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Modding:Packaging mods: Difference between revisions
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{{PageSeo | {{Modding box}}{{PageSeo | ||
|title=Modding Resources | |title=Modding Resources | ||
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3. | |description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3. | ||
|image=Modding_resources.webp | |image=Modding_resources.webp | ||
}}{{ | }}{{Modding sidebar}} | ||
== | This page explains how to pak your mod and get it ready to be imported into your mod manager of choice. | ||
== With Multitool (recommended) == | |||
# Drag and drop your folder into the blue Workspace section. | |||
# Your mod should now be paked and zipped in the same location that your original folder was in. You’re done! | |||
== With LSLIB == | |||
# Make sure your Game at the top of the program is set to Baldur's Gate 3 | # Make sure your Game at the top of the program is set to Baldur's Gate 3 | ||
# In the PAK / LSV Tools tab, focus on the Create Package section | # In the PAK / LSV Tools tab, focus on the Create Package section | ||
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[[File:Package_LSLIB.webp]] | [[File:Package_LSLIB.webp]] | ||
{{Modding navbox}} | |||
[[Category:Modding guides]] | [[Category:Modding guides]] |