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Template:Infobox statistics: Difference between revisions

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(Created page with "<noinclude>{{license|ccbysa}}</noinclude><includeonly>{{#lvardef:strmod|{{#ifexpr: (({{{str|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{str|}}} - 10) / 2)}}}}{{#lvardef:dexmod|{{#ifexpr: (({{{dex|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{dex|}}} - 10) / 2)}}}}{{#lvardef:conmod|{{#ifexpr: (({{{con|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{con|}}} - 10) / 2)}}}}{{#lvardef:intmod|{{#ifexpr: (({{{int|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{int|}}} - 10) / 2)}}}}{{#lvardef:wismod|{{#ifexpr:...")
 
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| melee spell attack = {{var|Melee Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, reach {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| melee spell attack = {{var|Melee Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, reach {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| ranged spell attack = {{var|Ranged Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, range {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}.  {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| ranged spell attack = {{var|Ranged Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, range {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}.  {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| spell = {{var|Spell}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{action1_damag_type|}}} | {{#if: {{{action1_save_outcome|}}} | or take | Target takes}} {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}}}}} {{#if: {{{action1_condition|}}} | {{#if: {{{action1_save_outcome|}}} | or gain | Target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| spell = {{var|Spell}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{action1_damage_type|}}} | {{#if: {{{action1_save_outcome|}}} | or take | Target takes}} {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}}}}} {{#if: {{{action1_condition|}}} | {{#if: {{{action1_save_outcome|}}} | or gain | Target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| Action = {{var|Action}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{action1_damag_type|}}} | {{#if: {{{action1_save_outcome|}}} | or take | Target takes}} {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}}}}} {{#if: {{{action1_condition|}}} | {{#if: {{{action1_save_outcome|}}} | or gain | Target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}}}}}</includeonly><noinclude>{{documentation}}
| Action = {{var|Action}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{action1_damage_type|}}} | {{#if: {{{action1_save_outcome|}}} | or take | Target takes}} {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}}}}} {{#if: {{{action1_condition|}}} | {{#if: {{{action1_save_outcome|}}} | or gain | Target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}}}}}</includeonly><noinclude>{{documentation}}
 
 
{{:User:Willowisp/sandbox/sheet
| name = Icarus
| size = Small
| type = Beast
| race = Eagle
| image = Giant Eagle.png
| imagesize = 100px
| armour_class = 10
| hit_points = 10
| hit_points_tactician = 14
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 5
| weight_lb = 10
| str = 14
| dex = 8
| con = 10
| int = 10
| wis = 10
| cha = 10
| proficiency_bonus = 2
| str_save_proficiency =
| dex_save_proficiency = yes
| con_save_proficiency =
| int_save_proficiency = yes
| wis_save_proficiency =
| cha_save_proficiency =
| immune1 = Fire
| resistant1 = Cold
| resistant2 = Lightning
| vulnerable1 = Slashing
| vulnerable2 = Piercing
 
| condition1_name = Bleeding
| condition1_description = Aren't we all?
 
| condition2_name = Dead
| condition2_description = Soon it is your turn.
| condition2_mode = Honour
 
| feature1_name = Darkvision
| feature1_description = Can see in the dark.
 
| feature2_name = Superior Darkvision
| feature2_description = Can see in the dark.
| feature2_mode = Tactician
 
| action1_name =  Main Hand Attack
| action1_type = melee attack
| action1_attack_ability = str
| action1_attack_proficient = yes
| action1_range = 1.5 m / 5 ft
| action1_target = 1 target
| action1_damage_dice = 1d8
| action1_damage_ability = str
| action1_damage_type = Piercing
}}
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