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User:Toancaro/Wizard: Difference between revisions
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|-|Level 2= | |-|Level 2= | ||
{| class="wikitable sortable" style="width: 100%" | {| class="wikitable sortable" style="width: 100%" | ||
! style="width: | ! style="width: 115px" | Subclass | ||
! style="width: 225px" | Feature | ! style="width: 225px" | Feature | ||
! style="min-width: 350px" | Description | |||
|- | |||
| {{User:Toancaro/Template:Class|Abjuration|w=35}} || {{SAI|Arcane Ward|w=25}} || The residual magic of your spells forms a ward around you that protects you from harm. | |||
Each time you cast an Abjuration spell, the intensity of the ward increases by the amount of the spell's Level, up to a maximum of 2x your Wizard level. | |||
Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by 1. | |||
After each [[Long Rest]], the ward's intensity resets, and becomes the same as your Wizard level. | |||
|- | |||
| {{User:Toancaro/Template:Class|Conjuration|w=35}} || {{SAI|Minor Conjuration: Create Water|w=25}} || Call forth rain. It extinguishes exposed flames and forms a [[Water Surface]]. | |||
|- | |||
| {{User:Toancaro/Template:Class|Divination|w=35}} || {{SAI|Portent|w=25}} || Your dreams grant you glimpses that let you influence the future. | |||
After each [[Long Rest]], you gain two random Portent Dice. During the day, you can use your reaction to change the die of any [[Attack Roll]] or [[Saving Throw]] rolled near you to one of your Portent Dice. | |||
Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day. | |||
|- | |||
| {{User:Toancaro/Template:Class|Enchantment|w=35}} || {{SAI|Hypnotic Gaze|w=25}} || {{Cond|Charmed|Charm}} and {{Cond|Incapacitated|Incapacitates}} a creature. It cannot attack you. It cannot act. | |||
You can {{SAI|Maintain Hypnotic Gaze}} your Hypnotic Gaze each turn to extend its duration. | |||
{{Prereq|The condition ends upon taking damage.}} | |||
|- | |||
| {{User:Toancaro/Template:Class|Evocation|w=35}} || {{SAI|Sculpt Spells|w=25}} || Create pockets of safety within your [[Evocation|Evocation spells]]. Allies automatically succeed their {{SavingThrow}}s against these spells and take no damage from them. | |||
|- | |||
| {{User:Toancaro/Template:Class|Illusion|w=35}} || {{SAI|Improved Minor Illusion|w=25}} || You can cast {{SAI|Minor Illusion}} as a bonus action. | |||
You can remain hidden while casting this spell. | |||
This spell can be cast while you are {{Cond|Silenced}} | |||
|- | |||
| {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Grim Harvest|w=25}} || Once per turn, if you kill a creature with a spell, you regain [[Hit Points]] equal to twice the [[Spells#Spell Slots|Spell Slot]] level used - thrice if it's a Necromancy spell. [[Undead]] and [[Constructs]] are unaffected. | |||
|- | |||
| {{User:Toancaro/Template:Class|Transmutation|w=35}} || {{SAI|Experimental Alchemy|w=25}} || You brew two [[Alchemy|Alchemical Solutions]] instead of one when combining extracts, if you succeed a [[Difficulty Class]] 15 [[Medicine]] [[Ability Check|Check]]. | |||
|} | |||
|-|Level 6= | |||
{| class="wikitable sortable" style="width: 100%" | |||
! style="width: 115px" | Subclass | |||
! style="width: 240px" | Feature | |||
! Description | ! Description | ||
|- | |- | ||
| {{User:Toancaro/Template:Class|Abjuration|w=35}} || {{SAI| | | {{User:Toancaro/Template:Class|Abjuration|w=35}} || {{SAI|Projected Ward|w=25}} || When a nearby ally takes damage and you have an active {{SAI|Arcane Ward}}, you can sacrifice your ward to reduce the damage they take. | ||
