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{{Infobox statistics
<div style = "display:table;>
| name = Raphael
<div style = "display:table-cell; width:30%; min-width:150px; padding:10px; background-color:#1f1e1e;" >
| bodyclass =  
<div style = "text-align: center; font-weight:bold; background-color:#171717">{{ImageLink|Class Druid Land Badge Icon.png|Circle of the Land|w=150|h=150}}</div>
| image = Raphael Model Demonic.png
| imagesize = 0.6
| str = 18
| dex = 16
| con = 17
| int = 14
| wis = 16
| cha = 19
| str_save_proficiency = y
| con_save_proficiency = y
| int_save_proficiency = y
| cha_save_proficiency = y
| level = 12 <!--;16{{honour}}-->
| race = Fiend
| type = Fiend
| hit_points = 666
| armour_class = 21
| size = Medium
| weight_kg = 80
| weight_lb = 160
| initiative = +3{{note|While his tooltip shows +9 initiative, most of it comes from Soul Pillar dexterity bonuses, which is applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue, if you disengage and try to fight again, he'll have full +9 initiative.|name=RaphaelInit}}
| resistant1 = Piercing
| resistant2 = Bludgeoning
| resistant3 = Slashing
| resistant4 = Cold
| resistant5 = Poison
| resistant6 = Lightning
| immune1 = Fire


| condition1_name = Soul Pillar Proximity
Choose an additional cantrip:
| condition1_description = For every remaining Soul Pillar, Raphael gains additional fire damage and bonus to Dexterity.
* {{SAI|Guidance|c=16}}
* {{SAI|Poison Spray}}
* {{SAI|Produce Flame}}
* {{SAI|Resistance (Cantrip)|Resistance|c=16}}
* {{SAI|Shillelagh}}
* {{SAI|Thorn Whip}}


| feature1_name = Darkvision
{{SAI|Natural Recovery|w=40}}
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
* {{Resource|nr}} (1)
| feature2_name = Devil's Sight
</div>
| feature2_description = Can see normally in magical and natural darkness.
<div style = "display:table-cell; width:30%; height:auto;  min-width:150px; padding:10px; background-color:#1f1e1e;" >
| feature3_name = Fiendish Blessing
<div style = "text-align: center; font-weight:bold; background-color:#171717">{{ImageLink|Class Druid Moon Badge Icon.png|Circle of the Moon|w=150|h=150}}</div>
| feature3_description = Grants +2 to armour class.
{{SAI|Lunar Mend|w=40}}
| feature4_name = Inevitable Resolve
| feature4_description = Cannot be controlled or incapacitated.
| feature5_name = Infernal Retribution
| feature5_description = Burns an opponent who tries to make a saving throw against Raphael.
| feature6_name = Magic Resistance
| feature6_description = Gives advantage on saving throws against magical effects.
| feature7_name = Opportunity Attack
| feature7_description = React by attacking a creature moving out of range.
| feature8_name = Soul Pillar Proximity
| feature8_description = Gives Raphael bonuses for remaining pillars.
| feature9_name = Soul Reaper
| feature9_description = Sever the soul of a creature who is downed by Raphael.
| feature10_name = Legendary Action: Beguiling Rebuke
| feature10_description = Use a legendary action to Beguile an attacker.
| feature10_mode = Honour


| modules =
Gain a Wild Shape:
{{Infobox statistics
* {{SAI|Wild Shape: Bear}}
| subbox = yes
</div>
| mode = Ascended differences
<div style = "display:table-cell; width:30%; min-width:150px; padding:10px; background-color:#1f1e1e;" >
| image = Raphael Ascended Fiend Model.png
<div style = "text-align: center; font-weight:bold; background-color:#171717">{{ImageLink|Class Druid Spores Badge Icon.png|Circle of the Spores|w=150|h=150}}</div>
| level = 12
{{SAI|Halo of Spores|w=40}}
| str = 20
| dex = 16
| con = 17
| int = 14
| wis = 16
| cha = 19
| str_save_proficiency = y
| con_save_proficiency = y
| int_save_proficiency = y
| cha_save_proficiency = y
| initiative = +7


| condition1_name = Ascended Fiend
{{SAI|Symbiotic Entity|w=40}}
| condition1_description = Raphael has ascended, granting him an even deadlier array of spells and abilities.


| feature1_name = Multiattack: Last Resort
Gain an additional cantrip:
| feature1_description = Raphael can multiattack while in his ascended form and with no remaining pillars.
{{SAI|Bone Chill}}
| feature2_name = Legendary Action: Soul Ascension
 
| feature2_description = Use a legendary action to use Soul Ascension after Raphael or an ally is attacked. Replaces Beguiling Rebuke.
</div>
| feature2_mode = Honour
</div>
}}
{{clear}}
 
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
|-
! rowspan=2 | {{ImageLink|Class Druid Land Badge Icon.png|Circle of the Land|w=150|h=150}}
| Choose an additional cantrip:{{hlist|
* {{SAI|Guidance|c=16}}
* {{SAI|Poison Spray}}
* {{SAI|Produce Flame}}
* {{SAI|Resistance (Cantrip)|Resistance|c=16}}
* {{SAI|Shillelagh}}
* {{SAI|Thorn Whip}} }}
|-
| {{SAI|Natural Recovery|w=40}}
* {{Resource|nr}} (1)
|-
! rowspan=2 | {{ImageLink|Class Druid Moon Badge Icon.png|Circle of the Moon|w=150|h=150}}
|{{SAI|Lunar Mend|w=40}}
|-
| Gain a Wild Shape:
* {{SAI|Wild Shape: Bear}}
|-
! rowspan=2 | {{ImageLink|Class Druid Spores Badge Icon.png|Circle of the Spores|w=150|h=150}}
|{{hlist|
*{{SAI|Halo of Spores|w=40}}
*{{SAI|Symbiotic Entity|w=40}}
}}
}}
|-
| Gain an additional cantrip:
{{SAI|Bone Chill}}
|}


