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Free Counsellor Florrick: Difference between revisions

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[[File:Florrick Prison Quest.jpg|thumb|Florrick is trapped in the bowels of Wyrm's Rock Prison.]]
[[File:Florrick Prison Quest.jpg|thumb|Florrick is trapped in the bowels of Wyrm's Rock Prison.]]
'''Free Counsellor Florrick''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by reading the execution notice near the gallows of the [[Lower City]]. It is a time-sensitive quest that must be completed within five long rests.
'''Free Counsellor Florrick''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by reading the execution notice near the gallows of the [[Lower City]]. It is a [[Time sensitive activities|time-sensitive quest]] that must be completed within five long rests.


{{SpoilerWarning}}
{{SpoilerWarning}}
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=== Freeing Florrick ===
=== Freeing Florrick ===
Regardless of the route used to enter Wyrm's Rock, the hole in the wall in the storeroom can be used to easily break Florrick out. Hefty use of Misty Step and Dash can have Florrick out of the cell quite quickly, and the guards do not pursue her once she's left through the crack in the wall. After this, simply speak to Florrick and she thanks the party, then departs to go to the Upper City to seek allies.
Regardless of the route used to enter Wyrm's Rock, the hole in the wall in the storeroom can be used to easily break Florrick out. An easy solution is to cast [[Invisible (Condition)|Invisibility]] on Florrick, as the guards will only turn hostile if she is spotted. Then, make your way to the storeroom and outside. Otherwise, liberal use of Misty Step can have Florrick out of the cell quite quickly, and the guards do not pursue her once she's left through the crack in the wall. Florrick also has a number of excellent crowd control spells at her disposal, including [[Hypnotic Pattern]].
 
There also appears to be no consequences if you simply eliminate all the guards in the prison and leisurely escort Florrick through the crack in the wall.
 
Once you have escaped Wyrm's Rock Prison, speak to Florrick, who thanks the party before departing to the Upper City to seek allies.
 
{{SpoilerBox|Note that despite the entrance to [[Wyrmway]] being in this location, it is not possible to keep Florrick in the party while running the related quest; she will proceed through the puzzle entrance but refuse at the first door after it ("Now is not the time for exploring.")  She can, at best, be left waiting in that location.}}


== Quest rewards ==
== Quest rewards ==
* If Florrick is freed, then she is added to [[Gather Your Allies]] as an ally, granting [[Florrick's Cohort]] during the game's final fight.  
* If Florrick is freed, then she is added to [[Gather Your Allies]] as an ally, granting [[Florrick's Cohort]] during the game's final fight.  


== Companion approval ==
<!-- Verified in game data files: WYR_WyrmRockPrison_Florrick, WYR_WyrmRockPrison_FlorrickOutisdeFortress -->
* Agree to help Florrick {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+7}}
* Refuse to help Florrick {{Approval|Gale|-1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} {{Approval|Wyll|-10}}
* Do not try to convince Florrick {{Approval|Gale|-1}} {{Approval|Halsin|-1}} {{Approval|Jaheira|-1}} {{Approval|Karlach|-1}} {{Approval|Minsc|-1}} {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}}
* Successfully escort Florrick outside of Wyrm's Rock {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+10}}


{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Time-Sensitive Quests]]
[[Category:Time-Sensitive Quests]]

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