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Understanding Mod Folder Structure: Difference between revisions

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********[PAK]_Armor <-- material and mesh LSX for custom outfits and weapons.
********[PAK]_Armor <-- material and mesh LSX for custom outfits and weapons.
*****UI
*****UI
****** [PAK]_UI <--- Contains '_merged.lsx'. This tells the game what the texture atlas dds is called and where it is.
******[PAK]_UI <--- Contains '_merged.lsx'. This tells the game what the texture atlas dds is called and where it is.
****GUI <--- Icons_Items.lsx. This sets the positions for the icon texture atlas.
****GUI <--- Icons_Items.lsx. This sets the positions for the icon texture atlas.
***** RootTemplates <--- Your Roottemplate lsx goes here. MySweetMod.Lsx
*****RootTemplates <--- Your Roottemplate lsx goes here. MySweetMod.Lsx
*****Stats
*****Stats
*******Generated <--- TreasureTable.txt - This tells the game where the item will spawn.
*******Generated <--- TreasureTable.txt - This tells the game where the item will spawn.

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