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Save the Grymforge Gnomes: Difference between revisions

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== Walkthrough ==
== Walkthrough ==
The plight of the Grymforge gnomes can first be learned about from Thulla (X:83, Y:-97) in Ebonlake Grotto after curing her poison. She tries to leave but is too weak to move. Instead, she explains that her clan, the Ironhands, have been captured by duergar at [[Grymforge]] and need help. Thulla begs the party to save them, starting the quest.
The plight of the Grymforge gnomes can first be learned about from Thulla {{coords|83|-97}} in Ebonlake Grotto after curing her poison. She tries to leave but is too weak to move. Instead, she explains that her clan, the Ironhands, have been captured by duergar at [[Grymforge]] and need help. Thulla begs the party to save them, starting the quest.


=== Getting to Grymforge ===
=== Getting to Grymforge ===
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* [INTIMIDATION] In the name of the Absolute - you will let me pass. (DC 10)
* [INTIMIDATION] In the name of the Absolute - you will let me pass. (DC 10)


Succeed the check and Corsair stands down, telling the party to speak with the sergeant. Once docked, another duergar, [[Morghul]] tries to extort money from the party. Tell her "I’m not giving you a single coin" and she backs off immediately. Follow the path south to come across a cave-in, where a group of enslaved gnomes are being forced to chip away at the rocks (X:-635, Y:311).
Succeed the check and Corsair stands down, telling the party to speak with the sergeant. Once docked, another duergar, [[Morghul]] tries to extort money from the party. Tell her "I’m not giving you a single coin" and she backs off immediately. Follow the path south to come across a cave-in, where a group of enslaved gnomes are being forced to chip away at the rocks {{coords|-635|311}}.


If the party didn't speak with Thulla, it's also possible to learn about the gnomes by speaking to [[Barcus Wroot]] near the cave-in, if he was saved during [[Rescue the Gnome]]. He explains that he went to the [[Underdark]] looking for his friend, [[Wulbren]], but was captured after unexpectedly encountering cultists in what was supposed to be an abandoned ruin. Lastly, eavesdropping on [[Lunkbug]] and [[Laridda]] (Perception DC 10) has Lunkbug reveal that several gnomes are trapped in a cave-in with a [[True Soul]] named [[Nere]]. They need to clear out the cave-in, but the only explosives they had were taken by an escaped gnome named [[Philomeen]]. This starts [[Find the Explosives]].
If the party didn't speak with Thulla, it's also possible to learn about the gnomes by speaking to [[Barcus Wroot]] near the cave-in, if he was saved during [[Rescue the Gnome]]. He explains that he went to the [[Underdark]] looking for his friend, [[Wulbren]], but was captured after unexpectedly encountering cultists in what was supposed to be an abandoned ruin. Lastly, eavesdropping on [[Lunkbug]] and [[Laridda]] (Perception DC 10) has Lunkbug reveal that several gnomes are trapped in a cave-in with a True Soul named [[Nere]]. They need to clear out the cave-in, but the only explosives they had were taken by an escaped gnome named [[Philomeen]]. This starts [[Find the Explosives]].


=== Freeing the Trapped Gnomes ===
=== Freeing the trapped gnomes ===
[[File:Nere Meerna Lava Quest.jpg|thumb|Nere throws a gnome into the lava in his rage.]]
[[File:Nere Meerna Lava Quest.jpg|thumb|Nere throws a gnome into the lava in his rage.]]
In order to free the trapped gnomes, [[Free True Soul Nere]] must be completed. Throw the explosives on the cave-in, or use spells, and Nere arrives. He is furious at being trapped and immediately takes it out on [[Meerna]] who he throws into the lava.
In order to free the trapped gnomes, [[Free True Soul Nere]] must be completed. Throw the explosives on the cave-in, or use spells, and Nere arrives. He is furious at being trapped and immediately takes it out on [[Meerna]] who he throws into the lava.


