User:Bobdodo/Sandbox: Difference between revisions

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:{{RarityItem|Artificial Leech (+1)}}: Does not provide any of it's listed weapon actions to the character wielding it.
:{{RarityItem|Artificial Leech (+1)}}: Does not provide any of it's listed weapon actions to the character wielding it.
:{{RarityItem|Bonesaw (+1)}}: Does not provide any of it's listed weapon actions to the character wielding it.
:{{RarityItem|Bonesaw (+1)}}: Does not provide any of it's listed weapon actions to the character wielding it.
:{{RarityItem|Hellrider Longbow}}: The [[Faerie Fire]] effect caused by this weapon's [[Fiendish Fire]] passive can be triggered by attacking with spells, both those with attack rolls and those with saves - including area of effect spells.
:{{RarityItem|Faithbreaker}}: The [[Absolute Power]] weapon action deals unlisted additional damage equal to your strength modifier.
:{{RarityItem|Ironwood Club}}: Grants [[Ironwood Harmony (Condition)]] when when [[Shillelagh]] is cast on it dealing 1d4 additional piercing damage, which is not shown on the weapon's tooltip anywhere.
:{{RarityItem|Shining Staver-of-Skulls}}: The [[Light]] effect granted by this item works differently to all other equipment that provides light, and cannot be toggled off by the wielder.
:{{RarityItem|Shining Staver-of-Skulls}}: The [[Light]] effect granted by this item works differently to all other equipment that provides light, and cannot be toggled off by the wielder.
:{{RarityItem|Hellrider Longbow}}: The [[Faerie Fire]] effect from this bow can be triggered by attacking with spells, both those with attack rolls and those with saves - including area of effect spells.
:{{RarityItem|Ironwood Club}}: Grants additional damage when [[Shillelagh]] is cast on it, which is not shown on the weapon's tooltip anywhere.
:{{RarityItem|Staff of Arcane Blessing}}: The description of [[Mystra's Blessing]] is incorrect, it only provides an additional 1d4 to spell attack rolls, giving 1d4 to attack rolls, 1d4 to saving throws and 2d4 to spell attack rolls in total. Mystra's Blessing is also only applied when casting bless as a first or second level spell.
:{{RarityItem|Staff of Arcane Blessing}}: The description of [[Mystra's Blessing]] is incorrect, it only provides an additional 1d4 to spell attack rolls, giving 1d4 to attack rolls, 1d4 to saving throws and 2d4 to spell attack rolls in total. Mystra's Blessing is also only applied when casting bless as a first or second level spell.
:{{RarityItem|Wulbren's Hammer}}: Deals an additional 2d4 force damage to objects which is not listed on the tooltip.
:{{RarityItem|Bow of the Banshee}}: The [[Blood-Curdling Emission]] passive granted by this weapon adds it's additional attack and damage against frightened targets to all weapon attacks, not just those made by the bow itself.
:{{RarityItem|Bow of the Banshee}}: The [[Blood-Curdling Emission]] passive granted by this weapon adds it's additional attack and damage against frightened targets to all weapon attacks, not just those made by the bow itself.
:{{RarityItem|Wulbren's Hammer}}: Deals an additional 2d4 force damage to objects which is not listed on the tooltip.
:{{RarityItem|Defender Greataxe}}: Activating [[Defensive Attack]] when rolling a natural 1 causes the attack roll to underflow and convert to a natural 20. This may have been fixed already.
:{{RarityItem|Defender Greataxe}}: Activating [[Defensive Attack]] when rolling a natural 1 causes the attack roll to underflow and convert to a natural 20. This may have been fixed already.
:{{RarityItem|Faithbreaker}}: The [[Absolute Power]] weapon action deals unlisted additional damage equal to your strength modifier.
:{{RarityItem|Dolor Amarus}}: The bonus damage on critical hits from [[Dolor Amarus (passive feature)|Dolor Amarus]] effects crits with any equipped weapon, not just the dagger.
:{{RarityItem|Dolor Amarus}}: The bonus damage on critical hits from [[Dolor Amarus (passive feature)]] effects crits with any equipped weapon, not just the dagger.
:{{RarityItem|Vicious Shortbow}}: The bonus damage on critical hits from [[Dolor Amarus (passive feature)|Dolor Amarus]] effects crits with any equipped weapon, not just the shortbow.