|- | |- | ||
| {{User:Toancaro/Template:Class|Conjuration|w=35}} || {{SAI| | | {{User:Toancaro/Template:Class|Conjuration|w=35}} || {{SAI|Benign Transposition|w=25}} || Teleport to a nearby, unoccupied space, or swap places with an ally. | ||
{{Prereq|Targets must be Medium or Small}} | |||
|- | |- | ||
| {{User:Toancaro/Template:Class|Divination|w=35}} || {{SAI| | | {{User:Toancaro/Template:Class|Divination|w=35}} || {{SAI|Expert Divination|w=25}} || You may gain an additional [[Portent|Portent Die]]: when taking a [[Short Rest]] you receive a Prophecy. Complete it to regain a missing Portent Die. | ||
|- | |- | ||
| {{User:Toancaro/Template:Class|Enchantment|w=35}} || {{SAI| | | {{User:Toancaro/Template:Class|Enchantment|w=35}} || {{SAI|Instinctive Charm|w=25}} || {{SAI|Charmed (Condition)|Charm}} an enemy attacking you. They will attack a new target if possible as a reaction. | ||
|- | |- | ||
| {{User:Toancaro/Template:Class|Evocation|w=35}} || {{SAI| | | {{User:Toancaro/Template:Class|Evocation|w=35}} || {{SAI|Potent Cantrip|w=25}} || Your [[Cantrip|cantrips]] become harder to evade entirely. | ||
When a creature succeeds its {{SavingThrow}} against one of your cantrips, it still takes half the cantrip's damage, but suffers no additional effects. | |||
|- | |- | ||
| {{User:Toancaro/Template:Class|Illusion|w=35}} || {{SAI| | | {{User:Toancaro/Template:Class|Illusion|w=35}} || {{SAI|See Invisibility (Class Action)|See Invisibility|w=25}} || Glimpse {{Cond|Invisible}} creatures, and possibly reveal them to others. | ||
|- | |- | ||
| {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI| | | {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Undead Thralls: Animate Dead|w=25}} || You gain the {{SAI|Animate Dead}} spell, if you didn't have it already. | ||
|- | |- | ||
| {{User:Toancaro/Template:Class|Transmutation|w=35}} || {{SAI| | | {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Undead Thralls: Additional Undead|w=25}} || When you use {{SAI|Animate Dead}}, you can raise an additional corpse. | ||
|- | |||
| {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Undead Thralls: Better Summons|w=25}} || Creatures created with {{SAI|Animate Dead}} have additional hit points equal to your wizard level, and your [[Proficiency Bonus]] is added to their damage. | |||
|- | |||
| {{User:Toancaro/Template:Class|Transmutation|w=35}} || {{SAI|Transmuter's Stone|w=25}} || Store some of your transmutation magic in a small stone. A creature carrying the stone gains a benefit of your choice. | |||
Once you have created a stone, you need to cast a [[:Category:Transmutation Spells|Transmutation spell]] of Level 1 or higher or take a [[Long Rest]] before you can create another one. | |||
|} | |||
|-|Level 9= | |||
{| class="wikitable sortable" style="width: 100%" | |||
! style="width: 115px" | Subclass | |||
! style="width: 180px" | Feature | |||
! Description | |||
|- | |||
| {{User:Toancaro/Template:Class|Abjuration|w=35}} || {{SAI|Improved Abjuration|w=25}} || Each time you take a [[Short Rest]], the intensity of your {{SAI|Arcane Ward}} increases by an amount equal to your wizard level. | |||
|- | |||
| {{User:Toancaro/Template:Class|Conjuration|w=35}} || {{SAI|Focused Conjuration|w=25}} || Damage taken while you are [[Concentration|Concentrating]] on a Conjuration spell will not break your {{Concentration}}. | |||