== Actions ==
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</div></div>
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== Conditions and passives ==
<!--May have been removed in patch 5
====Punish Divinity====
{{condition|Punish Divinity}}
* This condition lets Raphael use his {{SAI|Punish Divinity}} ability.
* It is refreshed when he uses his {{SAI|Consume Souls}} ability. -->
====Soul Pillar Proximity====
{{condition|Soul Pillar Proximity}}
* This condition stacks for each Soul Pillar still active. At the maximum of four stacks, Raphael will have an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to [[Dexterity]] [[checks]] and [[saving throws]].
* As this affects his Dexterity score, at the beginning of combat he will have an AC of 27
====Soul Charges====
{{condition|Soul Charges}}
* This condition will recharge when Raphael uses his {{SAI|Consume Souls}} ability. He gains a charge for each remaining pillar.
* This condition will also recharge when Raphael uses his {{SAI|Fiendish Ascension}} ability. He gains a charge for each destroyed pillar.
* Raphael uses these charges as spell slots.
====Ascended Fiend====
{{condition|Ascended Fiend}}
====Soul Reaper====
{{SAI|Soul Reaper}}
* When Raphael reduces an enemy's hit points to 0, he Severs the soul from their body.
{{condition|Severed Soul}}
=== Honour mode===
While in Honour mode, Raphael has some additional passives, which let him use their associated abilities (see [[#Honour mode]]):
*{{SAI|Legendary Action: Soul Ascension}}
*{{SAI|Legendary Action: Beguiling Rebuke}}
== Encounter ==
{{Infobox statistics
| name = Pillar of Souls
| image = Pillar of Souls .png
| imagesize = 0.5
| hit_points = 99
| resistant1 = Piercing
| vulnerable1 = Bludgeoning
| vulnerable2 = Force
| immune1 = Necrotic
| immune2 = Fire
| immune3 = Psychic
| immune4 = Poison
}}
Raphael can be fought in the [[House of Hope]]s foyer. He is joined by [[Yurgir]], [[Korilla]] and six [[Vengeful Cambion]]s.
The player may be joined by [[Hope]] if they completed [[Save Hope]] before confronting Raphael. Yurgir will also join the party if they  previously sided with him during the quest [[Kill Raphael's Old Enemy]] and completed [[Break Yurgir's Contract]] in [[Act Two]]; otherwise, he will need to be convinced to switch sides with a {{Ability check|Persuasion|30}}.
=== Phase one ===
This room has four soul pillars which Raphael will use during combat. {{em|Each}} soul pillar gives Raphael:
* An additional {{damage color|Fire|1~12 Fire}} damage and a +3 bonus to DEX checks and saving throws (''see [[#Soul Pillar Proximity]]'')
* One soul charge, which Raphael uses as spell slots. These are refreshed when he uses his Consume Souls ability, or when he ascends. (''See [[#Soul Charges]]'')
* {{damage color|Healing|3d6 Healing}} when he uses his {{SAI|Consume Souls}} ability.
Raphael's Fiendish Ascension ability will let him take on a more powerful form (see the ''Ascended'' tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.
Raphael also has the ability to sever souls. If a character reaches 0 HP while in battle, they will receive the condition [[Severed Soul (Condition)|Severed Soul]], having disadvantage on attack rolls and all ability checks. This debuff will be removed after Raphael is defeated.
=== Phase two ===
When all soul pillars have been destroyed Raphael will permanently transform into his Ascended Fiend form. When transforming into his fiend form for this final time, the four broken soul pillars will give him four final soul charges.
At this stage, he may use his most powerful attack, Ravaging Inferno, costing 2 soul charges and dealing 20d6 Hellfire damage in a {{AOE|radius|m=4|ft=}}.
He will also now be able to use his Multiattack. This attack does 2d16 slashing, plus his attack modifier, which is +5 while he is in his ascended form. It also grants him Action Surge, so he may use his multiattack again, possibly attacking four times in one round. Once all his soul charges are depleted, Raphael will only be able to use his multiattack.
== Tactics ==
=== Pre-combat ===
* Before fighting Raphael, the taps in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}} (they are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain).
* Placing [[Smokepowder Barrel]]s or [[Runepowder Barrel]]s around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat.
=== During ===
*It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with Consume Souls. Raphael will also be harder to hit the more pillars are active, as each pillar increases his AC through his DEX score.
** The pillars are weak to {{damage color|Bludgeoning}} and {{damage color|Force}} damage.
** The [[Orphic Hammer]], which is picked up at the House of Hope, may be useful for destroying the pillars.
*Take care when using Radiant damage against Raphael's cambions, as their {{cond|Fleeting Protection}} allows Raphael to reflect twice the amount of radiant damage done as Fire damage.
*{{SAI|Planar Binding}} is useful here for controlling the cambions.
* If the party rescued [[Hope]], she will also have available {{SAI|Divine Intervention}} and her unique {{SAI|Revoke Guest Status}} which can be used to permanently eject cambions.
*{{SAI|Hold Monster}} is very effective against Raphael since, while the condition ends following his next turn due to his {{SAI|Inevitable Resolve}} feature, it effectively skips his turn and all damage he takes until he breaks out of it become Critial Hits.
== Footnotes ==
{{notelist}}

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