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Simple Weapons: Difference between revisions

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* You can not add your [[Proficiency|Proficiency Bonus]] (Strength for Melee Weapons, Dexterity for Ranged Weapons) to your [[Attack]] rolls. Resulting in lower chances to successfully hit enemies. For example:
* You can not add your [[Proficiency|Proficiency Bonus]] (Strength for Melee Weapons, Dexterity for Ranged Weapons) to your [[Attack]] rolls. Resulting in lower chances to successfully hit enemies. For example:
** When a 16 [[Strength]] character that has ''no'' Proficiency with [[Simple Weapons]] makes a melee attack to an enemy, their Attack Roll would be: <code>[[File:nobgd20.png|middle|frameless|upright=0.1|link=]] d20 + 3 (Strength Modifier)</code>
** When a 16 [[Strength]] character that has ''no'' Proficiency with [[Simple Weapons]] makes a melee attack to an enemy, their Attack Roll would be: <code>[[File:nobgd20.png|middle|frameless|upright=0.1|link=]] d20 + 3 (Strength Modifier)</code>
** When a 16 [[Strength]] character that has ''no'' Proficiency with [[Simple Weapons]] makes a melee attack to an enemy, their Attack Roll would be: <code>[[File:nobgd20.png|middle|frameless|upright=0.1|link=]] d20 + 2 ([[Proficiency|Proficiency Bonus]]) + 3 (Strength Modifier)</code>
** When a 16 [[Strength]] character that has ''no'' Proficiency with [[Simple Weapons]] makes a melee attack to an enemy, their Attack Roll would be: <code>[[File:nobgd20.png|middle|frameless|upright=0.1|link=]] d20 + 3 (Strength Modifier) + 2 ([[Proficiency|Proficiency Bonus]])</code>
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Every classes except [[Druid]], [[Wizard]], [[Sorcerer]] are proficient with ''all'' type of simple weapons at level 1.
Every classes except [[Druid]], [[Wizard]], [[Sorcerer]] are proficient with ''all'' type of simple weapons at level 1.

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