Conjuration Wizard Spells that require Concentrating: | |||
* {{SAI|Arcane Gate}} | |||
* {{SAI|Cloud of Daggers}} | |||
* {{SAI|Cloudkill}} | |||
* {{SAI|Evard's Black Tentacles}} | |||
* {{SAI|Flaming Sphere}} | |||
* {{SAI|Fog Cloud}} | |||
* {{SAI|Sleet Storm}} | |||
* {{SAI|Stinking Cloud}} | |||
* {{SAI|Web}} | |||
|- | |||
| {{User:Toancaro/Template:Class|Divination|w=35}} || {{SAI|Third Eye: Darkvision|w=25}} || You gain the ability to see in the dark out to a range of {{Distance|m=27|ft=80}}. | |||
|- | |||
| {{User:Toancaro/Template:Class|Divination|w=35}} || {{SAI|Third Eye: See Invisibility|w=25}} || Become able to see {{Cond|Invisible}} creatures, and possibly reveal them to others. | |||
|- | |||
| {{User:Toancaro/Template:Class|Enchantment|w=35}} || {{SAI|Split Enchantment|w=25}} || You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature. | |||
Single target Enchantment Wizard Spells: | |||
* {{SAI|Charm Person}} | |||
* {{SAI|Crown of Madness}} | |||
* {{SAI|Dominate Person}} | |||
* {{SAI|Hold Monster}} | |||
* {{SAI|Hold Person}} | |||
* {{SAI|Otto's Irresistible Dance}} | |||
* {{SAI|Tasha's Hideous Laughter}} | |||
|- | |||
| {{User:Toancaro/Template:Class|Evocation|w=35}} || {{SAI|Empowered Evocation|w=25}} || Your grasp of Evocation magic has tightened, and you can add your Intelligence [[Ability Score Modifier|Modifier]] to damage rolls with any Evocation spells. | |||
|- | |||
| {{User:Toancaro/Template:Class|Illusion|w=35}} || {{SAI|Illusory Self|w=25}} || Interpose an illusory duplicate of yourself between you and an attacker's strike, making them miss their attack. | |||
You must [[Short Rest]] to use this feature again. | |||
|- | |||
| {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Inured to Undeath|w=25}} || You have steeped yourself so completely in death that you are [[Resistant]] to Necrotic damage, and moreover your [[Hit Points|hit point]] maximum cannot be reduced. | |||
|- | |||
| {{User:Toancaro/Template:Class|Transmutation|w=35}} || {{SAI|Shapechanger|w=25}} || Transform into a blue jay, able to {{SAI|Fly (Class Action)|Fly}}. | |||
If the blue jay's [[Hit Points|hit points]] drop to 0, the target reverts to its original form with its original hit points. | |||
|} | |} | ||
</tabber> | </tabber> | ||
{{Back to top}} | |||
==Unique cantrips & spells== | |||
<tabber> | |||
|-|Level 1 spells= | |||
{{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="1"}} | |||
|-|Level 2 spells= | |||
{{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="2"}} | |||
|-|Level 4 spells= | |||
{{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="4"}} | |||
|-|Level 6 spells= | |||
{{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="6"}} | |||
</tabber> | |||
{{Back to top}} | |||
==Common cantrips & spells== | ==Common cantrips & spells== | ||
Cantrips and spells that are available for every subclasses of Wizard class. | Cantrips and spells that are available for every subclasses of Wizard class. | ||
{{User:Toancaro/Template:ClassPage|Wizard}} | {{User:Toancaro/Template:ClassPage|Wizard}} | ||
{{Back to top}} | |||
==Self notes== | |||
Good stuffs: | |||
# Distraction: {{SAI|Find Familiar: Cat}} | |||
# Area control: {{SAI|Grease}}, {{SAI|Fog Cloud}} | |||
# Crowd control: {{SAI|Sleep}}, {{SAI|Hold Person}} | |||
# Utilities: {{SAI|Enhance Leap}}, {{SAI|Longstrider}}, {{SAI|Portent}} | |||
# Damage: {{SAI|Ice Knife}}, {{SAI|Ray of Sickness}}, {{SAI|Chromatic Orb}} | |||
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