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User:Toancaro/Wizard: Difference between revisions

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|-|Level 2=
|-|Level 2=
{| class="wikitable sortable" style="width: 100%"
{| class="wikitable sortable" style="width: 100%"
! style="width: 110px" | Subclass  
! style="width: 115px" | Subclass  
! style="width: 225px" | Feature  
! style="width: 225px" | Feature  
! style="min-width: 350px" | Description
|-
| {{User:Toancaro/Template:Class|Abjuration|w=35}} || {{SAI|Arcane Ward|w=25}} || The residual magic of your spells forms a ward around you that protects you from harm.
Each time you cast an Abjuration spell, the intensity of the ward increases by the amount of the spell's Level, up to a maximum of 2x your Wizard level.
Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by 1.
After each [[Long Rest]], the ward's intensity resets, and becomes the same as your Wizard level.
|-
| {{User:Toancaro/Template:Class|Conjuration|w=35}} || {{SAI|Minor Conjuration: Create Water|w=25}} || Call forth rain. It extinguishes exposed flames and forms a [[Water Surface]].
|-
| {{User:Toancaro/Template:Class|Divination|w=35}} || {{SAI|Portent|w=25}} || Your dreams grant you glimpses that let you influence the future.
After each [[Long Rest]], you gain two random Portent Dice. During the day, you can use your reaction to change the die of any [[Attack Roll]] or [[Saving Throw]] rolled near you to one of your Portent Dice.
Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day.
|-
| {{User:Toancaro/Template:Class|Enchantment|w=35}} || {{SAI|Hypnotic Gaze|w=25}} || {{Cond|Charmed|Charm}} and {{Cond|Incapacitated|Incapacitates}} a creature. It cannot attack you. It cannot act.
You can {{SAI|Maintain Hypnotic Gaze}} your Hypnotic Gaze each turn to extend its duration.
{{Prereq|The condition ends upon taking damage.}}
|-
| {{User:Toancaro/Template:Class|Evocation|w=35}} || {{SAI|Sculpt Spells|w=25}} || Create pockets of safety within your [[Evocation|Evocation spells]]. Allies automatically succeed their {{SavingThrow}}s against these spells and take no damage from them.
|-
| {{User:Toancaro/Template:Class|Illusion|w=35}} || {{SAI|Improved Minor Illusion|w=25}} || You can cast {{SAI|Minor Illusion}} as a bonus action.
You can remain hidden while casting this spell.
This spell can be cast while you are {{Cond|Silenced}}
|-
| {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Grim Harvest|w=25}} || Once per turn, if you kill a creature with a spell, you regain [[Hit Points]] equal to twice the [[Spells#Spell Slots|Spell Slot]] level used - thrice if it's a Necromancy spell. [[Undead]] and [[Constructs]] are unaffected.
|-
| {{User:Toancaro/Template:Class|Transmutation|w=35}} || {{SAI|Experimental Alchemy|w=25}} || You brew two [[Alchemy|Alchemical Solutions]] instead of one when combining extracts, if you succeed a [[Difficulty Class]] 15 [[Medicine]] [[Ability Check|Check]].
|}
|-|Level 6=
{| class="wikitable sortable" style="width: 100%"
! style="width: 115px" | Subclass
! style="width: 240px" | Feature
! Description
! Description
|-
|-
| {{User:Toancaro/Template:Class|Abjuration|w=35}} || {{SAI|Arcane Ward|w=25}} ||  
| {{User:Toancaro/Template:Class|Abjuration|w=35}} || {{SAI|Projected Ward|w=25}} || When a nearby ally takes damage and you have an active {{SAI|Arcane Ward}}, you can sacrifice your ward to reduce the damage they take.
|-
|-
| {{User:Toancaro/Template:Class|Conjuration|w=35}} || {{SAI|Minor Conjuration: Create Water|w=25}} ||  
| {{User:Toancaro/Template:Class|Conjuration|w=35}} || {{SAI|Benign Transposition|w=25}} || Teleport to a nearby, unoccupied space, or swap places with an ally.
{{Prereq|Targets must be Medium or Small}}
|-
|-
| {{User:Toancaro/Template:Class|Divination|w=35}} || {{SAI|Portent|w=25}} ||  
| {{User:Toancaro/Template:Class|Divination|w=35}} || {{SAI|Expert Divination|w=25}} || You may gain an additional [[Portent|Portent Die]]: when taking a [[Short Rest]] you receive a Prophecy. Complete it to regain a missing Portent Die.
|-
|-
| {{User:Toancaro/Template:Class|Enchantment|w=35}} || {{SAI|Hypnotic Gaze|w=25}} ||  
| {{User:Toancaro/Template:Class|Enchantment|w=35}} || {{SAI|Instinctive Charm|w=25}} || {{SAI|Charmed (Condition)|Charm}} an enemy attacking you. They will attack a new target if possible as a reaction.
|-
|-
| {{User:Toancaro/Template:Class|Evocation|w=35}} || {{SAI|Sculpt Spells|w=25}} ||  
| {{User:Toancaro/Template:Class|Evocation|w=35}} || {{SAI|Potent Cantrip|w=25}} || Your [[Cantrip|cantrips]] become harder to evade entirely.
 
