Ad placeholder

User:Bobdodo/Sandbox: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 39: Line 39:
:{{RarityItem|Enraging Heart Garb}}: The [[Ruintamer Heart]] passive does nothing.
:{{RarityItem|Enraging Heart Garb}}: The [[Ruintamer Heart]] passive does nothing.
:{{RarityItem|Garb of the Land and Sky}}: The [[Breezeswift Speed]] passive grants it's advantage and bonus damage to all attack rolls but is only removed on a succesful weapon attack, meaning multiple attacks per turn can be made with the bonuses. I need to test this one, not 100% certain if this has been fixed.
:{{RarityItem|Garb of the Land and Sky}}: The [[Breezeswift Speed]] passive grants it's advantage and bonus damage to all attack rolls but is only removed on a succesful weapon attack, meaning multiple attacks per turn can be made with the bonuses. I need to test this one, not 100% certain if this has been fixed.
:{{RarityItem|Moon Devotion Robe}}: The [[Produce Flame]] cantrip granted by this robe always uses Wisdom as it's casting ability, unlike other spells provided by items which use the character's current spellcasting modifier. Need to test this.
:{{RarityItem|Moon Devotion Robe}}: The [[Produce Flame]] cantrip granted by this robe always uses Wisdom as it's casting ability, unlike other spells provided by items which use the character's current spellcasting modifier. The version of produce flame granted to Asmodeus Tieflings works the same way, so this item may be using that version of the spell.


==Armour==
==Armour==
Line 72: Line 72:
<br>
<br>
:{{RarityItem|Shield of the Undevout}}: The [[Dreadful Hewer]] passive also works for abilities and spells that apply [[Frightened (Condition)]]
:{{RarityItem|Shield of the Undevout}}: The [[Dreadful Hewer]] passive also works for abilities and spells that apply [[Frightened (Condition)]]
:{{RarityItem|Swires' Sledboard}}: The [[Shield Conduit]] passive grants 2 turns of force conduit, one one as the tooltip implies.
:{{RarityItem|Swires' Sledboard}}: The [[Shield Conduit]] passive grants 2 turns of [[Force Conduit (Condition)|Force Conduit]], one one as the tooltip implies.
:{{RarityItem|Viconia's Walking Fortress}}: Like shield bash, [[Rebuke of the Mighty]] does nothing.
:{{RarityItem|Viconia's Walking Fortress}}: Like shield bash, [[Rebuke of the Mighty]] does nothing.


==Headwear==
==Headwear==
:{{RarityItem|Hat of Storm Scion's Power}}: The [[Thunderous Acuity]] passive grants 2 turns of Arcane Acuity, not one as the tooltip implies.
:{{RarityItem|Hat of Storm Scion's Power}}: The [[Thunderous Acuity]] passive grants 2 turns of [[Arcane Acuity (Condition)|Arcane Acuity]], not one as the tooltip implies.
:{{RarityItem|Marksmanship Hat}}: The [[Marksmanship]] passive effects spell attack rolls and also does not effect off-hand ranged attack rolls.
:{{RarityItem|Marksmanship Hat}}: The [[Marksmanship]] passive effects spell attack rolls and also does not effect off-hand ranged attack rolls.
:{{RarityItem|Bonespike Helmet}}: The [[Fury In The Marrow]] passive actually deals no damage on a succesful save instead of half damage.
:{{RarityItem|Bonespike Helmet}}: The [[Fury In The Marrow]] passive actually deals no damage on a succesful save instead of half damage.
Line 91: Line 91:
:{{RarityItem|Ichorous Gloves}}: The [[Noxious Fumes (Condition)]] generated by the [[Ichorous Corrosion]] passive imply they will only effect enemies, this does not seem to be the case and they appear to damage anyone inside.
:{{RarityItem|Ichorous Gloves}}: The [[Noxious Fumes (Condition)]] generated by the [[Ichorous Corrosion]] passive imply they will only effect enemies, this does not seem to be the case and they appear to damage anyone inside.
:{{RarityItem|Craterflesh Gloves}}: The [[Craterous Wounds]] passive has it's damage increased due to being a critical hit, meaning it will always deal atleast 2d6 force damage and not the listed 1d6.
:{{RarityItem|Craterflesh Gloves}}: The [[Craterous Wounds]] passive has it's damage increased due to being a critical hit, meaning it will always deal atleast 2d6 force damage and not the listed 1d6.
:{{RarityItem|Gloves of Battlemage's Power}}: The [[Battlemage's Power]] does not seem to give any stacks of Arcane Acuity.
:{{RarityItem|Gloves of Battlemage's Power}}: The [[Battlemage's Power]] does give any stacks of [[Arcane Acuity (Condition)|Arcane Acuity]].
:{{RarityItem|Flawed Helldusk Gloves}}: The bleeding effect applied by the [[Lesser Infernal Touch]] passive does not show a saving throw in the combat log, it does function correctly though.
:{{RarityItem|Flawed Helldusk Gloves}}: The bleeding effect applied by the [[Lesser Infernal Touch]] passive does not show a saving throw in the combat log, it does function correctly though.
:{{RarityItem|Gloves of The Duellist}}: The description of the [[Duelling Gloves]] passive is incorrect, the passive still functions if a shield is equipped in your off-hand, much like the [[Duelling]] fighting style.
:{{RarityItem|Gloves of The Duellist}}: The description of the [[Duelling Gloves]] passive is incorrect, the passive still functions if a shield is equipped in your off-hand, much like the [[Duelling]] fighting style.
2,653
edits

Navigation menu