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Find the Missing Shipment: Difference between revisions

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== Walkthrough ==
== Walkthrough ==
Finding the Missing Shipment is started either by encountering Rugan and Olly on The Risen Road or by entering the Zhentarim Hideout in Waukeen's Rest and speaking with Zarys. Either approach leads to the same result - encountering the [[Gnoll|Gnolls]] attacking the guards and deciding what to do with the locked chest.
Finding the Missing Shipment is started either by encountering Rugan and Olly on The Risen Road or by entering the Zhentarim Hideout in Waukeen's Rest and speaking with Zarys. Either approach leads to the same result - encountering the [[gnoll]]s attacking the guards and deciding what to do with the locked chest.


=== Rugan and Olly ===
=== Rugan and Olly ===
The two Zhentarim guards are trapped in a cave near the Risen Road, surrounded by Gnolls. Rugan and Olly's reaction varies depending on how the party encounters them. If the party enters the cave from the back entrance (X:50, Y:576), then Rugan remarks that they are just as trapped as him and Olly and they all need to band together to fight. If the party enters from the front (X:38, Y:618), Rugan tells Olly to stand down and leave the heroics to those who don't value their own skin. Regardless of how the party enters, if the duo are saved, they are both grateful for the assistance.
The two Zhentarim guards are trapped in a cave near the Risen Road, surrounded by Gnolls. Rugan and Olly's reaction varies depending on how the party encounters them. If the party enters the cave from the back entrance (X:50, Y:576), then Rugan remarks that they are just as trapped as him and Olly and they all need to band together to fight. If the party enters from the front (X:38, Y:618), Rugan tells Olly to stand down and leave the heroics to those who don't value their own skin. Regardless of how the party enters, if the duo are saved, they are both grateful for the assistance.


Aside from saving the pair, the party can also let them die. This can occur by Long Resting instead of confronting the Gnolls or by commanding the Gnoll Warlord [[Flind]] to kill the humans inside the cave. The option to commune with Flind's tadpole occurs within the first few rounds of combat. Flind can also be commanded to feast on herself or her pack, or to retreat.
Aside from saving the pair, the party can also let them die. This can occur by Long Resting instead of confronting the gnolls or by commanding the gnoll Warlord [[Flind]] to kill the humans inside the cave. The option to commune with Flind's tadpole occurs within the first few rounds of combat. Flind can also be commanded to feast on herself or her pack, or to retreat.


* ''Search her mind for the source of the Voice.''
* ''Search her mind for the source of the Voice.''
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* [ILLITHID][WISDOM] ''You are of the same pack - command her to devour the other gnolls.'' (DC 2)
* [ILLITHID][WISDOM] ''You are of the same pack - command her to devour the other gnolls.'' (DC 2)


=== Locating the Shipment ===
=== Locating the shipment ===
Once the Gnolls are dealt with, the party witnesses what the sacrifice was for - a shipment of items to be brought to Baldur's Gate for a rich and powerful individual.  
Once the Gnolls are dealt with, the party witnesses what the sacrifice was for - a shipment of items to be brought to Baldur's Gate for a rich and powerful individual.  


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If Rugan dies, Olly simply hands over the shipment, saying it's bad luck. He runs off afterwards.
If Rugan dies, Olly simply hands over the shipment, saying it's bad luck. He runs off afterwards.


=== The Zhentarim Hideout ===
=== The Zhentarim hideout ===
To learn more about the Zhentarim, their hideout must first be located. It's in a barn west of Waukeen's Rest, at the shabby door. The party will automatically be aware of the Zhentarim Hideout depending on if Rugan and Olly were encountered first - either by speaking with Rugan or by asking his corpse questions with [[Speak with Dead]]. If the party spares Rugan's life, he shares the location of the hideout along with the password need to enter. With a successful perception check, the party notices a man, [[Salazon]], crouching behind some shelves. Reciting the password requires a DC 10 dexterity check to say '''Wait, listen!''<nowiki/>' before reciting 'Little serpent, long shadow' has him stand down immediately and provide the key to a wardrobe that leads into the hideout. If the party does not have the password, there are a myriad of other options to get past Salazon:
To learn more about the Zhentarim, their hideout must first be located. It's in a barn west of Waukeen's Rest, at the shabby door. The party will automatically be aware of the Zhentarim Hideout depending on if Rugan and Olly were encountered first - either by speaking with Rugan or by asking his corpse questions with [[Speak with Dead]]. If the party spares Rugan's life, he shares the location of the hideout along with the password need to enter. With a successful perception check, the party notices a man, [[Salazon]], crouching behind some shelves. Reciting the password requires a DC 10 dexterity check to say "''Wait, listen!''" before reciting "Little serpent, long shadow" has him stand down immediately and provide the key to a wardrobe that leads into the hideout. If the party does not have the password, there are a myriad of other options to get past Salazon:


* [DEXTERITY] ''Wait! Listen!'' (DC 10) (to recite the password)
* [DEXTERITY] ''Wait! Listen!'' (DC 10) (to recite the password)
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Succeeding to make the man stand down allows the Zhentarim to be dealt with peacefully.
Succeeding to make the man stand down allows the Zhentarim to be dealt with peacefully.


=== Returning the Shipment ===
=== Returning the shipment ===
If Rugan and Olly are spared, and the chest is not stolen from them, Zarys thanks the party for their aid and considers them a friend of the Zhentarim. Their merchant [[Brem]] opens up special stock and Zarys rewards the party with gold and a crossbow, [[Harold]]. If Rugan and Olly did not survive, then this outcome can still be obtained by returning the chest to the Zhentarim without opening it.
If Rugan and Olly are spared, and the chest is not stolen from them, Zarys thanks the party for their aid and considers them a friend of the Zhentarim. Their merchant [[Brem]] opens up special stock and Zarys rewards the party with gold and a crossbow, [[Harold]]. If Rugan and Olly did not survive, then this outcome can still be obtained by returning the chest to the Zhentarim without opening it.


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In [[Act Three]], the unopened chest can be delivered to Zhentarim agents in the Guildhall. Turn the shipment over to [[Slick Inatra]] to receive a few words of thanks.
In [[Act Three]], the unopened chest can be delivered to Zhentarim agents in the Guildhall. Turn the shipment over to [[Slick Inatra]] to receive a few words of thanks.


== Quest Rewards ==
== Quest rewards ==
*[[File:Heavy Crossbow PlusOne Icon.png|middle|frameless|upright=0.1|link=]] [[Harold]]
* {{MdRarityItem|Harold}}
* [[Iron Flask]] if the chest is opened
* {{MdRarityItem|Iron Flask}} if the chest is opened
* "Special Stock" from the Zhentarim if the chest is returned unopened
* "Special Stock" from the Zhentarim if the chest is returned unopened


== Notes ==
== Notes ==
* If a Long Rest is taken after discovering the area near Rugan's cave, the Zhentarim guards die to the Gnolls.
* If a Long Rest is taken after discovering the area near Rugan's cave, the Zhentarim guards die to the gnolls.


{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Time-Sensitive Quests]]
[[Category:Time-Sensitive Quests]]

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