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User:HarveyPekar/Crit: Difference between revisions
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→Reducing critical threshold
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*{{MdRarityItem|Sarevok's Horned Helmet}} → [[Deathbringer's Sight]] | *{{MdRarityItem|Sarevok's Horned Helmet}} → [[Deathbringer's Sight]] | ||
===Conditions=== | ===Conditions=== | ||
*{{SAI|A Most Bloody Inheritance (Condition)|A Most Bloody Inheritance|w=30}} | *{{SAI|A Most Bloody Inheritance (Condition)|A Most Bloody Inheritance|w=30}} - Critical threshold reduced by 2, available only in the [[The Dark Urge]] origin. | ||
===Consumables=== | ===Consumables=== | ||
*{{MdRarityItem|Elixir of Viciousness}} | *{{MdRarityItem|Elixir of Viciousness}} | ||
===Class features=== | ===Class features=== | ||
*{{SAI|Improved Critical Hit|w=30}} | *{{SAI|Improved Critical Hit|w=30}} - Level 3 passive for the [[Champion]] [[Fighter]] subclass. | ||
===Feats=== | ===Feats=== | ||
*{{SAI|Spell Sniper|w=30}} | *{{SAI|Spell Sniper|w=30}} - Spell attacks only. | ||
===Illithid Powers=== | ===Illithid Powers=== | ||
*{{SAI|Fierce Perilous Stakes|w=30}} | *{{SAI|Fierce Perilous Stakes|w=30}} - Target's critical threshold is reduced by 5, but it is also vulnerable to all damage. | ||
== Maximizing critical hits == | == Maximizing critical hits == | ||
===Increasing likelihood of critical hits=== | ===Increasing likelihood of critical hits=== | ||
Any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit. Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical.<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref> Features that allow for situational rerolls, like {{Sai|Halfling Luck}}, similarly increase the odds. Reducing the critical threshold increases | Any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit. Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical.<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref> Features that allow for situational rerolls, like {{Sai|Halfling Luck}}, similarly increase the odds. Reducing the critical threshold increases chances of scoring a critical hit accordingly; taking into account advantage and multiple attacks, the odds of hitting at least one critical with a character in one round of combat are as follows:<ref>[[Guide:Book's Guide to Crits]]</ref> | ||
{| class="wikitable" | {| class="wikitable" | ||
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**{{SAI|Organ Rearranger}} rerolls damage die on critical hits, when rolling a 2. | **{{SAI|Organ Rearranger}} rerolls damage die on critical hits, when rolling a 2. | ||
*Effects that provide a unique bonus when a critical hit occurs: | *Effects that provide a unique bonus when a critical hit occurs: | ||
**{{SAI|Paralysing Critical}} paralyzes a target on critical hit, once per long rest. | **{{SAI|Paralysing Critical}} paralyzes a target on critical hit, once per long rest. | ||
**{{SAI|Mortal Reminder}} possibly frightens enemies on critical hit. | **{{SAI|Mortal Reminder}} possibly frightens enemies on critical hit. | ||
**{{SAI|Great Weapon Master: Bonus Attack}} enables an attack using a bonus action, after a critical hit. | |||
**{{RarityItem|Spellthief}} restores a level 1 spell slot on critical hit. | |||
**{{RarityItem|Dolor Amarus}}, {{RarityItem|Vicious Battleaxe}}, and {{RarityItem|Vicious Shortbow}} add a flat damage boost to critical hits. | **{{RarityItem|Dolor Amarus}}, {{RarityItem|Vicious Battleaxe}}, and {{RarityItem|Vicious Shortbow}} add a flat damage boost to critical hits. | ||
**{{RarityItem|Sword of Life Stealing}} adds a flat damage boost to critical hits and adds [[Temporary Hit Points|temporary hit points]]. | **{{RarityItem|Sword of Life Stealing}} adds a flat damage boost to critical hits and adds [[Temporary Hit Points|temporary hit points]]. | ||
**{{RarityItem|Intransigent Warhammer}} knocks creatures prone in a radius on critical hit. | **{{RarityItem|Intransigent Warhammer}} knocks creatures prone in a radius on critical hit. | ||
**{{RarityItem|Craterflesh Gloves}} adds {{DamageText|1d6|Force}} to critical hits, itself doubled as it | **{{RarityItem|Craterflesh Gloves}} adds {{DamageText|1d6|Force}} to critical hits, itself doubled as it is adding an additional damage die. | ||
**{{RarityItem|Blightbringer}} inflicts {{Cond|Slowed}} on critical hit. | **{{RarityItem|Blightbringer}} inflicts {{Cond|Slowed}} on critical hit. | ||
**{{RarityItem|Clown Hammer}} inflicts {{Cond|Hideous Laughter}} on both target and user on critical hit. | **{{RarityItem|Clown Hammer}} inflicts {{Cond|Hideous Laughter}} on both target and user on critical hit. | ||
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=== Guaranteed critical hits === | === Guaranteed critical hits === | ||
There are also several ways to guarantee a critical hit. | There are also several ways to guarantee a critical hit. | ||
* | *Melee-range attacks against{{Cond|Paralysed}} or {{Cond|Sleeping}} targets | ||
*{{SAI|Luck of the Far Realms|w=30}} | **Includes {{SAI|Hold Person}}, {{SAI|Hold Monster}}, and {{SAI|Clench of the North Wind}} | ||
*{{MdRarityItem|Killer's Sweetheart}} | *{{SAI|Luck of the Far Realms|w=30}} - Once per [[Long Rest]] | ||
*{{SAI|Assassinate:_Ambush|Assassinate:Ambush|w=30}} | *{{MdRarityItem|Killer's Sweetheart}} after killing a creature, once per [[Long Rest]] after killing a creature | ||
*{{SAI|Scarlet Saturation|w=30}} | *{{SAI|Assassinate:_Ambush|Assassinate:Ambush|w=30}} against {{Cond|Surprised}} creatures | ||
* | *{{SAI|Scarlet Saturation|w=30}} once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}} | ||
*After applying {{Cond|Exposing Bite}}, on the next attack made from within melee range | |||
==References== | ==References== | ||
{{reflist}}{{NavGameplay/Mechanics}} | {{reflist}}{{NavGameplay/Mechanics}} |