Ad placeholder

Wraith: Difference between revisions

Jump to navigation Jump to search
867 bytes added ,  26 March
Changed resistances section to reflect non-magical resistance
No edit summary
(Changed resistances section to reflect non-magical resistance)
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{CharacterInfo
{{Infobox statistics
|title =
| name = Wraith
|name = Wraith
| image = Wraith.png
|image=
| imagesize = 0.7
|STR=6
| race = Wraith
|DEX=16
| size = Medium
|CON=16
| type = Undead
|INT=12
| armour_class = 13
|WIS=14
| hit_points = 67
|CHA=15
| movement_speed_meters = 9
|level=5
| movement_speed_feet = 30
|race=Wraith
| weight_kg = 0
|type=Undead
| weight_lb = 0
|HP=67
| level = 5
|AC=13
| str = 6
|speed=9m / 30ft
| dex = 16
|size=Medium
| con = 16
|weight=0kg/ 0lb
| int = 12
|proficiency=3
| wis = 14
|initiative=+3
| cha = 15
|class =  
|subclass =  
|background=  
|location = [[Shadow-Cursed Lands]]
|family =  
|allies =Other Undead
|enemies =The Living
|bludgeoning = Resistant
|poison = Immune
|lightning=Double|fire=Double|cold=Double|acid=Double|slashing=Resistant|piercing=Resistant|thunder=Double|necrotic=Immune|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Ethereal}}{{PAS|Opportunity Attack}}{{PAS|Shadowblend}}{{PAS|Sunlight Weakness}}|exp=60}}'''Wraith''' is an [[undead]] creature encountered in [[Act Two]]. They are visually similar to [[Shadow|Shadows]] but are, in fact, in their own eponymous [[non-playable race]].


== Overview ==
| nonmagic resistant1 = Bludgeoning
{{Q|A wraith is malice incarnate, concentrated into an incoporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.|author=in-game racial description}}
| nonmagic resistant2 = Piercing
Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an {{Cond|Aura of Vile Oblivion}} that snuffs any light sources and imposes magical darkness within melee range.
| nonmagic resistant3 = Slashing
| resistant1 = Lightning
| resistant2 = Fire
| resistant3 = Cold
| resistant4 = Acid
| resistant5 = Thunder
| immune1 = Poison
| immune2 = Necrotic
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Ethereal
| feature2_description = Cannot be Shoved, Thrown, or used as an Improvised Weapon.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Shadowblend
| feature4_description = While Obscured, become Invisible.  
| feature5_name = Sunlight Weakness
| feature5_description = While in sunlight, disadvantage on attack rolls and saving throws.
}}
'''Wraiths''' are an [[undead]] creature type encountered in [[Act Two]]. They are visually similar to [[Shadow|Shadows]] but are, in fact, in their own eponymous [[non-playable race]].


== Attacks and Abilities ==
== About ==
{{Quote|A wraith is malice incarnate, concentrated into an incoporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.}}


===Necrotic Claws===
Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an [[Aura of Vile Oblivion (Condition)|Aura of Vile Oblivion]] that snuffs out any light sources and imposes magical darkness within melee range.
Lash out with cursed claws.


== Attacks and abilities ==
{{TooltipBox|{{SAI|Necrotic Claws (Shadow)|w=40}}|image=Generic_Physical.webp|w=100|
* Lash out with cursed claws, dealing {{DamageText|2d8+3|Slashing}} + {{DamageText|2d4|Necrotic}} damage.
{{Action}}
{{Action}}
}}


{{Attack Roll}}: +6{{DamageInfo|count=2|die=8|plus=3|type=Slashing}}{{DamageInfo|die=4|count=2|type=Necrotic}}
{{TooltipBox|{{SAI|Life Drain|w=40}}|image=Generic Death.webp|w=100|
 
* Possibly drain a target's [[Hit Points]], dealing {{DamageText|2d8+3|Necrotic}} damage.
===Life Drain===
* Target receives the condition {{cond|Life Drain}} {{Duration|Long Rest}}.
Possibly drain a target's [[Hit Points]]. The target dies if its hit points are reduced to 0.
* On a failed Constitution saving throw, total [[Hit Points]] are decreased. If lowered to 0, the creature ignores doing [[Death Saving Throw|Death Saving Throws]] and will instantly die.  
 
{{Action}}
{{Action}}{{DamageInfo|count=2|die=8|type=Necrotic|plus=3}}{{SavingThrow|CON|dc=10}} to resist, total [[Hit Points]] are decreased based off damage. If lowered to 0, the creature ignores doing [[Death Saving Throw|Death Saving Throws]] and will instantly die.
}}
 
{{Duration|Long Rest}}


{{Range|m=4|ft=13}}
{{TooltipBox|Aura of Vile Oblivion|image=Generic Darkness.webp|w=100|
===Aura of Vile Oblivion===
*Gives the {{cond|Aura of Vile Oblivion}} condition.
Gives the {{SmallIcon|PassiveFeature_Generic_Darkness.png}} [[Extinguishing Malice]] passive.
*Causes all light sources magical and mundane to go out inside a {{AOE|Radius|m=5|ft=16}}.
}}


{{AOE|Radius|m=5|ft=16}}
{{TooltipBox|{{SAI|Dark Currents|w=40}}|image=Generic Darkness.webp|w=100|
* Dissolves into the ground and emerges from the shadows at a different location as far as {{Range|m=8|ft=26}} away.
* Requires at least {{action|movement|m=3|ft=10}} of [[Movement Speed]] to use.
{{Action|movement}}
}}


*Causes all light sources magical and mundane to go out.
==Wraith enemy variants==
* [[Daddy]]
* [[Mummy]]


== External links ==
== External links ==

Navigation menu