Ad placeholder

Character creation: Difference between revisions

Jump to navigation Jump to search
m
A few grammar and spelling fixes.
m (A few grammar and spelling fixes.)
Line 12: Line 12:
Origin characters' have a starting class that can be changed at any time past a certain point early in the game.
Origin characters' have a starting class that can be changed at any time past a certain point early in the game.


For a fully customisable character, options include Custom and the special origin The Dark Urge.  
For a fully customizable character, options include Custom and the special origin The Dark Urge.  


; Origin Characters
; Origin Characters
Line 46: Line 46:
== Starting class ==
== Starting class ==
{{hatnote|See also: [[Classes]]}}
{{hatnote|See also: [[Classes]]}}
Classes provide characters with most of their features. Past a certain point early in the game, characters can change their starting class at camp, for a small fee.
Classes provide characters with most of their features. Past a certain point early in the game, characters can reset their class at camp, for a small fee.


<gallery mode="nolines" perrow="6" style="text-align: center; margin: auto;">
<gallery mode="nolines" perrow="6" style="text-align: center; margin: auto;">
Line 87: Line 87:
== Ability scores ==
== Ability scores ==
{{hatnote|See also: [[Ability scores]].}}
{{hatnote|See also: [[Ability scores]].}}
Abilities represent aspects of creature's physical and mental attributes, represented in numerical ''ability scores'', from which ''ability scorer modifiers'' are derived from – these affect most [[dice rolls]].
Abilities represent aspects of creature's physical and mental attributes, represented in numerical ''ability scores'', from which ''ability scorer modifiers'' are derived – these affect most [[dice rolls]].


Baldur's Gate 3 uses a point buy system, with 27 points available to spend on ability scores. The following rules apply during character creation:
Baldur's Gate 3 uses a point buy system, with 27 points available to spend on ability scores. The following rules apply during character creation:
Line 93: Line 93:
* Ability scores cannot be increased above 15.
* Ability scores cannot be increased above 15.
* Each ability score increase up to 13 costs {{em|one}} point; 14 and 15 each cost {{em|two}} points.
* Each ability score increase up to 13 costs {{em|one}} point; 14 and 15 each cost {{em|two}} points.
* Two bonuses are applied at the end, one at +2 and another +1. This allows a starting ability score as high as 17.
* Two bonuses are applied at the end, one +2 and another +1. This allows a starting ability score as high as 17.


At certain class levels (4, 8, and 12 for most classes), ability scores can be increased with the [[Ability Improvement]] feat. Some items also increase or change a creature's ability scores.
At certain class levels (4, 8, and 12 for most classes), ability scores can be increased with the [[Ability Improvement]] feat. Some items also increase or change a creature's ability scores.
Line 108: Line 108:
== Skills ==
== Skills ==
{{hatnote|See also: [[Skills]]}}
{{hatnote|See also: [[Skills]]}}
Proficiency with a skill allows a creature to add their proficiency bonus to any [[Ability checks|ability checks]] made using that skill.
[[Proficiency]] with a skill allows a creature to add their proficiency bonus to any [[Ability checks|ability checks]] made using that skill.


Race sometimes gives proficiency in some skills, and background always gives proficiency with two skills.
Race sometimes gives proficiency in some skills, and background always gives proficiency with two skills.


Characters also choose 2 to 4 skills to be proficient in. The amount and what skills are available to choose from is determined by their starting class.
Characters also choose 2 to 4 skills to be proficient in. The amount and selection of skills available to choose from is determined by their starting class.


Proficiencies don't stack – there is no benefit to having proficiency in the same skill from two different sources.
Proficiencies don't stack – there is no benefit to having proficiency in the same skill from two different sources. To increase a character's proficiency bonus, they need [[Expertise]].


; Skills and their corresponding abilities
; Skills and their corresponding abilities
Line 120: Line 120:


== Appearance ==
== Appearance ==
Customizing appearance is available to Custom and The Dark Urge origins.
A customizable appearance is available to Custom and The Dark Urge origins.
; Body type : The character's body type. Depending on what race is chosen, there are 2-4 options.
; Body type : The character's body type. Depending on what race is chosen, there are 2-4 options.
; Identity : The character's identity. Available options are female, male and non-binary.
; Identity : The character's identity. Available options are female, male, and non-binary.
; Voice : The character's voice, from an selection of 8.
; Voice : The character's voice, from an selection of 8 options.
; Face : Available option depend on the chosen race and subrace.
; Face : Available options depend on the chosen race and subrace.
; Skin Colour : Available option depend on the chosen race and subrace.
; Skin Colour : Available options depend on the chosen race and subrace.
; Maturity : Available option depend on the chosen race and subrace.
; Maturity : Available options depend on the chosen race and subrace.
; Freckle Quantity : The amount of freckles the character has.
; Freckle Quantity : The amount of freckles the character has.
; Freckle Intensity : How visible the character's freckles are.
; Freckle Intensity : How visible the character's freckles are.
; Vitiligo Pigmentation : The amount of vitiligo pigmentation the character has.
; Vitiligo Pigmentation : The amount of vitiligo pigmentation the character has.
; Heterochromia: Whether the character has one or two different eye colours.
; Heterochromia: Whether the character has one or two different eye colours.
; Eye Colour : Available option depend on the chosen race and subrace.
; Eye Colour : Available options depend on the chosen race and subrace.
; Hair Colour: Available option depend on the chosen race and subrace.
; Hair Colour: Available options depend on the chosen race and subrace.
; Horns : Available to Tieflings.
; Horns : Available to Tieflings.
; Genitals : Available option depend on the chosen race and subrace.
; Genitals : Available options depend on the chosen race and subrace.


==== Tails ====
==== Tails ====

Navigation menu