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User:HarveyPekar/Differences between Tactician and Balanced: Difference between revisions

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!Race
!Race
!Bonuses
!Bonuses
|-
|[[Intellect Devourer|Intellect Devourers]]
|{{SAI|Synaptic Discharge}}
|-
|-
|[[Phase spiders]]
|[[Phase spiders]]
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|{{Ability|Strength|24}} '''+1'''
|{{Ability|Strength|24}} '''+1'''
|-
|-
|[[Bugbears]]
|[[Bugbear|Bugbears]]
|{{SAI|Savage Attacker}}
|{{SAI|Savage Attacker}}
|-
|-
|[[Minotaurs]]
|[[Minotaur|Minotaurs]]
|{{SAI|Savage Attacker}}, {{SAI|Brutal Critical}}
|{{SAI|Savage Attacker}}, {{SAI|Brutal Critical}}
|-
|-
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|{{Ability|Dexterity|24}} '''+2''', {{SAI|Evasion}}
|{{Ability|Dexterity|24}} '''+2''', {{SAI|Evasion}}
|-
|-
|[[Giant Eagles]]
|[[Giant Eagle|Giant Eagles]]
|
|
|-
|-
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|{{SAI|Psionic Empowerment}}{{Note|Gith that already had this ability on Balanced or Explorer, such as [[Kith'rak Voss]], retain the ability. Playable gith such as [[Lae'zel]] do not gain this ability.}}
|{{SAI|Psionic Empowerment}}{{Note|Gith that already had this ability on Balanced or Explorer, such as [[Kith'rak Voss]], retain the ability. Playable gith such as [[Lae'zel]] do not gain this ability.}}
|}
|}
Giant eagle: +2 str? possible +2 wis
Giant eagle: +2 str? possible +2 wis  
{{Notelist}}
{{Notebegin}}{{Notelist}}{{Noteend}}


=== Group Bonuses ===
=== Group Bonuses ===
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|{{SAI|Great Weapon Fighting}}
|{{SAI|Great Weapon Fighting}}
|-
|-
|Redcap Blood Mage
|[[Redcap Blood Sage]]
|{{Ability|Wisdom}} '''+3''', {{SAI|War Caster: Concentration}}
|{{Ability|Wisdom}} '''+3''', {{SAI|War Caster: Concentration}}
|-
|[[Agile Guardian]]
|{{SAI|Colossus Slayer}}
|-
|[[Robust Guardian]]
|{{SAI|Improved Critical Hit}}
|-
|-
|
|
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|
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|
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|}
=== Unique individual bonuses ===
For any uniquely named NPC that gets their own bonuses.
{| class="wikitable"
! colspan="2" |Group Bonuses on Tactician
|-
!Group
!Bonuses
|-
|[[Commander Zhalk]]
|{{SAI|Extra Attack}}{{SAI|Opportunity Attack}}
|-
|[[Gandrel]]
|{{SAI|Scar of the Dunes}}
|-
|[[Hyena]]{{Note|Literally just one hyena. Just this one.}}
|{{SAI|Alert}} '''x2''', for a total '''+11 Initiative'''
|-
|-
|
|
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|}
|-
 
|[[Dror Ragzlin]]
=== Unique individual bonuses ===
|{{SAI|Extra Attack}}
Act 1
|-
|[[Buthir]]
|{{SAI|Buthir's Wrath}} provides physical resistances
|-
|[[Varsh Ko'kuu]]
|{{SAI|Mage Armour}}
{{SAI|Crossbow Expert: Point-Blank}}
{{SAI|Crossbow Expert: Wounding}}
|-
|[[Death Shepherd]]
|{{SAI|No Rest for the Wicked}} revives targets with full HP
|}Act 1
*Commander Zhalk: extra attack, opportunity attack
*Commander Zhalk: extra attack, opportunity attack
*Redcap Blood Mage: +3 Wisdom DAMN, and War Caster: Concentration (affects BOOOOOAL)
*Redcap Blood Mage: +3 Wisdom DAMN, and War Caster: Concentration (affects BOOOOOAL)
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*That One Hyena: DOUBLE ALERT
*That One Hyena: DOUBLE ALERT
*Dror Ragzlin: extra attack
*Dror Ragzlin: extra attack
*Sarth Bareth: passives
*Gish for'reth: passives
*Raider Zastri: passives
*Raider Chost: passives
*Buthir: phys res when angry
*Buthir: phys res when angry
*Bulette: phys rezzes, dual acid res? (or is this honour?)
*Bulette: phys rezzes, dual acid res? (or is this honour?)

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