Ad placeholder

User:Toancaro/Wizard: Difference between revisions

Jump to navigation Jump to search
m
Line 48: Line 48:
! Description
! Description
|-
|-
| {{User:Toancaro/Template:Class|Abjuration|w=35}} || {{SAI|Projected Ward|w=25}} ||  
| {{User:Toancaro/Template:Class|Abjuration|w=35}} || {{SAI|Projected Ward|w=25}} || When a nearby ally takes damage and you have an active {{SAI|Arcane Ward}}, you can sacrifice your ward to reduce the damage they take.
|-
|-
| {{User:Toancaro/Template:Class|Conjuration|w=35}} || {{SAI|Benign Transposition|w=25}} ||  
| {{User:Toancaro/Template:Class|Conjuration|w=35}} || {{SAI|Benign Transposition|w=25}} || Teleport to a nearby, unoccupied space, or swap places with an ally.
{{Prereq|Targets must be Medium or Small}}
|-
|-
| {{User:Toancaro/Template:Class|Divination|w=35}} || {{SAI|Expert Divination|w=25}} ||  
| {{User:Toancaro/Template:Class|Divination|w=35}} || {{SAI|Expert Divination|w=25}} || You may gain an additional [[Portent|Portent Die]]: when taking a [[Short Rest]] you receive a Prophecy. Complete it to regain a missing Portent Die.
|-
|-
| {{User:Toancaro/Template:Class|Enchantment|w=35}} || {{SAI|Instinctive Charm|w=25}} ||  
| {{User:Toancaro/Template:Class|Enchantment|w=35}} || {{SAI|Instinctive Charm|w=25}} || {{SAI|Charmed (Condition)|Charm}} an enemy attacking you. They will attack a new target if possible as a reaction.
|-
|-
| {{User:Toancaro/Template:Class|Evocation|w=35}} || {{SAI|Potent Cantrip|w=25}} ||  
| {{User:Toancaro/Template:Class|Evocation|w=35}} || {{SAI|Potent Cantrip|w=25}} || Your [[Cantrip|cantrips]] become harder to evade entirely.
 
When a creature succeeds its {{SavingThrow}} against one of your cantrips, it still takes half the cantrip's damage, but suffers no additional effects.
|-
|-
| {{User:Toancaro/Template:Class|Illusion|w=35}} || {{SAI|See Invisibility|w=25}} ||  
| {{User:Toancaro/Template:Class|Illusion|w=35}} || {{SAI|See Invisibility|w=25}} || Glimpse {{Cond|Invisible}} creatures, and possibly reveal them to others.
|-
|-
| {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Undead Thralls: Animate Dead|w=25}} ||  
| {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Undead Thralls: Animate Dead|w=25}} || You gain the {{SAI|Animate Dead}} spell, if you didn't have it already.
|-
|-
| {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Undead Thralls: Additional Undead|w=25}} ||  
| {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Undead Thralls: Additional Undead|w=25}} || When you use {{SAI|Animate Dead}}, you can raise an additional corpse.
|-
|-
| {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Undead Thralls: Better Summons|w=25}} ||  
| {{User:Toancaro/Template:Class|Necromancy|w=35}} || {{SAI|Undead Thralls: Better Summons|w=25}} || Creatures created with {{SAI|Animate Dead}} have additional hit points equal to your wizard level, and your [[Proficiency Bonus]] is added to their damage.
|-
|-
| {{User:Toancaro/Template:Class|Transmutation|w=35}} || {{SAI|Transmuter's Stone|w=25}} ||  
| {{User:Toancaro/Template:Class|Transmutation|w=35}} || {{SAI|Transmuter's Stone|w=25}} || Store some of your transmutation magic in a small stone. A creature carrying the stone gains a benefit of your choice.
 
Once you have created a stone, you need to cast a [[:Category:Transmutation Spells|Transmutation spell]] of Level 1 or higher or take a [[Long Rest]] before you can create another one.
|}
|}
|-|Level 9=
|-|Level 9=
791
edits

Navigation menu