When a creature succeeds its {{SavingThrow}} against one of your cantrips, it still takes half the cantrip's damage, but suffers no additional effects.
|-
|-
| {{User:Toancaro/Template:Class|Illusion|w=35}} || {{SAI|Improved Minor Illusion|w=25}} ||  
| {{User:Toancaro/Template:Class|Illusion|w=35}} || {{SAI|See Invisibility (Class Action)|See Invisibility|w=25}} || Glimpse {{Cond|Invisible}} creatures, and possibly reveal them to others.
|-
|-
| {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Grim Harvest|w=25}} ||  
| {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Undead Thralls: Animate Dead|w=25}} || You gain the {{SAI|Animate Dead}} spell, if you didn't have it already.
|-
|-
| {{User:Toancaro/Template:Class|Transmutation|w=35}} || {{SAI|Experimental Alchemy|w=25}} ||  
| {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Undead Thralls: Additional Undead|w=25}} || When you use {{SAI|Animate Dead}}, you can raise an additional corpse.
|-
| {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Undead Thralls: Better Summons|w=25}} || Creatures created with {{SAI|Animate Dead}} have additional hit points equal to your wizard level, and your [[Proficiency Bonus]] is added to their damage.
|-
| {{User:Toancaro/Template:Class|Transmutation|w=35}} || {{SAI|Transmuter's Stone|w=25}} || Store some of your transmutation magic in a small stone. A creature carrying the stone gains a benefit of your choice.
 
Once you have created a stone, you need to cast a [[:Category:Transmutation Spells|Transmutation spell]] of Level 1 or higher or take a [[Long Rest]] before you can create another one.
|}
|-|Level 9=
{| class="wikitable sortable" style="width: 100%"
! style="width: 115px" | Subclass
! style="width: 180px" | Feature
! Description
|-
| {{User:Toancaro/Template:Class|Abjuration|w=35}} || {{SAI|Improved Abjuration|w=25}} || Each time you take a [[Short Rest]], the intensity of your {{SAI|Arcane Ward}} increases by an amount equal to your wizard level.
|-
| {{User:Toancaro/Template:Class|Conjuration|w=35}} || {{SAI|Focused Conjuration|w=25}} || Damage taken while you are [[Concentration|Concentrating]] on a Conjuration spell will not break your {{Concentration}}.
Conjuration Wizard Spells that require Concentrating:
* {{SAI|Arcane Gate}}
* {{SAI|Cloud of Daggers}}
* {{SAI|Cloudkill}}
* {{SAI|Evard's Black Tentacles}}
* {{SAI|Flaming Sphere}}
* {{SAI|Fog Cloud}}
* {{SAI|Sleet Storm}}
* {{SAI|Stinking Cloud}}
* {{SAI|Web}}
|-
| {{User:Toancaro/Template:Class|Divination|w=35}} || {{SAI|Third Eye: Darkvision|w=25}} || You gain the ability to see in the dark out to a range of {{Distance|m=27|ft=80}}.
|-
| {{User:Toancaro/Template:Class|Divination|w=35}} || {{SAI|Third Eye: See Invisibility|w=25}} || Become able to see {{Cond|Invisible}} creatures, and possibly reveal them to others.
|-
| {{User:Toancaro/Template:Class|Enchantment|w=35}} || {{SAI|Split Enchantment|w=25}} || You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.
Single target Enchantment Wizard Spells:
* {{SAI|Charm Person}}
* {{SAI|Crown of Madness}}
* {{SAI|Dominate Person}}
* {{SAI|Hold Monster}}
* {{SAI|Hold Person}}
* {{SAI|Otto's Irresistible Dance}}
* {{SAI|Tasha's Hideous Laughter}}
|-
| {{User:Toancaro/Template:Class|Evocation|w=35}} || {{SAI|Empowered Evocation|w=25}} || Your grasp of Evocation magic has tightened, and you can add your Intelligence [[Ability Score Modifier|Modifier]] to damage rolls with any Evocation spells.
|-
| {{User:Toancaro/Template:Class|Illusion|w=35}} || {{SAI|Illusory Self|w=25}} || Interpose an illusory duplicate of yourself between you and an attacker's strike, making them miss their attack.
 
You must [[Short Rest]] to use this feature again.
|-
| {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Inured to Undeath|w=25}} || You have steeped yourself so completely in death that you are [[Resistant]] to Necrotic damage, and moreover your [[Hit Points|hit point]] maximum cannot be reduced.
|-
| {{User:Toancaro/Template:Class|Transmutation|w=35}} || {{SAI|Shapechanger|w=25}} || Transform into a blue jay, able to {{SAI|Fly (Class Action)|Fly}}.
 
If the blue jay's [[Hit Points|hit points]] drop to 0, the target reverts to its original form with its original hit points.
|}
|}
</tabber>
</tabber>
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==Unique cantrips & spells==
<tabber>
|-|Level 1 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="1"}}
|-|Level 2 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="2"}}
|-|Level 4 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="4"}}
|-|Level 6 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="6"}}
</tabber>
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==Common cantrips & spells==
==Common cantrips & spells==
Cantrips and spells that are available for every subclasses of Wizard class.
Cantrips and spells that are available for every subclasses of Wizard class.
{{User:Toancaro/Template:ClassPage|Wizard}}
{{User:Toancaro/Template:ClassPage|Wizard}}
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==Self notes==
Good stuffs:
# Distraction: {{SAI|Find Familiar: Cat}}
# Area control: {{SAI|Grease}}, {{SAI|Fog Cloud}}
# Crowd control: {{SAI|Sleep}}, {{SAI|Hold Person}}
# Utilities: {{SAI|Enhance Leap}}, {{SAI|Longstrider}}, {{SAI|Portent}}
# Damage: {{SAI|Ice Knife}}, {{SAI|Ray of Sickness}}, {{SAI|Chromatic Orb}}
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