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The Skinburster: Difference between revisions

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m (Added damage type category)
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| description = {{Uncommon|The Skinburster}} is an uncommon [[Halberds|halberd]] that grants its wielder {{cond|Force Conduit}} on each successful hit.
| description = {{Uncommon|The Skinburster}} is an uncommon [[Halberds|halberd]] that grants its wielder {{cond|Force Conduit}} on each successful hit.
| seo description = The Skinburster is an uncommon halberd that grants its wielder Force Conduit on each successful hit.
| seo description = The Skinburster is an uncommon halberd that grants its wielder Force Conduit on each successful hit.
| quote = <!-- In-game tooltip quote. -->
| quote = In mellow light, the halberd's curved steel head eerily resembles a grin.
In mellow light, the halberd's curved steel head eerily resembles a grin.
| category = martial <!-- "martial" or "simple" -->
| category = martial <!-- "martial" or "simple" -->
| melee or ranged = melee <!-- "melee" or "ranged" -->
| melee or ranged = melee <!-- "melee" or "ranged" -->
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural! -->
| type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural! -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon  
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d10 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d10 + 1  
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing  
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| heavy = yes
| heavy = yes
| light =
| loading =
| reach = yes
| reach = yes
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 2.7 <!-- The weight in kg. -->
| weight kg = 2.7 <!-- The weight in kg. -->
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[[Category:Sources of damage reduction]]
[[Category:Sources of damage reduction]]
[[Category:Sources of Slashing damage]]
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