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Raphael/Combat: Difference between revisions
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Fixed a typo - "Critial" -> "Critical"
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(Fixed a typo - "Critial" -> "Critical") |
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| image = Raphaellarianrender.jpeg | | image = Raphaellarianrender.jpeg | ||
}} | }} | ||
{{Infobox | {{Infobox creature | ||
| name = Raphael | | name = Raphael | ||
| image = Raphael Model Demonic.png | | image = Raphael Model Demonic.png | ||
| str = 18 | | str = 18 | ||
| dex = 16 | | dex = 16 | ||
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| wis = 16 | | wis = 16 | ||
| cha = 19 | | cha = 19 | ||
| | | str save prof = y | ||
| | | con save prof = y | ||
| | | int save prof = y | ||
| | | cha save prof = y | ||
| level = 12 <!--;16{{honour}}--> | | level = 12 <!--;16{{honour}}--> | ||
| h level = 16 | |||
| race = Fiend | | race = Fiend | ||
| type = Fiend | | type = Fiend | ||
| | | hp = 666 | ||
| | | ac = 21 | ||
| size = Medium | | size = Medium | ||
| | | weight kg = 80 | ||
| | | extra init = 6 | ||
| | | resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Fire immunity, Lightning resistant full, Cold resistant full, Poison resistant full | ||
| | | conditions = Soul Pillar Proximity | ||
| | | passives = Darkvision, Devil's Sight, Fiendish Blessing, Inevitable Resolve, Infernal Retribution, Magic Resistance, Opportunity Attack, Soul Pillar Proximity, Soul Reaper | ||
| h passives = Darkvision, Devil's Sight, Fiendish Blessing, Inevitable Resolve, Infernal Retribution, Magic Resistance, Opportunity Attack, Soul Pillar Proximity, Soul Reaper, Legendary Action: Beguiling Rebuke | |||
}} | |||
{{CombatTab}} | |||
This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla|Korrilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four [[Pillar of Souls|Soul Pilllars]], which Raphael uses to regain health and cast powerful spells. | |||
== Attacks and abilities == | |||
{{Feature box|Igniting Spark}} | |||
| | |||
{{Feature box|Incinerate}} | |||
{{Feature box|Diabolic Chains}} | |||
{{Feature box|Consume Souls}} | |||
{{clear}} | |||
=== Ascended Fiend Form === | |||
{{Infobox creature | |||
| name = Ascended differences | |||
{{Infobox | |||
| | |||
| image = Raphael Ascended Fiend Model.png | | image = Raphael Ascended Fiend Model.png | ||
| level = 12 | | level = 12 | ||
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| wis = 16 | | wis = 16 | ||
| cha = 19 | | cha = 19 | ||
| | | str save prof = y | ||
| | | con save prof = y | ||
| | | int save prof = y | ||
| | | cha save prof = y | ||
| conditions = Ascended Fiend | |||
| | | passives = Multiattack: Last Resort | ||
| h passives = Multiattack: Last Resort, Legendary Action: Soul Ascension | |||
}} | }} | ||
{{Feature box|Fiendish Ascension}} | |||
{{Feature box| | |||
}} | |||
{{Feature box| | {{Feature box|Multiattack (Raphael)}} | ||
}} | |||
{{Feature box| | {{Feature box|Ravaging Inferno}} | ||
}} | |||
{{ | {{Feature box|Claws (Raphael)}} | ||
}} | |||
=== Punish Divinity === | === Punish Divinity === | ||
{{Feature box| | {{Feature box|Punish Divinity}} | ||
}} | |||
{{Feature box| | {{Feature box|Soul Drain}} | ||
}} | |||
=== Honour mode === | === Honour mode === | ||
While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round. | While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round. | ||
{{Feature box| | {{Feature box|Beguiling Rebuke}} | ||
}} | |||
{{Feature box| | {{Feature box|Soul Ascension}} | ||
}} | |||
== Conditions and passives == | == Conditions and passives == | ||
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*{{SAI|Legendary Action: Soul Ascension}} | *{{SAI|Legendary Action: Soul Ascension}} | ||
*{{SAI|Legendary Action: Beguiling Rebuke}} | *{{SAI|Legendary Action: Beguiling Rebuke}} | ||
== Allies == | |||
* [[Yurgir]] (conditional) | |||
* [[Korrilla]] | |||
* 6x [[Vengeful Cambion]] | |||
== Encounter == | == Encounter == | ||