:{{RarityItem|Vicious Shortbow}}: The bonus damage on critical hits from [[Dolor Amarus (passive feature)]] effects crits with any equipped weapon, not just the shortbow.
:{{RarityItem|Vicious Battleaxe}}: The bonus damage on critical hits from [[Dolor Amarus (passive feature)|Dolor Amarus]] effects crits with any equipped weapon, not just the battleaxe.
:{{RarityItem|Vicious Battleaxe}}: The bonus damage on critical hits from [[Dolor Amarus (passive feature)]] effects crits with any equipped weapon, not just the battleaxe.
:{{RarityItem|Dread Iron Dagger}}: the bonus damage from [[Dread Iron Ambush]] effects attacks with any equiped weapon, not just the dagger.
:{{RarityItem|Dread Iron Dagger}}: the bonus damage from [[Dread Iron Ambush]] effects attacks with any equiped weapon, not just the dagger.
:{{RarityItem|Infernal Mace}}: The [[Infernal Weapon]] passive does not apply [[Poisoned (Condition)]].
:{{RarityItem|Infernal Mace}}: The [[Infernal Weapon]] passive does not apply [[Poisoned (Condition)|Poison]].
:{{RarityItem|Infernal Spear}}: The [[Infernal Weapon]] passive does not apply [[Poisoned (Condition)]].
:{{RarityItem|Infernal Spear}}: The [[Infernal Weapon]] passive does not apply [[Poisoned (Condition)|Poison]].
:{{RarityItem|Monster Slayer Glaive}}: Provides bonus damage and attack to all attacks targetting monstrosities, instead of just damage when attacking with the weapon itself.
:{{RarityItem|Monster Slayer Glaive}}: The [[Monster slayer]] passive provides bonus damage and attack to all attacks targetting monstrosities, instead of just damage when attacking with the weapon itself.
:{{RarityItem|Rat Bat}}: Deals an additional 1d6 piercing damage, which is not shown on the weapon's tooltip.
:{{RarityItem|Rat Bat}}: Deals an additional 1d6 piercing damage, which is not shown on the weapon's tooltip.
:{{RarityItem|The Long Arm of the Gur}}: The [[Revenant Scourge]] passive does nothing.
:{{RarityItem|The Long Arm of the Gur}}: The [[Revenant Scourge]] passive does nothing.
:{{RarityItem|Thermodynamo Axe}}: Gaining heat is limited to once per attack, additional stacks are not granted by attacks that hit multiple enemies such as cleave.
:{{RarityItem|Thermodynamo Axe}}: Gaining heat is limited to once per attack, additional stacks are not granted by attacks that hit multiple enemies such as cleave.
:{{RarityItem|Hellfire Greataxe}}: Gaining heat is limited to once per attack, additional stacks are not granted by attacks that hit multiple enemies such as cleave. The [[Roiling Hellfire (Condition)]] created by [[Hellflame Cleave]] weapon action does not ignore fire resistance despite stating it does (This may have already been fixed).
:{{RarityItem|Hellfire Greataxe}}: Gaining heat is limited to once per attack, additional stacks are not granted by attacks that hit multiple enemies such as cleave. The [[Roiling Hellfire (Condition)|Roling Hellfire]] created by [[Hellflame Cleave]] weapon action does not ignore fire resistance despite stating it does (This may have already been fixed).
:{{RarityItem|Justiciar's Scimitar}}: Has no proficiency requirement, allowing it to be wielded properly by any character.
:{{RarityItem|Justiciar's Scimitar}}: Has no proficiency requirement, allowing it to be wielded properly by any character.
:{{RarityItem|Staff of Cherished Necromancy}}: The [[Life Essence Harvest]] passive does not correctly remove charges of [[Life Essence (Condition)]] when a spell is cast for free, allowing unlimited free spellcasting of necromancy spells.
:{{RarityItem|Staff of Cherished Necromancy}}: The [[Life Essence Harvest]] passive does not correctly remove charges of [[Life Essence (Condition)|Life Essence]] when a spell is cast for free, allowing unlimited free spellcasting of necromancy spells.
:{{RarityItem|Crimson Mischief}}: Despite being a shortsword, characters with scimitar proficiency are also able to wield this weapon proficiently. Maybe not a bug?
:{{RarityItem|Crimson Mischief}}: Despite being a shortsword, characters with scimitar proficiency are also able to wield this weapon proficiently. Maybe not a bug?
