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Character creation: Difference between revisions
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A few grammar and spelling fixes.
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Origin characters' have a starting class that can be changed at any time past a certain point early in the game. | Origin characters' have a starting class that can be changed at any time past a certain point early in the game. | ||
For a fully | For a fully customizable character, options include Custom and the special origin The Dark Urge. | ||
; Origin Characters | ; Origin Characters | ||
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== Starting class == | == Starting class == | ||
{{hatnote|See also: [[Classes]]}} | {{hatnote|See also: [[Classes]]}} | ||
Classes provide characters with most of their features. Past a certain point early in the game, characters can | Classes provide characters with most of their features. Past a certain point early in the game, characters can reset their class at camp, for a small fee. | ||
<gallery mode="nolines" perrow="6" style="text-align: center; margin: auto;"> | <gallery mode="nolines" perrow="6" style="text-align: center; margin: auto;"> | ||
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== Ability scores == | == Ability scores == | ||
{{hatnote|See also: [[Ability scores]].}} | {{hatnote|See also: [[Ability scores]].}} | ||
Abilities represent aspects of creature's physical and mental attributes, represented in numerical ''ability scores'', from which ''ability scorer modifiers'' are derived | Abilities represent aspects of creature's physical and mental attributes, represented in numerical ''ability scores'', from which ''ability scorer modifiers'' are derived – these affect most [[dice rolls]]. | ||
Baldur's Gate 3 uses a point buy system, with 27 points available to spend on ability scores. The following rules apply during character creation: | Baldur's Gate 3 uses a point buy system, with 27 points available to spend on ability scores. The following rules apply during character creation: | ||
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* Ability scores cannot be increased above 15. | * Ability scores cannot be increased above 15. | ||
* Each ability score increase up to 13 costs {{em|one}} point; 14 and 15 each cost {{em|two}} points. | * Each ability score increase up to 13 costs {{em|one}} point; 14 and 15 each cost {{em|two}} points. | ||
* Two bonuses are applied at the end, one | * Two bonuses are applied at the end, one +2 and another +1. This allows a starting ability score as high as 17. | ||
At certain class levels (4, 8, and 12 for most classes), ability scores can be increased with the [[Ability Improvement]] feat. Some items also increase or change a creature's ability scores. | At certain class levels (4, 8, and 12 for most classes), ability scores can be increased with the [[Ability Improvement]] feat. Some items also increase or change a creature's ability scores. | ||
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== Skills == | == Skills == | ||
{{hatnote|See also: [[Skills]]}} | {{hatnote|See also: [[Skills]]}} | ||
Proficiency with a skill allows a creature to add their proficiency bonus to any [[Ability checks|ability checks]] made using that skill. | [[Proficiency]] with a skill allows a creature to add their proficiency bonus to any [[Ability checks|ability checks]] made using that skill. | ||
Race sometimes gives proficiency in some skills, and background always gives proficiency with two skills. | Race sometimes gives proficiency in some skills, and background always gives proficiency with two skills. | ||
Characters also choose 2 to 4 skills to be proficient in. The amount and | Characters also choose 2 to 4 skills to be proficient in. The amount and selection of skills available to choose from is determined by their starting class. | ||
Proficiencies don't stack – there is no benefit to having proficiency in the same skill from two different sources. | Proficiencies don't stack – there is no benefit to having proficiency in the same skill from two different sources. To increase a character's proficiency bonus, they need [[Expertise]]. | ||
; Skills and their corresponding abilities | ; Skills and their corresponding abilities | ||
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== Appearance == | == Appearance == | ||
A customizable appearance is available to Custom and The Dark Urge origins. | |||
; Body type : The character's body type. Depending on what race is chosen, there are 2-4 options. | ; Body type : The character's body type. Depending on what race is chosen, there are 2-4 options. | ||
; Identity : The character's identity. Available options are female, male and non-binary. | ; Identity : The character's identity. Available options are female, male, and non-binary. | ||
; Voice : The character's voice, from an selection of 8. | ; Voice : The character's voice, from an selection of 8 options. | ||
; Face : Available | ; Face : Available options depend on the chosen race and subrace. | ||
; Skin Colour : Available | ; Skin Colour : Available options depend on the chosen race and subrace. | ||
; Maturity : Available | ; Maturity : Available options depend on the chosen race and subrace. | ||
; Freckle Quantity : The amount of freckles the character has. | ; Freckle Quantity : The amount of freckles the character has. | ||
; Freckle Intensity : How visible the character's freckles are. | ; Freckle Intensity : How visible the character's freckles are. | ||
; Vitiligo Pigmentation : The amount of vitiligo pigmentation the character has. | ; Vitiligo Pigmentation : The amount of vitiligo pigmentation the character has. | ||
; Heterochromia: Whether the character has one or two different eye colours. | ; Heterochromia: Whether the character has one or two different eye colours. | ||
; Eye Colour : Available | ; Eye Colour : Available options depend on the chosen race and subrace. | ||
; Hair Colour: Available | ; Hair Colour: Available options depend on the chosen race and subrace. | ||
; Horns : Available to Tieflings. | ; Horns : Available to Tieflings. | ||
; Genitals : Available | ; Genitals : Available options depend on the chosen race and subrace. | ||
==== Tails ==== | ==== Tails ==== |