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Taking actions usually requires the acting creature to expend one of three [[resources]]: | Taking actions usually requires the acting creature to expend one of three [[resources]]: | ||
{{horizontal list| | {{horizontal list| | ||
{{SmallIcon|Action Icon.png}} Action | |||
{{SmallIcon|Bonus Action Icon.png}} Bonus action | |||
{{SmallIcon|Reaction Icon.png}} Reaction | |||
}} | }} | ||
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=== Exceptions === | === Exceptions === | ||
; Additional actions : | ; Additional actions : Abilities that allow a creature to take an {{em|additional}} action per turn – such as {{SAI|Action Surge}} – {{em|do not}} consume the resource they provide. | ||
; Free attacks : classes that have the {{SAI|Extra Attack}} feature can | ; Free attacks : classes that have the {{SAI|Extra Attack}} feature can make an additional attack on their turn after taking an Attack action, without spending another {{SmallIcon|Action Icon.png}}Action resource. | ||
== Reactions == | == Reactions == | ||
[[File:Monk active reactions.jpg|thumb|right|Figure 1 - Active Reactions]] | [[File:Monk active reactions.jpg|thumb|right|Figure 1 - Active Reactions]] | ||
Reactions are actions taken in response to a trigger, and can be taken even | Reactions are actions taken in response to a trigger, and can be taken even when triggered during another creature's turn. Some of these actions require the acting creature to expend a {{SmallIcon|Reaction Icon.png}}Reaction, whereas other "reactions" do not. Those that do not are player abilities which use the reaction mechanic to modify an action, such as adding damage to an attack ({{SAI|Divine Smite}}/{{SAI|Sneak Attack}}) or attempting to change a miss into a hit with {{SAI|Reckless Attack}}.{{note|In the tabletop RPG which ''Baldur's Gate 3'' is based on, many class features and abilities which are implemented as reactions in ''Baldur's Gate 3'' are not {{SmallIcon|Reaction Icon.png}}Reactions in the tabletop game, but options that can be added to an action under conditions like "when you hit" or "After you roll the die, but before the outcome is determined." Reactions were added to the game fairly late in development and went through a few different implementations.}}These abilities might consume a different resource, have limited use, or have a drawback. | ||
Some | |||
=== The Reactions tab === | === The Reactions tab === | ||
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Reactions can be set to be taken automatically, or the game can be set to prompt the player first. | Reactions can be set to be taken automatically, or the game can be set to prompt the player first. | ||
If taking the reaction expends any resources, they are listed under the reaction's name. | If taking the reaction expends any resources, they are listed under the reaction's name. | ||
=== Limitations === | === Limitations === | ||
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* {{SAI|Luck of the Far Realms}} | * {{SAI|Luck of the Far Realms}} | ||
* {{SAI|Misty Escape}} | * {{SAI|Misty Escape}} | ||
* {{SAI|Riposte}} | * {{SAI|Riposte}} | ||
* {{SAI|Slow Fall}} | * {{SAI|Slow Fall}} | ||
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{{div col end}} | {{div col end}} | ||
=== Bonus | === Bonus Actions === | ||
{{div col}} | {{div col}} | ||
* {{SAI|Dip|w=40}} | * {{SAI|Dip|w=40}} | ||
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* {{SAI|Shove|w=40}} | * {{SAI|Shove|w=40}} | ||
{{div col end}} | {{div col end}} | ||
===Reaction=== | |||
{{div col}} | |||
* {{SAI|Opportunity Attack|w=40}} | |||
{{div col end}} | |||
== See also == | == See also == |