:{{RarityItem|Gontr Mael}}: The [[Bolt of Celestial Light]] weapon action incorrectly refers to Gontr Mael as Gontre Motte, it also states it will not use a superiority dice on a miss, but doesn't use superiority dice at all regardless of hitting or missing.
:{{RarityItem|Gontr Mael}}: The [[Bolt of Celestial Light]] weapon action incorrectly refers to Gontr Mael as Gontre Motte, it also states it will not use a superiority dice on a miss, but doesn't use superiority dice at all regardless of hitting or missing.
:{{RarityItem|Shar's Spear of Evening}}: The bonus damage from [[Shar's Blessing]] effects attacks with any equipped weapon, not just the spear.
:{{RarityItem|Shar's Spear of Evening}}: The bonus damage from [[Shar's Blessing (Condition)|Shar's Blessing]] effects attacks with any equipped weapon, not just the spear.


==Clothing==
==Clothing==


:{{RarityItem|Bided Time}}: The [[Time Thoroughly Bided]] passive grants 2 charges of arcane charge, not one as the tooltip implies.
:{{RarityItem|Bided Time}}: The [[Time Thoroughly Bided]] passive grants 2 charges of [[Arcane Charge (Condition)|Arcane Charge]], not one as the tooltip implies.
:{{RarityItem|Bloodguzzler Garb}}: The [[Grievous Retribution]] passive grants 2 charges of wrath, not one as the tooltip implies.
:{{RarityItem|Bloodguzzler Garb}}: The [[Grievous Retribution]] passive grants 2 charges of [[Wrath (Condition)|Wrath]], not one as the tooltip implies.
:{{RarityItem|Cloth Armour}}: The [[Grievous Retribution]] passive grants 2 charges of wrath, not one as the tooltip implies.
:{{RarityItem|Cloth Armour}}: The [[Grievous Retribution]] passive grants 2 charges of [[Wrath (Condition)|Wrath]], not one as the tooltip implies.
:{{RarityItem|Drunken Cloth}}: The [[Snowy Liver]] passive does not provide any temporary hitpoints.
:{{RarityItem|Drunken Cloth}}: The [[Snowy Liver]] passive does not provide any temporary hitpoints.
:{{RarityItem|Enraging Heart Garb}}: The [[Ruintamer Heart]] passive does nothing.
:{{RarityItem|Enraging Heart Garb}}: The [[Ruintamer Heart]] passive does nothing.
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:{{RarityItem|Adamantine Splint Armour}}: The [[Adamantine Backlash]] passive will apply more than 2 turns of [[Reeling]] if the attack deals multiple types of damage, e.g. if an attack does piercing + fire damage, the passive will activate twice causing 4 turns of reeling.
:{{RarityItem|Adamantine Splint Armour}}: The [[Adamantine Backlash]] passive will apply more than 2 turns of [[Reeling]] if the attack deals multiple types of damage, e.g. if an attack does piercing + fire damage, the passive will activate twice causing 4 turns of reeling.
:{{RarityItem|Helldusk Armour}}: This armour functions the way it does by simply not having a profiency requirement, the [[Helldusk Armour (passive feature)]] effect is purely visual and appears to have no effect. Due to this the item allows many passives that shouldn't work when wearing armour to work regardless. This also has a secondary effect, the armour has a hidden passive to emulate the effect of the [[Defence]] fighting-style, because otherwise it would not count as armour, this hidden passive incorrectly stacks with the fighting style, allowing +2 ac if you're wearing this armour and another armour piece.
:{{RarityItem|Helldusk Armour}}: This armour functions the way it does by simply not having a profiency requirement, the [[Helldusk Armour (passive feature)]] effect is purely visual and appears to have no effect. Due to this the item allows many passives that shouldn't work when wearing armour to work regardless. This also has a secondary effect, the armour has a hidden passive to emulate the effect of the [[Defence]] fighting-style, because otherwise it would not count as armour, this hidden passive incorrectly stacks with the fighting style, allowing +2 ac if you're wearing this armour and another armour piece.
==Shields==
==Shields==


:Can't be bothered listing every shield that has it atm but [[Shield Bash]] does literally nothing.
:The [[Shield Bash]] reaction granted by the following shields has no effect but still consumes your reaction if used.  
