Ascendant Bite: Difference between revisions

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14 bytes added ,  22 December 2023
Updated damage fields
m (Category casing)
(Updated damage fields)
Line 6: Line 6:


If the target is humanoid, you become {{cond|Happy}} and the target becomes {{cond|Bloodless}}
If the target is humanoid, you become {{cond|Happy}} and the target becomes {{cond|Bloodless}}


Biting a creature does not break stealth.
Biting a creature does not break stealth.
| damage = amount: 6d6, type:Healing
| damage = 6d6
| damage2 = amount: 6d6, type:Necrotic
| damage type = Healing
| condition = happy
| extra damage = 6d6
| extra damage type = Necrotic
| condition = Happy
| condition duration = long rest
| condition duration = long rest
| condition2 = bloodless
| condition2 = Bloodless
| condition2 duration = long rest
| condition2 duration = long rest
| range = melee
| range = melee

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