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Template:Spell page: Difference between revisions

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Added extra description field
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<includeonly>{{#switch: {{{this is an example}}}
<includeonly>{{#lvardef: filename | {{#replace:{{#replace:{{#replace:{{#replace:{{#titleparts: {{PAGENAME}} }}|:|}}|/|<nowiki/> <nowiki/>}}|(|<nowiki/> <nowiki/>}}|)|<nowiki/> <nowiki/>}}}}{{#lvardef: icon | {{#if: {{{icon|}}} | {{{icon}}} | {{#lvar: filename}} Unfaded Icon.webp }} }}{{#lvardef: controllericon | {{#if: {{{controller icon|}}} | {{{controller icon}}} | {{#lvar: filename}} Icon.webp }} }}{{#switch: {{{this is an example}}}
| yes =
| yes =
| #default = {{PageSeo|image = {{{image}}}|description = {{{seo description|{{{name|{{PAGENAME}} }}} is a {{#ifeq:{{{level}}}
| #default = {{PageSeo|image = {{#lvar: controllericon}}|description = {{{seo description|{{{name|{{PAGENAME}} }}} is a {{#ifeq:{{{level}}}
| cantrip
| cantrip
| Cantrip ({{{school}}})
| Cantrip ({{{school}}})
| Level {{{level}}} {{#if: {{{school|}}} | {{{school}}} }} spell }}. {{#if:{{{npc only| }}}|It cannot be learned by players and is only used by NPCs.}} }}} {{{plain summary|{{{summary}}} }}}
| Level {{{level}}} {{#if: {{{school|}}} | {{lc:{{{school}}}}} }} spell }}. {{#if:{{{npc only| }}}|It cannot be learned by players and is only used by NPCs.}} }}} {{{plain summary|{{{summary}}} }}}
   }}
   }}
}}
}}
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> __NOTOC__
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> __NOTOC__  
[[File:{{{image}}}|frameless|right]]
{{#if: {{{image|}}} | [[File:{{{image}}}|frameless|right]] }}


'''{{{name|{{PAGENAME}} }}}''' is a [[Spells|{{#ifeq: {{{level}}} | cantrip | cantrip {{#if: {{{school|}}} | ({{{school}}}) }} | level {{{level}}} {{#if: {{{school|}}} | {{{school}}} }} spell }}]]. {{{summary}}} {{#if:{{{npc only| }}}|It cannot be learned by players and is only used by NPCs.}}
'''{{{name|{{PAGENAME}} }}}''' is a [[Spells|{{#ifeq: {{{level}}} | cantrip | cantrip {{#if: {{{school|}}} | ({{{school}}}) }} | level {{{level}}} {{#if: {{{school|}}} | {{lc:{{{school}}}}} }} spell }}]]. {{{summary}}} {{#if:{{{npc only| }}}|It cannot be learned by players and is only used by NPCs.}}


