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D&D 5e rule changes: Difference between revisions

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Added that prone ends concentration
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(Added that prone ends concentration)
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* Grappled is not implemented.
* Grappled is not implemented.
* [[Paralysed (Condition)|Paralysed]]: Attacks from within 10 ft automatically hit and are always critical hits, rather than hits from within 5 ft being automatic critical hits.
* [[Paralysed (Condition)|Paralysed]]: Attacks from within 10 ft automatically hit and are always critical hits, rather than hits from within 5 ft being automatic critical hits.
* [[Prone (Condition)|Prone]]: Being prone gives disadvantage on [[Strength]] and [[Dexterity]] [[Saving Throw|saving throws]], attacks against a prone creature have [[Advantage|advantage]] out to a range of 10 ft rather than 5 ft, and ranged attacks against a prone creature do not have disadvantage. A creature cannot do anything while prone. Starting the turn while prone will cause a creature to automatically use half its movement to stand up; if a creature becomes prone during its own turn, its turn automatically ends.
* [[Prone (Condition)|Prone]]: Being prone gives disadvantage on [[Strength]] and [[Dexterity]] [[Saving Throw|saving throws]], attacks against a prone creature have [[Advantage|advantage]] out to a range of 10 ft rather than 5 ft, and ranged attacks against a prone creature do not have disadvantage. A creature cannot do anything while prone. Starting the turn while prone will cause a creature to automatically use half its movement to stand up; if a creature becomes prone during its own turn, its turn automatically ends. Prone will also make a creature stop concentrating on a spell or similar ability that requires concentration.  
* [[Turned (Condition)|Turned]]: Turned creatures will not dodge, as it is not implemented as an action.
* [[Turned (Condition)|Turned]]: Turned creatures will not dodge, as it is not implemented as an action.
* [[Wet (Condition)|Wet]]: This is a new condition that prevents the character from [[Burning (Condition)|burning]] (e.g. from [[Searing Smite]]) and grants [[Damage_Types#Resistance|resistance]] to fire damage, but also makes the creature [[Damage_Types#Vulnerability|vulnerable]] to lightning and cold damage.
* [[Wet (Condition)|Wet]]: This is a new condition that prevents the character from [[Burning (Condition)|burning]] (e.g. from [[Searing Smite]]) and grants [[Damage_Types#Resistance|resistance]] to fire damage, but also makes the creature [[Damage_Types#Vulnerability|vulnerable]] to lightning and cold damage.
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