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'''Abilites''' are representations of a creature's physical and mental attributes. There are six abilities in ''Baldur's Gate 3'', and every creature has a set of six '''ability scores''', numerical values which repdesent how well they perform at each ability.
'''Abilites''' are representations of a creature's physical and mental attributes. There are six abilities in ''Baldur's Gate 3'', and every creature has a set of six '''ability scores''', numerical values which repdesent how well they perform at each ability.


Each ability score translate directly into an '''ability score modifier''' – modifiers which function as bonuses or penalties that are added to (or subtracted from) most [[Dice rolls|dice rolls]] in the game.
Each ability score translate directly into an '''ability score modifier''' – modifiers which function as bonuses or penalties that are added to most [[dice rolls]] in the game.


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{{TOC|limit=3}}
{{TOC|limit=3}}
== Overview ==
== Overview ==
Ability scores are bought with points during [[Character Creation|character creation]]. The minimum ability score during character creation is 8, and the maximum is 15, before any of the ability score increases are applied.
The six abilities each represent an aspect of a creature' capabilities:
The six abilities each represent an aspect of a creature' capabilities:
* [[Strength]] (STR), physical power and might
* [[Strength]] (STR), physical power and might
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* [[Wisdom]] (WIS), awareness and insight
* [[Wisdom]] (WIS), awareness and insight
* [[Charisma]] (CHA), influence and force of character
* [[Charisma]] (CHA), influence and force of character
Ability scores are bought with points during [[Character Creation|character creation]]. The minimum ability score during character creation is 8, and the maximum is 15, before any of the ability score increases are applied.


=== Ability score modifiers ===
=== Ability score modifiers ===
Each ability has an ability score modifier, which is derived from its ability score, that creatures add to rolls they make associated with that ability.
{{AbilityScoreModifierTable}}
 
Each ability has an ability score modifier, which is derived from its ability score.


An ability's modifiers is decreased by ''1'' for every odd score below 10, and is increased by ''1'' for every even score above 10.{{note|Ability score modifiera cannot be increased beyond ''+10'', even if their respective ability scores are increased further.}}
An ability's modifier is decreased by ''1'' for every odd score below 10, and is increased by ''1'' for every even score above 10.{{note|Ability score modifiera cannot be increased beyond ''+10'', even if their respective ability scores are increased further.}}


The formula used for calculation an ability score's modifier is {{InfoBlob|1=Modifier = (Score − 10) ÷ 2 <small>''(rounded down)''</small>}}.
Creatures add their ability score modifiers to any ability checks, [[saving throws]] and [[attacks|attack rolls]] they make associated with that ability, as well as to the [[Difficulty Class]] (DC) of any spells that they cast.


{{AbilityScoreModifierTable}}
Creatures also add an ability score modifier to [[Initiative|initiative rolls]] and some [[damage|damage rolls]] they make, and some [[features]] allow creatures to add additional or alternative ability score modifiers to specific rolls.


==== Spellcasting ability ====
==== Spellcasting ability ====
{{hatnote|For more information, see [[Spells#Spellcasting_ability_and_proficiency|Spellcasting ability and proficiency]].}}
{{hatnote|For more information, see [[Spells#Spellcasting_ability_and_proficiency|Spellcasting ability and proficiency]].}}
Every class has an ability that affects their spellcasting, and they add its respective ability score modifier to the attack rolls and [[Difficulty Class]] of their spells.{{note|The primary ability of casters classes always corresponds to their spellcasting ability, with the exception of rangers and classes that gain spellcasting via a subclass class feature.}}{{note|Racial spells may use their own designated ability. For example, the [[cantrip]] granted during character creation by the [[Elf|elf]] or [[Half-Elf|half-elf]] race always uses Intelligence, regardless of the creature's class.}}
Every class has an spellcasting ability whose modifier they add to the attack rolls and save DCs of their known spells.{{note|The primary ability of casters classes always corresponds to their spellcasting ability, with the exception of rangers and classes that gain spellcasting via a subclass class feature.}}{{note|Racial spells may use their own designated ability. For example, the [[cantrip]] granted during character creation by the [[Elf|elf]] or [[Half-Elf|half-elf]] race always uses Intelligence, regardless of the creature's class.}}


{{table list|
{{table list|
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; Charisma : [[Barbarian]], [[Bard]], [[Paladin]], [[Sorcerer]], [[Warlock]].
; Charisma : [[Barbarian]], [[Bard]], [[Paladin]], [[Sorcerer]], [[Warlock]].
}}
}}
Spells from sources other than class instead use the spellcasting ability of the class the caster most recently took a {{em|first}} level in.


=== Saving throws ===
=== Saving throws ===
{{see also|Saving throws}}
{{see also|Saving throws}}
Each saving throw has an associated ability, and creatures can have [[proficiency]] with or [[advantage]] on saves that use a specific ability, usually granted by clads and [[race]], respectively.
Each saving throw has an associated ability, and creatures can have [[proficiency]] with or [[advantage]] on saves that use a specific ability, usually granted by class and [[race]], respectively.


* Dexterity is a common ability used for saves against spells that deal area of effect damage, often halving the damage rolls of those spells.
* Dexterity is a common ability used for saves against spells that deal area of effect damage, often halving the damage rolls of those spells.
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