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[[File:Critical hit.png|thumb|A critical hit with a [[shortsword]].]]
[[File:Critical hit.png|thumb|A critical hit with a [[shortsword]].]]
When a creature [[Dice roll|rolls]] a natural 20 on an [[attack roll]], the attack is a '''critical hit'''. Critical hits automatically land regardless of the target's [[AC]], and the attacker also rolls twice the normal number of dice to determine damage dealt.  
'''Critical hits''' occur when a creature [[Dice roll|rolls a natural 20]] on an [[attack roll]]. Critical hits automatically land regardless of the target's [[AC|armour class]], and the attacker also rolls twice the normal number of dice to determine damage dealt.
 
While initially a mechanic subject purely to the whims of luck, a number of features, abilities, and items allow the player to manipulate the odds of scoring a critical hit. Combined with effects that make critical hits themselves stronger, building around critical hits can be a valid strategic option.  


== Mechanics ==
== Mechanics ==
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*{{MdRarityItem|Unseen Menace}} ''(while the weapon is {{Cond|Invisible Weapon|invisible}})''
*{{MdRarityItem|Unseen Menace}} ''(while the weapon is {{Cond|Invisible Weapon|invisible}})''
*{{MdRarityItem|Bloodthirst}} → [[Improved Critical]]
*{{MdRarityItem|Bloodthirst}} → [[Improved Critical]]
*{{MdRarityItem|The Dead Shot}} → [[Improved Critical]]
*{{MdRarityItem|The Dead Shot}} → [[Improved Critical]]<ref>Both [[The Dead Shot]] and [[Bloodthirst]] grant the same passive, but are still able to stack.</ref>
*{{MdRarityItem|Knife of the Undermountain King}} → [[Organ Rearranger]]
*{{MdRarityItem|Knife of the Undermountain King}} → [[Organ Rearranger]]
*{{MdRarityItem|Duellist's Prerogative}} → [[Elegant Duellist]] ''(while off-hand is empty)''
*{{MdRarityItem|Duellist's Prerogative}} → [[Elegant Duellist]] ''(while off-hand is empty)''
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*{{MdRarityItem|Sarevok's Horned Helmet}} → [[Deathbringer's Sight]]
*{{MdRarityItem|Sarevok's Horned Helmet}} → [[Deathbringer's Sight]]
===Conditions===
===Conditions===
*{{SAI|A Most Bloody Inheritance (Condition)|A Most Bloody Inheritance|w=30}} ''(critical threshold is reduced by 2, available only in the [[The Dark Urge]] origin)''
*{{SAI|A Most Bloody Inheritance (Condition)|A Most Bloody Inheritance|w=30}} - Critical threshold reduced by 2, available only in the [[The Dark Urge]] origin.
===Consumables===
===Consumables===
*{{MdRarityItem|Elixir of Viciousness}}
*{{MdRarityItem|Elixir of Viciousness}}
===Class features===
===Class features===
*{{SAI|Improved Critical Hit|w=30}}
*{{SAI|Improved Critical Hit|w=30}} - Level 3 passive for the [[Champion]] [[Fighter]] subclass.
===Feats===
===Feats===
*{{SAI|Spell Sniper|w=30}} ''(spell attacks only)''
*{{SAI|Spell Sniper|w=30}} - Spell attacks only.
===Illithid Powers===
===Illithid Powers===
*{{SAI|Fierce Perilous Stakes|w=30}} ''(Target's critical threshold is reduced by 5, but it is also vulnerable to all damage)''
*{{SAI|Fierce Perilous Stakes|w=30}} - Target's critical threshold is reduced by 5, but it is also vulnerable to all damage.


== Maximizing critical hits ==
== Maximizing critical hit value ==


===Increasing likelihood of critical hits===
===Increasing likelihood of critical hits===
Any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit. Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical.<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref> Features that allow for situational rerolls, like {{Sai|Halfling Luck}}, similarly increase the odds. Reducing the critical threshold increases the odds accordingly; taking into account advantage and multiple attacks, the odds of scoring a critical with a character in one round of combat are as follows:<ref>[[Guide:Book's Guide to Crits]]</ref>  
Any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit. Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical.<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref> Features that allow for situational rerolls, like {{Sai|Halfling Luck}}, similarly increase the odds. Reducing the critical threshold increases chances of scoring a critical hit accordingly; taking into account advantage and multiple attacks, the odds of hitting at least one critical with a character in one round of combat are as follows:<ref>[[Guide:Book's Guide to Crits]]</ref>  


