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Modding:Creating hair merged.lsf with custom texture: Difference between revisions

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<attribute id="Localized" type="bool" value="False" />
<attribute id="Localized" type="bool" value="False" />
<attribute id="MaterialType" type="uint8" value="0" />
<attribute id="MaterialType" type="uint8" value="0" />
<attribute id="Name" type="LSString" value="Em_New_Hair_Template.GR2" />
<attribute id="Name" type="LSString" value="New_Hair_Template.GR2" />
<!-- ^ Name of your GR2. -->
<!-- ^ Name of your GR2. -->
<attribute id="NeedsSkeletonRemap" type="bool" value="True" />
<attribute id="NeedsSkeletonRemap" type="bool" value="True" />

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