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Phase Spider Matriarch: Difference between revisions
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→Tactics
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* She has +1 bonuses to [[Strength]] and [[Dexterity]] on [[Tactician]] difficulty, with resultant bonuses to [[Initiative]], [[Armour Class]], [[Attack roll|Attack rolls]], and [[Saving throw|Saving throws]], making an already fairly fierce early game enemy even deadlier. | * She has +1 bonuses to [[Strength]] and [[Dexterity]] on [[Tactician]] difficulty, with resultant bonuses to [[Initiative]], [[Armour Class]], [[Attack roll|Attack rolls]], and [[Saving throw|Saving throws]], making an already fairly fierce early game enemy even deadlier. | ||
* It's a good idea to spread party members out. Her venomous discharge ability has a large AoE radius. | * It's a good idea to spread party members out. Her venomous discharge ability has a large AoE radius. | ||
* <u>Exploits:</u> The middle spiderweb bridge has a stone outcrop that, when the matriarch stands on and the bridge destroyed, would effectively neutralize her: she will be stuck in her falling down animation but never move and never enter combat. The combat log gives experience as if she has fallen into the [[Underdark]], but the player can still kill her normally with ranged attacks afterward — yielding both experience reward and loot. | |||
== History == | == History == |