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Phase Spider Matriarch: Difference between revisions

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* She has +1 bonuses to [[Strength]] and [[Dexterity]] on [[Tactician]] difficulty, with resultant bonuses to [[Initiative]], [[Armour Class]], [[Attack roll|Attack rolls]], and [[Saving throw|Saving throws]], making an already fairly fierce early game enemy even deadlier.
* She has +1 bonuses to [[Strength]] and [[Dexterity]] on [[Tactician]] difficulty, with resultant bonuses to [[Initiative]], [[Armour Class]], [[Attack roll|Attack rolls]], and [[Saving throw|Saving throws]], making an already fairly fierce early game enemy even deadlier.
* It's a good idea to spread party members out. Her venomous discharge ability has a large AoE radius.
* It's a good idea to spread party members out. Her venomous discharge ability has a large AoE radius.
* <u>Exploits:</u> The middle spiderweb bridge has a stone outcrop that, when the matriarch stands on and the bridge destroyed, would effectively neutralize her: she will be stuck in her falling down animation but never move and, therefore, never enter combat. The combat log gives experience as if she has fallen into the [[Underdark]], but the player can still kill her normally with ranged attacks afterward — yielding the kill experience reward and loot. This was found on a tactician playthrough and should work for honour mode. Honestly, using [[Lump the Enlightened]] is a faster way of doing things, but I will show a step-by-step as follows:[[File:Illusion's position.png|thumb|A good portion of the matriarch collision size(?) indicator is outside of the ledge. ]]
* <u>Exploits:</u> The middle spiderweb bridge has a stone outcrop that, when the matriarch stands on and the bridge destroyed, would effectively neutralize her: she will be stuck in her falling down animation but never move and, therefore, never enter combat. The combat log gives experience as if she has fallen into the [[Underdark]], but the player can still kill her normally with ranged attacks afterward — yielding the kill experience reward and loot. This was found on a tactician playthrough and should work for honour mode. [[File:Illusion's position.png|thumb|A good portion of the matriarch collision size(?) indicator is outside of the ledge. ]]
** Kill any minions. The possibility is low that having other starting combat for the queen might change things.  
** Kill any minions. The possibility is low that having other starting combat for the queen might change things.  
*** Kill the eggs then the phase spider, use [[Minor Illusion|Minor illusion]] to draw them away and into kill-box. Use a rogue and equip her with [[Haste Helm|Haste helm]] for hit-and-run. This should be easy, given all of them have -2 intellect saving throw.
*** Kill the eggs then the phase spider, use [[Minor Illusion|Minor illusion]] to draw them away and into kill-box. Use a rogue and equip her with [[Haste Helm|Haste helm]] for hit-and-run. This should be easy, given all of them have -2 intellect saving throw.
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