Ad placeholder

Stealing: Difference between revisions

Jump to navigation Jump to search
38 bytes removed ,  5 January
(Removed subjective/figurative first line, that was lacking further context. (More appropriate style, unless page is added to Category:Guides))
Line 1: Line 1:
Many items in Baldur's Gate 3 can't be stolen from their owner. This includes free-standing objects in the environment that can simply be picked up, and objects held by creatures that can be stolen via the pick-pocket mechanic. This page tries to explain all mechanics involved in stealing.
Many items in ''Baldur's Gate 3'' can be stolen from their owner. This includes free-standing objects in the environment that can simply be picked up, and objects held by creatures that can be stolen via the pickpocket mechanic. This page tries to explain all mechanics involved in stealing.


'''The explanations below are based on in-game experimentation, and may be inaccurate or incomplete.'''
'''The explanations below are based on in-game experimentation, and may be inaccurate or incomplete.'''
Line 5: Line 5:
== Picking Pockets ==
== Picking Pockets ==


When you're currently [[Hiding (Condition)|Hiding]] and not seen by a creature, you have the option to start pick-pocketing from it. In fact, this is the default action when clicking on another creature while hiding.  Starting the pick-pocket process opens a dedicated UI for the mechanic.
While [[Hiding (Condition)|Hiding]] and out of view of any creatures, the player has the option to pickpocket. Clicking (or right clicking and selecting pickpocket) on a creature will open a dedicated pickpocketing UI. This window can be opened and closed without consequence as long as the player remains unseen.


In the pick-pocketing window, you can choose any one item that the creature holds to target it for stealing. The window will show you the [[Difficulty Class]] of stealing that particular item, which seems to depend on its value and/or its weight. You can then confirm the attempt to roll the D20, which is a [[Skill Check]] based on [[Sleight of Hand]].
In the pickpocketing window, you can choose any one item that the creature holds to target it for stealing. The window will show the roll target of stealing that particular item, which depends on its weight. The roll target is not the [[Difficulty Class]] (DC) of stealing, but rather the raw roll on the D20 needed to meet the DC. Selecting an item and clicking steal will trigger a [[Saving throws|Saving Throw]] based on [[Sleight of Hand]].


''(Note: Currently, it seems that the game actually considers the Sleight of Hand check to be a [[Saving Throw]] instead of a Skill Check.  Normally, in D&D 5th Edition, there is no such thing as a Saving Throw based on a [[Skill]] such as Sleight of Hand, so it's not clear whether this is a bug or an intentional deviation from the D&D rules.  The check being implemented as a Saving Throw means that bonuses from [[Guidance]] don't apply.  It hasn't yet been tested whether the Saving Throw bonus from [[Resistance]] can apply.)''
''(Note: Bonuses from [[Guidance]], [[Resistance (Cantrip)|Resistance]], and item bonuses to Sleight of Hand do not apply.)''


An unsuccessful attempt means that the creature immediately notices and accuses you of stealing. It leads to the typical "you've been caught stealing" conversation.
An unsuccessful attempt means the creature catches you stealing. Depending on the creature, they will either attack immediately, or they will confront you and give you an opportunity to explain yourself, prompting a [[Deception]], [[Intimidation]], or [[Persuasion]] [[Skill Check]]. If you fail this skill check you will be arrested. On a success, the creature will take no further action against you and will return to normal, but if you are caught pick pocketing again, you will be arrested or attacked immediately without being given the chance to explain yourself again.


However, a successful roll on the pick-pocket action doesn't guarantee that you will get away with it either. The creature will notice that it's been stolen from a while after, and start investigating. This is visually indicated by an overhead text such as "I've been robbed!"  The creature will move around a little, and if during this period it sees you '''or anyone else from your party''', you will be accused of the crime.
However, a successful roll on the pick-pocket action does not guarantee that you will get away with it either. The creature will notice that it has been stolen and will start investigating. The creature will wander around their area looking for the thief, and if during this period it sees you or anyone else from your party, you will be accused of the crime. If you are accused this way, you will have an opportunity to convince the creature of your innocence with no further negative consequences.


It seems that being accused during the investigation period is not equivalent to being caught immediately, and allows you to convince the creature of your innocence without any further negative consequences.
If your party stays far away enough during the investigation period, the creature will end the investigation and go back to normal. After this point, you are fully safe from negative consequences, even if you walk right up to the creature wearing the item you have stolen from it and talk to them.
 
If your party stays far away enough during the investigation period, the creature will end the investigation and go back to normal. After this point, it seems that you're fully safe from negative consequences, even if you walk right up to the creature wearing the item you've stolen from it and talk to them.


== Stealing Free-Standing Items ==
== Stealing Free-Standing Items ==
1
edit

Navigation menu