D&D 5e race changes: Difference between revisions

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Duergar racial invisibility cooldown updated to once per combat.
Tag: Manual revert
(Duergar racial invisibility cooldown updated to once per combat.)
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* Duergar Resilience gives {{Advantage}} on saving throws against illusions, charm effects, and paralyze effects, rather than against poison.
* Duergar Resilience gives {{Advantage}} on saving throws against illusions, charm effects, and paralyze effects, rather than against poison.
** This matches the first 5e version of the Duergar (the "Gray Dwarves" from the ''Sword Coast Adventurer's Guide'') rather than the updated version from ''Monsters of the Multiverse''.
** This matches the first 5e version of the Duergar (the "Gray Dwarves" from the ''Sword Coast Adventurer's Guide'') rather than the updated version from ''Monsters of the Multiverse''.
*The racial [[Invisibility]] spell can be cast once per combat (or unlimited times when not in combat).
* The Duergar version of [[Enlarge]] does not require concentration.
* The Duergar version of [[Enlarge]] does not require concentration.
* Duergar player characters do not have [[Sunlight Sensitivity]], though some Duergar NPCs do.
* Duergar player characters do not have [[Sunlight Sensitivity]], though some Duergar NPCs do.
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