Hope ====
=== House of Hope ===
If Yurgir was killed by the player during act two, Yurgir is encountered again while leaving the [[House of Hope]] after stealing from Raphael. In the ensuing fight, he can be persuaded to aid the player with a {{SkillCheck|Persuasion|30}}.
If Yurgir was killed by the player during act two, Yurgir is encountered again while leaving the House of Hope after stealing from Raphael. In the ensuing fight, he can be persuaded to aid the player with a {{SkillCheck|Persuasion|30}}.


If Yurgir aids the player, he will become an ally for [[Gather Your Allies]]. When summoned, he becomes a playable [[Companions#Temporary_Companions|temporary companion]] through the action {{SAI|Hellstalker Yurgir}}.
If Yurgir aids the player, he will become an ally for [[Gather Your Allies]]. When summoned, he becomes a playable [[Companions#Temporary_Companions|temporary companion]] through the action {{SAI|Hellstalker Yurgir}}.
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* If Yurgir is disarmed of both his melee and ranged weapons during his a fight, his weapons will not replenish during any subsequent fight where he appears, locking him out of any abilities associated with those weapons.
* If Yurgir is disarmed of both his melee and ranged weapons during his a fight, his weapons will not replenish during any subsequent fight where he appears, locking him out of any abilities associated with those weapons.
{{noteend}}
{{noteend}}
== References ==
{{reflist}}
{{reflist|text}}


== External links ==
== External links ==

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