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'''Abilites''' are representations of a creature's physical and mental attributes. There are six abilities in ''Baldur's Gate 3'', and every creature has a set of six '''ability scores''', numerical values which repdesent how well they perform at each ability. | '''Abilites''' are representations of a creature's physical and mental attributes. There are six abilities in ''Baldur's Gate 3'', and every creature has a set of six '''ability scores''', numerical values which repdesent how well they perform at each ability. | ||
Each ability score translate directly into an '''ability score modifier''' – modifiers which function as bonuses or penalties that are added to | Each ability score translate directly into an '''ability score modifier''' – modifiers which function as bonuses or penalties that are added to most [[dice rolls]] in the game. | ||
<gallery heights="100px" mode="packed"> | <gallery heights="100px" mode="packed"> | ||
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{{TOC|limit=3}} | {{TOC|limit=3}} | ||
== Overview == | == Overview == | ||
The six abilities each represent an aspect of a creature' capabilities: | The six abilities each represent an aspect of a creature' capabilities: | ||
* [[Strength]] (STR), physical power and might | * [[Strength]] (STR), physical power and might | ||
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* [[Wisdom]] (WIS), awareness and insight | * [[Wisdom]] (WIS), awareness and insight | ||
* [[Charisma]] (CHA), influence and force of character | * [[Charisma]] (CHA), influence and force of character | ||
Ability scores are bought with points during [[Character Creation|character creation]]. The minimum ability score during character creation is 8, and the maximum is 15, before any of the ability score increases are applied. | |||
=== Ability score modifiers === | === Ability score modifiers === | ||
Each ability has an ability score modifier, which is derived from its ability score | {{AbilityScoreModifierTable}} | ||
Each ability has an ability score modifier, which is derived from its ability score. | |||
An ability's | An ability's modifier is decreased by ''1'' for every odd score below 10, and is increased by ''1'' for every even score above 10.{{note|Ability score modifiera cannot be increased beyond ''+10'', even if their respective ability scores are increased further.}} | ||
Creatures add their ability score modifiers to any ability checks, [[saving throws]] and [[attacks|attack rolls]] they make associated with that ability, as well as to the [[Difficulty Class]] (DC) of any spells that they cast. | |||
Creatures also add an ability score modifier to [[Initiative|initiative rolls]] and some [[damage|damage rolls]] they make, and some [[features]] allow creatures to add additional or alternative ability score modifiers to specific rolls. | |||
==== Spellcasting ability ==== | ==== Spellcasting ability ==== | ||
{{hatnote|For more information, see [[Spells#Spellcasting_ability_and_proficiency|Spellcasting ability and proficiency]].}} | {{hatnote|For more information, see [[Spells#Spellcasting_ability_and_proficiency|Spellcasting ability and proficiency]].}} | ||
Every class has an ability | Every class has an spellcasting ability whose modifier they add to the attack rolls and save DCs of their known spells.{{note|The primary ability of casters classes always corresponds to their spellcasting ability, with the exception of rangers and classes that gain spellcasting via a subclass class feature.}}{{note|Racial spells may use their own designated ability. For example, the [[cantrip]] granted during character creation by the [[Elf|elf]] or [[Half-Elf|half-elf]] race always uses Intelligence, regardless of the creature's class.}} | ||
{{table list| | {{table list| | ||
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; Charisma : [[Barbarian]], [[Bard]], [[Paladin]], [[Sorcerer]], [[Warlock]]. | ; Charisma : [[Barbarian]], [[Bard]], [[Paladin]], [[Sorcerer]], [[Warlock]]. | ||
}} | }} | ||
Spells from sources other than class instead use the spellcasting ability of the class the caster most recently took a {{em|first}} level in. | |||
=== Saving throws === | === Saving throws === | ||
{{see also|Saving throws}} | {{see also|Saving throws}} | ||
Each saving throw has an associated ability, and creatures can have [[proficiency]] with or [[advantage]] on saves that use a specific ability, usually granted by | Each saving throw has an associated ability, and creatures can have [[proficiency]] with or [[advantage]] on saves that use a specific ability, usually granted by class and [[race]], respectively. | ||
* Dexterity is a common ability used for saves against spells that deal area of effect damage, often halving the damage rolls of those spells. | * Dexterity is a common ability used for saves against spells that deal area of effect damage, often halving the damage rolls of those spells. |