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D&D 5e race changes: Difference between revisions
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Duergar racial invisibility cooldown updated to once per combat.
MetalManeMc (talk | contribs) m (→Dwarves) Tag: Manual revert |
(Duergar racial invisibility cooldown updated to once per combat.) |
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* Duergar Resilience gives {{Advantage}} on saving throws against illusions, charm effects, and paralyze effects, rather than against poison. | * Duergar Resilience gives {{Advantage}} on saving throws against illusions, charm effects, and paralyze effects, rather than against poison. | ||
** This matches the first 5e version of the Duergar (the "Gray Dwarves" from the ''Sword Coast Adventurer's Guide'') rather than the updated version from ''Monsters of the Multiverse''. | ** This matches the first 5e version of the Duergar (the "Gray Dwarves" from the ''Sword Coast Adventurer's Guide'') rather than the updated version from ''Monsters of the Multiverse''. | ||
*The racial [[Invisibility]] spell can be cast once per combat (or unlimited times when not in combat). | |||
* The Duergar version of [[Enlarge]] does not require concentration. | * The Duergar version of [[Enlarge]] does not require concentration. | ||
* Duergar player characters do not have [[Sunlight Sensitivity]], though some Duergar NPCs do. | * Duergar player characters do not have [[Sunlight Sensitivity]], though some Duergar NPCs do. |