<h2> Description </h2>
<h2> Description </h2>


{{{description}}}
{{{description}}} {{#if: {{{extra description|}}} | {{blank}}
 
{{{extra description}}}
 
}}{{#if: {{{warning|}}} | {{blank}}
 
<p>{{Colour|white|{{{warning}}}}}</p>
 
}}


<h2> Properties </h2>
<h2> Properties </h2>


<dl class="bg3wiki-property-list">
<div class="bg3wiki-property-list">
{{#if: {{{cost|}}} |
{{#if: {{{cost|}}} |
<dt> Cost:</dt>
; Cost
<dd> {{InfoBlob|{{ResourceList|{{{cost}}}}}}}</dd>
: {{InfoBlob|{{ResourceList|{{{cost}}}}}}}
}} {{#if: {{{hit cost|}}} |
}} {{#if: {{{hit cost|}}} |
<dt> Cost on hit:</dt>
; Cost on hit
<dd> {{InfoBlob|{{ResourceList|{{{hit cost}}}}}}}</dd>
: {{InfoBlob|{{ResourceList|{{{hit cost}}}}}}}
}} {{#if: {{{damage|}}} |
}} {{#if: {{{damage|}}} |
<dt> Damage:</dt>
; {{#ifeq: {{{damage type|}}} | Healing | Healing | Damage }}
<dd> {{DamageInfo
: {{DamageInfo
    | {{{damage}}}
  | {{{damage}}}
    | {{{damage type}}}
  | {{{damage type}}}
    | modifier = {{{damage modifier|}}}
  | modifier = {{{damage modifier|}}}
    | save = {{{damage save|}}}
  | save = {{{damage save|}}}
    | save effect = {{{damage save effect|}}}
  | save effect = {{{damage save effect|}}}
    | save dc = {{{damage save dc|}}}
  | save dc = {{{damage save dc|}}}
    | per = {{{damage per|}}}
  | con = {{{damage con|}}}
    }}</dd>
  | per = {{{damage per|}}}
  }}
}} {{#if: {{{extra damage|}}} |
}} {{#if: {{{extra damage|}}} |
<dt> Extra damage:</dt>
: + {{DamageInfo
<dd> {{DamageInfo
    | {{{extra damage}}}
    | {{{extra damage}}}
    | {{{extra damage type}}}
    | {{{extra damage type}}}
    | modifier = {{{extra damage modifier|}}}
    | modifier = {{{extra damage modifier|}}}
    | save = {{{extra damage save|}}}
    | save = {{{extra damage save|}}}
    | save effect = {{{extra damage save effect|}}}
    | save effect = {{{extra damage save effect|}}}
    | save dc = {{{extra damage save dc|}}}
    | save dc = {{{extra damage save dc|}}}
    | con = {{{extra damage con|}}}
    | con = {{{extra damage con|}}}
    | per = {{{extra damage per|}}}
    | per = {{{extra damage per|}}}
    }}
    }}</dd>
}} {{#if: {{{extra damage 2|}}} |
: + {{DamageInfo
    | {{{extra damage 2}}}
    | {{{extra damage type 2}}}
    | modifier = {{{extra damage modifier 2|}}}
    | save = {{{extra damage save 2|}}}
    | save effect = {{{extra damage save effect 2|}}}
    | save dc = {{{extra damage save dc 2|}}}
    | con = {{{extra damage con 2|}}}
    | per = {{{extra damage per 2|}}}
    }}
}} {{#if: {{{extra damage 3|}}} |
: + {{DamageInfo
    | {{{extra damage 3}}}
    | {{{extra damage type 3}}}
    | modifier = {{{extra damage modifier 3|}}}
    | save = {{{extra damage save 3|}}}
    | save effect = {{{extra damage save effect 3|}}}
    | save dc = {{{extra damage save dc 3|}}}
    | con = {{{extra damage con 3|}}}
    | per = {{{extra damage per 3|}}}
    }}
}} {{#if: {{{healing|}}} |