{{ | {{Infobox statistics | ||
|name = Pillar of Souls | | name = Pillar of Souls | ||
| | | image = Pillar of Souls .png | ||
| | | imagesize = 0.5 | ||
| | | hit_points = 99 | ||
| | | initiative = | ||
| | | proficiency_bonus = | ||
| | | resistant1 = Piercing | ||
| | | immune1 = Necrotic | ||
| | | immune2 = Fire | ||
| | | immune3 = Psychic | ||
| | | immune4 = Poison | ||
| vulnerable1 = Bludgeoning | |||
| vulnerable2 = Force | |||
}} | }} | ||
Raphael can be fought in the [[House of Hope]]s foyer. | Raphael can be fought in the [[House of Hope]]'s foyer. The cutscene and ensuing fight only begin once the "Portal to the Devil's Fee" is selected, allowing time for the party to position themselves around the room. | ||
The player may be joined by [[Hope]] if they completed [[Save Hope]] before confronting Raphael. Yurgir will also join the party if they previously sided with him during the quest [[Kill Raphael's Old Enemy]] and completed [[Break Yurgir's Contract]] in [[Act Two]]; otherwise, he will need to be convinced to switch sides with a {{Ability check|Persuasion|30}}. | The player may be joined by [[Hope]] if they completed [[Save Hope]] before confronting Raphael. Yurgir will also join the party if they previously sided with him during the quest [[Kill Raphael's Old Enemy]] and completed [[Break Yurgir's Contract]] in [[Act Two]]; otherwise, he will need to be convinced to switch sides with a {{Ability check|Persuasion|30}}. | ||
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Raphael also has the ability to sever souls. If a | Raphael also has the ability to sever souls. If a party member is downed by Raphael during the battle, they will receive the condition [[Severed Soul (Condition)|Severed Soul]], having disadvantage on attack rolls and all ability checks. This debuff can be removed by the party member, by casting {{SAI|Restore Soul}} on either Raphael or a Soul Pillar -- affected party members automatically gain this ability while they have the Severed Soul condition. The debuff will also be removed if Raphael is defeated. | ||
=== Phase two === | === Phase two === | ||
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== Tactics == | == Tactics == | ||
=== Pre-combat === | === Pre-combat === | ||
* Before fighting Raphael, the | * Before fighting Raphael, the restoration faucets in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}} (they are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain). | ||
* Placing [[Smokepowder Barrel]]s or [[Runepowder Barrel]]s around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat. | * Placing [[Smokepowder Barrel]]s or [[Runepowder Barrel]]s around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat. | ||
* Having [[The Blood of Lathander]] equipped and standing near the middle of the room can blind him upon entering combat, via the [[Lathander's Light]] passive feature. | |||
=== During === | === During === | ||
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*{{SAI|Planar Binding}} is useful here for controlling the cambions. | *{{SAI|Planar Binding}} is useful here for controlling the cambions. | ||
* If the party rescued [[Hope]], she will also have available {{SAI|Divine Intervention}} and her unique {{SAI|Revoke Guest Status}} which can be used to permanently eject cambions. | * If the party rescued [[Hope]], she will also have available {{SAI|Divine Intervention}} and her unique {{SAI|Revoke Guest Status}} which can be used to permanently eject cambions. | ||
*{{SAI|Hold Monster}} is very effective against Raphael since, while the condition ends following his next turn due to his {{SAI|Inevitable Resolve}} feature, it effectively skips his turn and all damage he takes until he breaks out of it become | *{{SAI|Hold Monster}} is very effective against Raphael since, while the condition ends following his next turn due to his {{SAI|Inevitable Resolve}} feature, it effectively skips his turn and all damage he takes until he breaks out of it become Critical Hits. | ||
== Footnotes == | == Footnotes == | ||
{{notelist}} | {{notelist}} |