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Find the Githyanki Crèche: Difference between revisions
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[[File:Voss Patrol Quest.jpg|thumb|Kith'rak Voss interrogates the party.]] | [[File:Voss Patrol Quest.jpg|thumb|Kith'rak Voss interrogates the party.]] | ||
[[File:Mountain Pass 2.jpg|thumb|The Githyanki Patrol]] | [[File:Mountain Pass 2.jpg|thumb|The Githyanki Patrol]] | ||
{{hatnote|See [[Voss/Transcript|this transcript page]] for an in-depth exploration of this conversation and its consequences.}} | {{hatnote|See [[Voss/Transcript|this transcript page]] for an in-depth exploration of this conversation and its consequences.}}The githyanki patrol (X:-101, Y:555) is west across the Risen Road. They are arguing with a group of [[Flaming Fist|Flaming Fists]]. Suddenly, a red dragon comes down from the sky and sets the fists aflame. If Lae'zel is in the party, she notes that the crèche must be near and runs ahead to meet with the patrol, temporarily leaving the party. Go with her to start a conversation with the dragon's rider, [[Kith'rak Voss]]. | ||
This conversation is complex, with multiple variations depending on whether Voss speaks with Lae'zel, a gith origin, or any other character. Each variation requires a different number of [[Ability check|ability checks]] to avoid hostilities. This page will focus on the path of least resistance, with or without Lae'zel. | |||
==== Lae'zel Speaks with Voss ==== | ==== Lae'zel Speaks with Voss ==== | ||
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* I will be speaking on her behalf, gith. | * I will be speaking on her behalf, gith. | ||
Choose the first option to allow Lae'zel to speak, and Voss reveals the search for a githyanki artefact. He asks if Lae'zel has seen anything like that. | Choose the first option to allow Lae'zel to speak, and Voss reveals the search for a githyanki artefact. He asks if Lae'zel has seen anything like that. Choose the ability check: | ||
* [PERSUASION] ''Mouth a silent command to Lae'zel: 'play along'.'' (DC 10) | * [PERSUASION] ''Mouth a silent command to Lae'zel: 'play along'.'' (DC 10) | ||
This will complete the encounter peacefully, requiring only one DC 10 charisma check. Voss commands Lae'zel to go to the crèche and aid the search for the artefact before flying off. | |||
==== Gith (or "Gith") Origin Speaks with Voss ==== | |||
If a [[Gith|githyanki]] origin, or a character disguised as gith using [[Disguise Self]], Voss will ask what they are doing so far away from their crèche. If the character is accompanied by non-gith characters, he will question their company. Either way, the player must pass a {{Ability check|Deception|15}} or {{Ability check|Performance|15}} in order to earn the gith captain's trust. | |||
If successful, he will explain the search for the artefact and demand the player head to the crèche to join the hunt before flying away. Otherwise, the player must fight the patrol. | |||
==== Origin Character Speaks with Voss ==== | ==== Non-Gith Origin Character Speaks with Voss ==== | ||
If Lae'zel is not in the party, Voss asks why he shouldn't run them through. | This is the most difficult path. If Lae'zel is not in the party, or the player insists on speaking on her behalf, Voss asks why he shouldn't run them through. | ||
* [SLEIGHT OF HAND] Silently hold his stare and discreetly prepare to attack. (DC 15) | * [SLEIGHT OF HAND] Silently hold his stare and discreetly prepare to attack. (DC 15) | ||
* [INSIGHT] You would've done so already if you didn't want something from me first. (DC 10) | * [INSIGHT] You would've done so already if you didn't want something from me first. (DC 10) | ||
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* [PERSUASION] I don't know you. I pose no threat. (DC 15) | * [PERSUASION] I don't know you. I pose no threat. (DC 15) | ||
Succeed in any of the checks and Voss remains neutral. | Succeed in any of the checks and Voss remains neutral. He reveals the search for the artefact. Choose one of these options: | ||
* I'll help if I can. | * I'll help if I can. | ||
* You'll need to start from the beginning - what is this weapon you're after? | * You'll need to start from the beginning - what is this weapon you're after? | ||
Voss tells them to be silent while doing rapid hand gestures: | |||
* [ARCANA] ''Silently interpret the meaning of the gestures.'' (DC 10) | * [ARCANA] ''Silently interpret the meaning of the gestures.'' (DC 10) | ||
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* [PERSUASION] You ought to just leave. You've no right to decide my fate. (DC 15) | * [PERSUASION] You ought to just leave. You've no right to decide my fate. (DC 15) | ||
* [INTIMIDATION] Why are you hesitating, then? Try it, I dare you. (DC 15) | * [INTIMIDATION] Why are you hesitating, then? Try it, I dare you. (DC 15) | ||
* [DETECT THOUGHTS] ''Read his thoughts.'' | * [DETECT THOUGHTS] ''Read his thoughts.'' | ||
A successful pass of any of these checks and Voss lets the party live. He tells them to go to the crèche - ahead, at the Mountain Pass. Otherwise, | A successful pass of any of these checks and Voss lets the party live. He tells them to go to the crèche - ahead, at the Mountain Pass. Otherwise, Voss becomes suspicious that the party is infected with tadpoles or carries the artefact, then he flies off on his dragon and orders the githyanki soldiers to kill them all. Sarth [[Baretha]], Raider [[Chost]], Raider [[Zastri]], and Gish [[For'reth]] attack the party. | ||
=== Accessing the Monastery === | === Accessing the Monastery === | ||
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=== The Infirmary === | === The Infirmary === | ||
The infirmary (X:1299, Y:-809) is on the southwestern end of the crèche. [[Ghustil Stornugoss]] is in charge of purifaction and research on the illithids. Speak to her and reveal that the party is infected with | The infirmary (X:1299, Y:-809) is on the southwestern end of the crèche. [[Ghustil Stornugoss]] is in charge of [[Zaith'isk]]<nowiki/>purifaction and research on the illithids. Speak to her and reveal that the party is infected with tadpoles to initiate the purfication. | ||
The party can Investigate the device closely (DC 15), learning that it's a synthesis of illithid anatomy and metal alloys. It hums with psionic energy hinting at paths into unknown minds and unseen planes. Lae'zel | The party can Investigate the device closely (DC 15), learning that it's a synthesis of illithid anatomy and metal alloys. It hums with psionic energy hinting at paths into unknown minds and unseen planes. Lae'zel insists on going first. The player can let her, insist that they go first because Lae'zel owes her success to them, or tell her to step aside without elaboration. The first two choices will net [[approval]] from Lae'zel, while the third option will turn her immediately hostile. | ||
==== Lae'zel Sits in the Zaith'isk ==== | ==== Lae'zel Sits in the Zaith'isk ==== |