}} {{#if: {{{healing|}}} |
<dt> Healing:</dt>
; Healing
<dd> {{HealingInfo
: {{HealingInfo
    | {{{healing}}}
  | {{{healing}}}
    | modifier = {{{healing modifier|}}}
  | modifier = {{{healing modifier|}}}
    | per = {{{healing per|}}}
  | per = {{{healing per|}}}
    }}</dd>
  }}
}}</dl>{{#if: {{{attack roll|}}} {{{ritual|}}} {{{range|}}} {{{range m|}}} {{{range ft|}}} {{{aoe|}}} {{{concentration|}}} {{{area|}}} {{{recharge|}}}|
}} {{#if: {{{attack roll|}}} {{{save|}}} {{{range|}}} {{{range m|}}} {{{range ft|}}} {{{aoe|}}} {{{area|}}} {{{ritual|}}} {{{recharge|}}} {{{concentration|}}} |
<dl class="bg3wiki-property-list"><dt> Details:</dt> <!-- If you add any further detail fields below, make sure to extend the list above as well. -->
; Details <!-- If you add any further detail fields below, make sure to extend the list above as well. -->
{{#if: {{{attack roll|}}} |
}} {{#if: {{{attack roll|}}} |
<dd> {{Attack Roll}} </dd>
: {{Attack Roll|{{{attack roll|}}}}} {{#if: {{{on miss|}}} | (On Miss: {{{on miss}}}) }}
}} {{#if: {{{save|}}} |
: {{Save | {{{save}}} | dc = {{{save dc|}}} }} {{#if: {{{on save|}}} | (On Save: {{{on save}}}) }}
}} {{#if: {{{range m|}}} {{{range ft|}}}
}} {{#if: {{{range m|}}} {{{range ft|}}}
| <dd> {{Range | m = {{{range m}}} | ft = {{{range ft}}} }} </dd>
| : {{Range | {{{range|}}} | m = {{{range m}}} | ft = {{{range ft}}} }}
| {{#if: {{{range|}}}
| {{#if: {{{range|}}}
   | <dd> {{Range | {{{range}}} }} </dd>
   | : {{Range | {{{range}}} }}
   }}
   }}
}} {{#if: {{{aoe|}}} |
}} {{#if: {{{aoe|}}} |
<dd> {{AOE | {{{aoe}}} | m = {{{aoe m}}} | ft = {{{aoe ft}}} }} </dd>
: {{AOE | {{{aoe}}} | m = {{{aoe m}}} | ft = {{{aoe ft}}} }}
}} {{#if: {{{area|}}} |
}} {{#if: {{{area|}}} |
<dd> {{SmallIcon|Aoe Icon.png}} Creates Area: {{{area}}} </dd>
: {{SmallIcon | Aoe Icon.png }} Creates Area: {{{area}}}
}} {{#if: {{{ritual|}}} |
}} {{#if: {{{ritual|}}} |
<dd> {{Ritual Spell}} </dd>
: {{Ritual Spell}}
}} {{#if: {{{recharge|}}} |
}} {{#if: {{{recharge|}}} |
<dd> {{Recharge|{{{recharge}}} }} </dd>
: {{Recharge | {{{recharge}}} }}
}} {{#if: {{{concentration|}}} |
}} {{#if: {{{concentration|}}} |
<dd> {{Concentration}} </dd>
: {{Concentration}}
}}
}} <!-- If you add any further detail fields above, make sure to extend the #if above it to display the "Details" header as well. -->
}} <!-- end details -->
</div>
</dl>
<h2> At higher levels </h2>
<h2> At higher levels </h2>
{{#if: {{{higher levels|}}}
{{#if: {{{higher levels|}}} | {{main namespace only|[[Category:Spells that gain benefits at higher levels]]}}
| {{{higher levels}}}{{main namespace only|[[Category:Spells that gain benefits at higher levels]]}}
{{{higher levels}}}
| Casting this spell at a higher level grants no additional benefit.  
| <p>Casting this spell at a higher level grants no additional benefit. </p>
}} {{clear}}</div> {{#if: {{{variants|}}} |
}} {{clear}}</div> {{#if: {{{variants|}}} |