{{div col|colwidth=18em|gap=2em}}
:{{RarityItem|Absolute's Protector}}
:{{RarityItem|Adamantine Shield}}
:{{RarityItem|Justiciar's Greatshield}}
:{{RarityItem|Ketheric's Shield}}
:{{RarityItem|Sentinel Shield}}
:{{RarityItem|Shield of Scorching Reprisal}}
:{{RarityItem|Shield of Shielding}}
:{{RarityItem|Abdel's Trusted Shield}}
:{{RarityItem|Shield of Devotion}}
:{{RarityItem|Shield of the Undevout}}
:{{RarityItem|Swires' Sledboard}}
{{div col end}}
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:{{RarityItem|Shield of the Undevout}}: The [[Dreadful Hewer]] passive also works for abilities and spells that apply [[Frightened (Condition)]]
:{{RarityItem|Shield of the Undevout}}: The [[Dreadful Hewer]] passive also works for abilities and spells that apply [[Frightened (Condition)]]
:{{RarityItem|Swires' Sledboard}}: The [[Shield Conduit]] passive grants 2 turns of force conduit, one one as the tooltip implies.
:{{RarityItem|Swires' Sledboard}}: The [[Shield Conduit]] passive grants 2 turns of force conduit, one one as the tooltip implies.
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:{{RarityItem|Ichorous Gloves}}: The [[Noxious Fumes (Condition)]] generated by the [[Ichorous Corrosion]] passive imply they will only effect enemies, this does not seem to be the case and they appear to damage anyone inside.
:{{RarityItem|Ichorous Gloves}}: The [[Noxious Fumes (Condition)]] generated by the [[Ichorous Corrosion]] passive imply they will only effect enemies, this does not seem to be the case and they appear to damage anyone inside.
:{{RarityItem|Craterflesh Gloves}}: The [[Craterous Wounds]] passive has it's damage increased due to being a critical hit, meaning it will always deal atleast 2d6 force damage and not the listed 1d6.
:{{RarityItem|Craterflesh Gloves}}: The [[Craterous Wounds]] passive has it's damage increased due to being a critical hit, meaning it will always deal atleast 2d6 force damage and not the listed 1d6.
:{{RarityItem|Gloves of Battlemage's Power}}: The [[Battlemage's Power]] does not seem to give any stacks of Arcane Acuity. Never used this item, need to test them.
:{{RarityItem|Gloves of Battlemage's Power}}: The [[Battlemage's Power]] does not seem to give any stacks of Arcane Acuity.
:{{RarityItem|Flawed Helldusk Gloves}}: The bleeding effect applied by the [[Lesser Infernal Touch]] passive does not show a saving throw in the combat log, it does function correctly though.
:{{RarityItem|Flawed Helldusk Gloves}}: The bleeding effect applied by the [[Lesser Infernal Touch]] passive does not show a saving throw in the combat log, it does function correctly though.
:{{RarityItem|Gloves of The Duellist}}: The description of the [[Duelling Gloves]] passive is incorrect, the passive still functions if a shield is equipped in your off-hand, much like the [[Duelling]] fighting style.
:{{RarityItem|Gloves of The Duellist}}: The description of the [[Duelling Gloves]] passive is incorrect, the passive still functions if a shield is equipped in your off-hand, much like the [[Duelling]] fighting style.
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==Amulets==
==Amulets==


:{{RarityItem|Amulet of Elemental Torment}}: The item isn't bugged but it only dropping from Hope seems like a bug. Who knows.
:{{RarityItem|Amulet of Elemental Torment}}: While not nescessarily aa bug, in earlier versions of the game this necklace could be sold by various Act 1 [[Traders]], after Patch 3 however it is only availiable as a drop from [[Hope]].
:{{RarityItem|Amulet of the Drunkard}}: The [[Booze Remedy]] passive only grants it's healing when [[Drunk (Condition)]] is applied, not at the start of each turn while drunk.
:{{RarityItem|Amulet of the Drunkard}}: The [[Booze Remedy]] passive only grants it's healing when [[Drunk (Condition)]] is applied, not at the start of each turn while drunk.
:{{RarityItem|Magic Amulet}}: While not necessarily a bug, the [[Innate Fortitude]] passive will prompt you to use it on every single roll, even if it is already successful, making this item very frustrating to use.
:{{RarityItem|Magic Amulet}}: While not necessarily a bug, the [[Innate Fortitude]] passive will prompt you to use it on every single roll, even if it is already successful, making this item very frustrating to use.
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