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Modding:Hair Meshes: Difference between revisions
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→Vertex Paint Colours for Hairs/Beards
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==Vertex Paint Colours for Hairs/Beards== | ==Vertex Paint Colours for Hairs/Beards== | ||
Black = Base hair (0% graying/0% highlights) | |||
Red (#FF0000) = 100% graying | |||
Blue (#0000FF) = 100% highlight | |||
Green (#00FF00) = 100% thickness | |||
Every shade inbetween determines the intensity of said parameters when applied to strands, including the shades between two parameters. | |||
For example: Setting a strand to just blue (#0000FF) will allow for highlights but not for graying, but choosing a color between blue and red (like hot pink #FF00FF) will allow that strand to take both highlights and graying. The darker you make your color, the less intense any parameter attached to the shade becomes. | |||
<br>Using both the examples below showing in blender and in game: | <br>Using both the examples below showing in blender and in game: | ||
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[[File:Vertex colour 02.webp|400px]] | [[File:Vertex colour 02.webp|400px]] | ||
<br>To stop your hair thinning, use #17FF00 for the underside or by duplicating your mesh, shrinking it inside the original and painting that this colour of green. Alternatively, you can solidify your mesh with the settings below or similar and separate them once applied. | <br>To stop your hair thinning, use #17FF00 (mix between graying and thickness) for the underside or by duplicating your mesh, shrinking it inside the original and painting that this colour of green. Alternatively, you can solidify your mesh with the settings below or similar and separate them once applied. | ||
[[File:Solidify.webp]] | [[File:Solidify.webp]] |