{| class="wikitable"
{| class="wikitable"
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**{{SAI|Organ Rearranger}} rerolls damage die on critical hits, when rolling a 2.
**{{SAI|Organ Rearranger}} rerolls damage die on critical hits, when rolling a 2.
*Effects that provide a unique bonus when a critical hit occurs:
*Effects that provide a unique bonus when a critical hit occurs:
**{{RarityItem|Spellthief}} restores a level 1 spell slot on critical hit.
**{{SAI|Paralysing Critical}} paralyzes a target on critical hit, once per long rest.
**{{SAI|Paralysing Critical}} paralyzes a target on critical hit, once per long rest.
**{{SAI|Mortal Reminder}} possibly frightens enemies on critical hit.
**{{SAI|Mortal Reminder}} possibly frightens enemies on critical hit.
**{{SAI|Great Weapon Master: Bonus Attack}} enables an attack using a bonus action, after a critical hit.
**{{RarityItem|Spellthief}} restores a level 1 spell slot on critical hit.
**{{RarityItem|Dolor Amarus}}, {{RarityItem|Vicious Battleaxe}}, and {{RarityItem|Vicious Shortbow}} add a flat damage boost to critical hits.
**{{RarityItem|Dolor Amarus}}, {{RarityItem|Vicious Battleaxe}}, and {{RarityItem|Vicious Shortbow}} add a flat damage boost to critical hits.
**{{RarityItem|Sword of Life Stealing}} adds a flat damage boost to critical hits and adds [[Temporary Hit Points|temporary hit points]].
**{{RarityItem|Sword of Life Stealing}} adds a flat damage boost to critical hits and adds [[Temporary Hit Points|temporary hit points]].
**{{SAI|Great Weapon Master: Bonus Attack}} enables an attack using a bonus action, after a critical hit.
**{{RarityItem|Intransigent Warhammer}} knocks creatures prone in a radius on critical hit.
**{{RarityItem|Intransigent Warhammer}} knocks creatures prone in a radius on critical hit.
**{{RarityItem|Craterflesh Gloves}} adds {{DamageText|1d6|Force}} to critical hits, itself doubled as it's adding an additional damage die.
**{{RarityItem|Craterflesh Gloves}} adds {{DamageText|1d6|Force}} to critical hits, itself doubled as it is adding an additional damage die.
**{{RarityItem|Blightbringer}} inflicts {{Cond|Slowed}} on critical hit.
**{{RarityItem|Blightbringer}} inflicts {{Cond|Slowed}} on critical hit.
**{{RarityItem|Clown Hammer}} inflicts {{Cond|Hideous Laughter}} on both target and user on critical hit.
**{{RarityItem|Clown Hammer}} inflicts {{Cond|Hideous Laughter}} on both target and user on critical hit.
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=== Guaranteed critical hits ===
=== Guaranteed critical hits ===
There are also several ways to guarantee a critical hit.
There are also several ways to guarantee a critical hit.
*By applying {{Cond|Paralysed}} (e.g. from any of {{SAI|Hold Person}}, {{SAI|Hold Monster}}) ''(attacks must be made from within {{C|{{Range|melee}}}})''
*Melee-range attacks against{{Cond|Paralysed}} or {{Cond|Sleeping}} targets
*{{SAI|Luck of the Far Realms|w=30}} ''(once per [[Long Rest]])''
**Includes {{SAI|Hold Person}}, {{SAI|Hold Monster}}, and {{SAI|Clench of the North Wind}}
*{{MdRarityItem|Killer's Sweetheart}} ''(once per [[Long Rest]] after killing a creature)''
*{{SAI|Luck of the Far Realms|w=30}} - Once per [[Long Rest]]
*{{SAI|Assassinate:_Ambush|Assassinate:Ambush|w=30}} ''(against {{Cond|Surprised}} creatures)''
*{{MdRarityItem|Killer's Sweetheart}} after killing a creature, once per [[Long Rest]] after killing a creature
*{{SAI|Scarlet Saturation|w=30}} ''(once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}})''
*{{SAI|Assassinate:_Ambush|Assassinate:Ambush|w=30}} against {{Cond|Surprised}} creatures
*By applying {{Cond|Sleeping}} (e.g. from any of {{SAI|Sleep}}, {{SAI|Glyph_of_Warding:_Sleep|Glyph of Warding}}) ''(attacks must be made from within {{Range|melee}})''
*{{SAI|Scarlet Saturation|w=30}} once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}}
*By applying {{Cond|Exposing Bite}} (from {{SAI|Wild Shape: Wolf|w=30}}) ''(once per [[Short Rest]], for the next attack made from within {{Range|melee}})''
*After applying {{Cond|Exposing Bite}}, on the next attack made from within melee range
==References==
==Footnotes==
{{reflist}}{{NavGameplay/Mechanics}}
{{reflist}}
 
== See also ==
 
* [[Advantage#Math|Advantage]] - For more on the calculations behind critical successes, misses, and advantage.
{{NavGameplay/Mechanics}}

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