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{{PageSeo
{{PageSeo
| title = Actions
| title = Actions
| description = Actions are things a creature can do on their turn in Baldur's Gate 3.
| description = Actions are things a creature can do on their turn in Baldur's Gate 3, usually by expending available resources.
}}
}}
{{hatnote|This article is about the game mechanic. For the resource, see [[Resources]].}}
{{Redirect
'''Actions''' are things a [[creatures|creature]] can do on their turn in ''Baldur's Gate 3''. Actions are generally taken in order to deal [[damage]] or inflict harmful [[Conditions|conditions]], but they can also be taken to [[healing|heal]] or aid allies.
| redirect = Action
| use1 = the resource
| article1 = Resources#Action
| custom1 = Resources
}}
'''Actions''' are the acts taken by [[creatures|creatures]] on their turns in ''Baldur's Gate 3''. Actions are generally taken in order to deal [[damage]] or inflict harmful [[Conditions|conditions]], but they can also be taken to [[healing|heal]] or aid allies.


A special form of action – known as a '''reaction''' – can be used as a response to certain triggers, including on the turns of {{em|other}} creatures.
A special form of action – known as a '''reaction''' – can be used as a response to certain triggers, including on the turns of {{em|other}} creatures.


Taking actions usually requires the acting creature to expend one of three [[resources]]: {{SmallIcon|Action Icon.png}} Action,{{SmallIcon|Bonus Action Icon.png}} Bonus action or {{SmallIcon|Reaction Icon.png}} Reaction.
Taking actions usually requires the acting creature to expend one of three [[resources]]:
{{horizontal list|
* {{SmallIcon|Action Icon.png}} Action
* {{SmallIcon|Bonus Action Icon.png}} Bonus action
* {{SmallIcon|Reaction Icon.png}} Reaction
}}


== Overview ==  
== Overview ==  
Actions are categorised by their source:
Actions are categorised by their source:
; Common actions : Common actions are actions available to all creatures.
; Common actions : Common actions are actions available to all creatures.
; Class actions : Class actions are actions available through [[features]], such as those gained from [[classes]] or [[equipment]].
; Class actions : Class actions are actions available through [[features]], such as those gained from [[classes]] or [[equipment]]. Many actions taken by [[Non-player characters|NPCs]] are also considered class actions.
; Racial actions : Racial actions are actions available through racial features, and are exclusively gained from [[race]].
; Racial actions : Racial actions are actions available through racial features, and are exclusively gained from [[race]].
; Weapon actions : [[Weapon actions]] are actions available through equipping [[weapons]].
; Weapon actions : [[Weapon actions]] are actions available through equipping [[weapons]].
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; Situational actions : Situational actions unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is [[Forced Manoeuvre]] as a result of [[Manoeuvring Attack (Melee)]].
; Situational actions : Situational actions unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is [[Forced Manoeuvre]] as a result of [[Manoeuvring Attack (Melee)]].


=== Resources ===
== Resources ==
Creatures take actions in [[turn-based mode]] by expending one of two [[resources]]: {{SmallIcon|Action Icon.png}} Action or {{SmallIcon|Bonus Action Icon.png}} Bonus action.
Creatures take actions in [[turn-based mode]] by expending one of two [[resources]]: {{SmallIcon|Action Icon.png}} Action or {{SmallIcon|Bonus Action Icon.png}} Bonus action.


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All creatures have 1 charge of each of the three resources that recharges at the beginning of each turn, but additional charges can be gained from [[Sources of additional actions|various sources]].
All creatures have 1 charge of each of the three resources that recharges at the beginning of each turn, but additional charges can be gained from [[Sources of additional actions|various sources]].


==== Exceptions ====
=== Exceptions ===
; Additional actions : Actions that allow a creature to take an {{em|additional}} action per turn – such as {{SAI|Action Surge}} – {{em|do not}} consume the resource they provide.
; Additional actions : Actions that allow a creature to take an {{em|additional}} action per turn – such as {{SAI|Action Surge}} – {{em|do not}} consume the resource they provide.
; Free attacks : classes that have the {{SAI|Extra Attack}} feature can take an additional free Attack action on their turn after taking an Attack action, without expending an {{SmallIcon|Action Icon.png}} Action resource.
; Free attacks : Classes that have the {{SAI|Extra Attack}} feature can take an additional free Attack action on their turn after taking an Attack action, without expending an {{SmallIcon|Action Icon.png}} Action resource.


== Reactions ==
== Reactions ==
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Reactions are actions taken in response to a trigger, and can be taken even if triggered on another creature's turn.
Reactions are actions taken in response to a trigger, and can be taken even if triggered on another creature's turn.


Some reactions require the acting creature to expend a {{SmallIcon|Reaction Icon.png}}, whereas other reactions do not. Those that do not are generally class features which use the reaction mechanic, such as {{SAI|Divine Smite}}, {{SAI|Sneak Attack}} or {{SAI|Reckless Attack}}.{{note|In the tabletop RPG which ''Baldur's Gate 3'' is based on, reactions are exclusively used on other creatures' turns, and many class features which are implemented as reactions in ''Baldur's Gate 3'' are not reactions in the tabletop game. Reactions were added to the game fairly late in development, which may the cause of this change.}}
Some reactions require the acting creature to expend a {{SmallIcon|Reaction Icon.png}}, whereas other reactions do not. Those that do not are generally class features which use the reaction mechanic, such as {{SAI|Divine Smite}}, {{SAI|Sneak Attack}} or {{SAI|Reckless Attack}}.{{note| Many class features which are implemented as reactions in ''Baldur's Gate 3'' are not reactions in D&D 5th Edition which ''Baldur's Gate 3'' is based on. This change may have been made because reactions were added to the game fairly late in development.}}


=== The Reactions tab ===
=== The Reactions tab ===
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=== Examples of reactions ===
=== Examples of reactions ===
=== Spells ====
==== Spells ====
{°{div col | style = column-width: 18em; list-style-type: none;}}
{{div col | style = column-width: 18em; list-style-type: none;}}
* {{SAI|Hellish Rebuke}}
* {{SAI|Hellish Rebuke}}
* {{SAI|Counterspell}}
* {{SAI|Counterspell}}
* {{SAI|Shield}}
* {{SAI|Shield (spell)|Shield}}
{{div col end}}
{{div col end}}


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* {{SAI|Slow Fall}}
* {{SAI|Slow Fall}}
* {{SAI|Supreme Githyanki Parry}}
* {{SAI|Supreme Githyanki Parry}}
* {{SAI|Tenacity (Weapon Action)}}
* {{SAI|Tenacity}}
* {{SAI|Warding Flare}}
* {{SAI|Warding Flare}}
* {{SAI|Wrath of the Storm}}
* {{SAI|Wrath of the Storm}}

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