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{{{notes}}}
{{{notes}}}
</div>
</div>
}}{{#if: {{{video|}}} |
}} {{#if: {{{bugs|}}} |
 
<h2> Bugs </h2>
 
<div class="bg3wiki-tooltip-box">
{{{bugs}}}
{{Main namespace only|[[Category:Bugs]]}}
</div>
}} {{#if: {{{video|}}} |


<h2> Visuals </h2>
<h2> Visuals </h2>
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}}
}}


{{#switch: {{{this is an example|}}}
{{#switch: {{{this is an example}}}
| yes =
| yes =
| #default = [[Category:Spells]] {{#ifeq: {{{level}}} | cantrip | [[Category:Cantrips]] | [[Category:Level {{{level}}} Spells]] }} {{#if: {{{school|}}} | [[Category:{{{school|}}} spells]]}}{{#if: {{{ritual|}}} | [[Category:Ritual spells]]}} {{#cargo_store:
| #default = {{Main namespace only|[[Category:Spells]] {{#ifeq: {{{level}}} | cantrip | [[Category:Cantrips]] | [[Category:Level {{{level}}} Spells]] }} {{#if: {{{school|}}} | [[Category:{{{school|}}} spells]]}}{{#if: {{{ritual|}}} | [[Category:Ritual spells]]}} {{#cargo_store:
_table = spells
_table = spells
| name = {{{name|{{#titleparts: {{PAGENAME}} }} }}}
| name = {{{name|{{#titleparts: {{PAGENAME}} }} }}}
| image = {{{image|}}}
| controller_icon = {{#lvar:controllericon}}
| icon = {{#lvar:icon}}
| spell_level = {{#ifeq:{{{level|}}}|cantrip|0|{{{level|}}} }}
| spell_level = {{#ifeq:{{{level|}}}|cantrip|0|{{{level|}}} }}
| spell_school = {{{school}}}
| spell_school = {{{school|}}}
| is_concentration = {{#if:{{{concentration|}}}|yes}}
| is_concentration = {{#if:{{{concentration|}}}|yes}}
| is_ritual = {{#if:{{{ritual|}}}|yes}}
| is_ritual = {{#if:{{{ritual|}}}|yes}}
| is_spell = yes
| is_weapon_action = no
| aoe = {{{aoe|}}}
| aoe = {{{aoe|}}}
| aoe_size = {{#if:{{{aoe|}}}|{{{aoe m|}}}/{{{aoe ft|}}} }}
| aoe_size = {{#if:{{{aoe|}}}|{{{aoe m|}}}/{{{aoe ft|}}} }}
Line 252: Line 296:
| has_attack_roll = {{#if:{{{attack roll|}}}|yes}}
| has_attack_roll = {{#if:{{{attack roll|}}}|yes}}
| description = {{{description|}}}
| description = {{{description|}}}
| extra_description = {{{extra description|}}}
| action_type = {{#if:{{#pos:{{{cost|}}}|reaction}}|reaction|{{#if:{{#pos:{{{cost|}}}|bonus}}|bonus|{{#if:{{#pos:{{{cost|}}}|action}}|action|{{#if:{{#pos:{{{cost|}}}|movement}}|movement|}}}}}}}}
| action_type = {{#if:{{#pos:{{{cost|}}}|reaction}}|reaction|{{#if:{{#pos:{{{cost|}}}|bonus}}|bonus|{{#if:{{#pos:{{{cost|}}}|action}}|action|{{#if:{{#pos:{{{cost|}}}|movement}}|movement|}}}}}}}}
| spell_range = {{#if:{{{range m|}}}{{{range ft|}}}|{{{range m|}}}/{{{range ft|}}}|{{{range|}}} }}
| spell_range = {{#if:{{{range m|}}}{{{range ft|}}}|{{{range m|}}}/{{{range ft|}}}|{{{range|}}} }}
<!-- A little logic to try to make sure the list of classes only contains unique values. -->
<!-- A little logic to try to make sure the list of classes only contains unique values. -->
| classes = {{{classes|}}}
| classes = {{{classes|}}}
| save = {{{save|}}}
| damage = {{{damage|}}}
| damage_type = {{{damage type|}}}
| damage_type = {{{damage type|}}}
| extra_damage = {{{extra damage|}}}
| extra_damage_type = {{{extra damage type|}}}
| damage_save = {{{damage save|{{{condition save|}}} }}}
| damage_save = {{{damage save|{{{condition save|}}} }}}
| is_healing = {{#if:{{{healing|}}}|yes}}
| is_healing = {{#if:{{{healing|}}}|yes}}
| condition_duration = {{{condition duration|}}}
| condition_duration = {{{condition duration|}}}
| recharge = {{{recharge|}}}
}}
}}
}}</includeonly><noinclude>{{documentation}}{{#cargo_declare:
}} }}</includeonly><noinclude>{{documentation}}{{#cargo_declare:
_table = spells
_table = spells
| name = String
| name = String
| image = File
| controller_icon = File
| icon = File
| spell_level = String
| spell_level = String
| spell_school = String
| spell_school = String
| is_spell = Boolean
| is_weapon_action = Boolean
| is_concentration = Boolean
| is_concentration = Boolean
| is_ritual = Boolean
| is_ritual = Boolean
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| has_attack_roll = Boolean
| has_attack_roll = Boolean
| description = Wikitext
| description = Wikitext
| extra_description = Wikitext
| action_type = String
| action_type = String
| spell_range = String
| spell_range = String
| classes = List (,) of String
| classes = List (,) of String
| save = String
| damage = String
| damage_type = String
| damage_type = String
| extra_damage = String
| extra_damage_type = String
| damage_save = String
| damage_save = String
| is_healing = String
| is_healing = String
| condition_duration = String
| condition_duration = String
| recharge = String
}}</noinclude>
}}</noinclude>

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