933
editsAd placeholder
Non-player characters: Difference between revisions
Jump to navigation
Jump to search
Removed "Under Construction" - for now
m (→Types of NPC) |
(Removed "Under Construction" - for now) |
||
(10 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{hatnote|This article is about the concept. For lists of all characters, see [[List of characters]] and [[:Category:Characters]].}} | {{hatnote|This article is about the concept. For lists of all characters, see [[List of characters]] and [[:Category:Characters]].}} | ||
'''Non-player characters''' (also known as '''NPCs''') are characters not controlled by the player. They have pre-determined behaviours and defined [[ability score]]s, [[class action]]s, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in [[Baldur's Gate 3]] are involved in [[quests]]. | '''Non-player characters''' (also known as '''NPCs''') are characters not controlled by the player. They have pre-determined behaviours and defined [[ability score]]s, [[class action]]s, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in [[Baldur's Gate 3]] are involved in [[quests]]. | ||
Some NPCs, particularly humanoid ones, have sets of abilities that mimic [[player character]] progression. A [[ranger]] archetype NPC might have ranger-like abilities such as {{SAI|Hunter's Mark}} or {{SAI|Ensnaring Strike}}. Other NPCs can have class actions that are unique to them and cannot be learned by player characters | Some NPCs, particularly humanoid ones, have sets of abilities that mimic [[Avatar|player character]] progression. A [[ranger]] archetype NPC might have ranger-like abilities such as {{SAI|Hunter's Mark}} or {{SAI|Ensnaring Strike}}. Other NPCs can have class actions that are unique to them and cannot be learned by player characters. | ||
== Types of NPC == | == Types of NPC == | ||
NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive. | NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive. | ||
=== Boss === | |||
: An informal term used by the [[Baldur's Gate 3]] playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective. | : An informal term used by the [[Baldur's Gate 3]] playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective. See [[Bosses]]. | ||
=== Camp Follower === | |||
: A camp follower is an NPC that remains at camp and cannot be invited to the player's party. They usually have [[quests]] tied to them, provide lore and may provide services. See [[Camp followers]]. | |||
=== Companion === | |||
: A companion is an NPC that often has a very large number of interactions. When added to the player's party, they take up one of the four slots available and temporarily become a playable character, albeit with special interactions that a custom player character does not have. They can also still be entered into dialogue with. See [[Companions]]. | : A companion is an NPC that often has a very large number of interactions. When added to the player's party, they take up one of the four slots available and temporarily become a playable character, albeit with special interactions that a custom player character does not have. They can also still be entered into dialogue with. See [[Companions]]. | ||
==== Temporary companions ==== | |||
: A temporary companions can be recruited party members during [[All Quests|quests]] or through world interactions. Unlike camp followers, temporary companions are able to join as party members and some can become temporary playable characters. See [[Temporary companion]]s. | |||
=== Trader === | |||
: A trader is an NPC with an expanded list of items to trade or [[pickpocket]], as well as a large amount of gold. See [[Traders]] or [[Trading and item pricing|Trading]]. | |||
=== Common Citizens === | |||
: These NPCs populate the game world, creating a sense of a living environment, having limited dialogue options and do not typically provide quests or items. | |||
=== Hostile NPCs (Enemies) === | |||
: | : Hostile NPCs - or Enemies - are adversaries that the player encounters during exploration and quests, varying in level of difficulty. | ||
== List of articles about NPCs == | == List of articles about NPCs == | ||
* [[Bosses]] | |||
* [[Camp followers]] | * [[Camp followers]] | ||
* [[Companions]], which are NPCs when not in the active party. | * [[Companions]], which are NPCs when not in the active party. | ||
* [[Origin characters]], which are NPCs when not in the active party. | * [[Origin characters]], which are NPCs when not in the active party. | ||
* [[Traders]] | |||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] | ||
{{NavGameplay/Mechanics}} | {{NavGameplay/Mechanics}} |