Ritual Dagger of Shar: Difference between revisions

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Added damage type category
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m (Added damage type category)
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| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| type = Daggers <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Daggers <!-- One of [[Category:Weapon Types]]. Always plural. -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon  
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d4 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d4 + 1
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Piercing
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = 1d4 Necrotic
| extra damage = 1d4 Necrotic <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| finesse = yes
| finesse = yes
| heavy =
| light = yes
| light = yes
| reach =
| thrown = yes
| thrown = yes
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 0.45
| weight kg = 0.45
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| notes = Picking up the dagger will spawn three highly powerful sentinels that will attack you.  It's also disapproved of by [[Shadowheart]].
| notes = Picking up the dagger will spawn three highly powerful sentinels that will attack you.  It's also disapproved of by [[Shadowheart]].
}}
}}
[[Category:Sources of Piercing damage]]
[[Category:Sources of Necrotic damage]]
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