If the party choose to say nothing or "Finish the slaves, True Soul. For the Absolute," then Nere massacres all the gnomes. If the party tells [[Nere]] not to kill innocents, [[Nere]] tells [[Thrinn]] to rip out their hearts and feed it to the rothe. At this point, if the party made a deal with [[Brithvar]] to kill [[Nere]], he interjects and says [[Nere]] owes the duergar money and he's going to get it from his corpse. [[Nere]] says he's changed his mind - he'll spare the party if the defeat [[Brithvar]] and the other mutineers.  
If the party choose to say nothing or "Finish the slaves, True Soul. For the Absolute," then Nere massacres all the gnomes. If the party tells Nere not to kill innocents, Nere tells [[Thrinn]] to rip out their hearts and feed it to the rothé. At this point, if the party made a deal with [[Brithvar]] to kill Nere, he interjects and says Nere owes the duergar money and he's going to get it from his corpse. Nere says he's changed his mind - he'll spare the party if the defeat [[Brithvar]] and the other mutineers.  


If the party sides with Nere, they'll need to fight [[Brithvar]], [[Kur]], [[Corsair Greymon]], [[Morghal]], Stone Guard [[Orgarth]], [[Danna]], and [[Thudd]]. If the party sides with [[Brithvar]], they'll fight [[Nere]], [[Thrinn]], [[Corsair Greymon]], [[Dalthar]], [[Drar]], Mind Master [[Fonmara]], and Mind Master [[Dunnol]].
If the party sides with Nere, they'll need to fight Brithvar, [[Kur]], Corsair Greymon, Morghal, Stone Guard [[Orgarth]], [[Danna]], and [[Thudd]]. If the party sides with Brithvar, they'll fight Nere, Thrinn, Corsair Greymon, [[Dalthar]], [[Drar]], Mind Master [[Fonmara]], and Mind Master [[Dunnol]].


[[File:Beldron Lunkbug Hug Quest.jpg|thumb|Beldron and Lunkbug reunite.]]
[[File:Beldron Lunkbug Hug Quest.jpg|thumb|Beldron and Lunkbug reunite.]]
The gnomes can be saved either way. After the battle, choose "Enter Nere's mind. The gnomes must be set free" (Wisdom DC 15). Nere sets the gnomes free and gives the party a task - to inform the General that the temple can't be entered from Grymforge. If Brithvar is sided with, then select "And the slaves? What about them?" and either Intimidate or Persuade (DC 10) Brithvar to let the gnomes go.
The gnomes can be saved either way. After the battle, choose "Enter Nere's mind. The gnomes must be set free" (Wisdom DC 15). Nere sets the gnomes free and gives the party a task - to inform the General that the temple can't be entered from Grymforge. If Brithvar is sided with, then select "And the slaves? What about them?" and either Intimidate or Persuade (DC 10) Brithvar to let the gnomes go.


=== Failing the Quest ===
=== Failing the quest ===
As with freeing Nere, saving the gnomes is on a timer. After arriving at Grymforge, the first time the party goes to camp, Nere reaches out telepathically to ask for help. At this point, the party can safely Long Rest once. If the party Long Rests a second time, the cave-in has been removed, Nere is dead, and all the duergar and gnomes are gone.
As with freeing Nere, saving the gnomes is on a timer. After arriving at Grymforge, the first time the party goes to camp, Nere reaches out telepathically to ask for help. At this point, the party can safely Long Rest once. If the party Long Rests a second time, the cave-in has been removed, Nere is dead, and all the duergar and gnomes are gone.


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== Notes ==
== Notes ==
{{notebegin}}
* As of Patch 2, there is a bug where long resting after fighting Nere without speaking to the gnomes causes the gnomes to disappear. To avoid this, speak to the gnomes immediately after the battle to resolve the quest.
* As of Patch 2, there is a bug where long resting after fighting Nere without speaking to the gnomes causes the gnomes to disappear. To avoid this, speak to the gnomes immediately after the battle to resolve the quest.
* It is not possible to save Meerna. Even if the player enters turn-based mode at kills Nere before the cinematic, Meerna simply disappears after the fight is over.
* It is not possible to save Meerna. Even if the player enters turn-based mode at kills Nere before the cinematic, Meerna simply disappears after the fight is over.
{{noteend}}


{{NavQuests}}
{{NavQuests}}

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