Steel Watcher: Difference between revisions

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Adding description of the necromancy used to create Watchers
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(Adding description of the necromancy used to create Watchers)
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{{quote|The operations of these huge steel juggernauts are powered by engines of churning hellfire. }}
{{quote|The operations of these huge steel juggernauts are powered by engines of churning hellfire. }}
Created by [[Enver Gortash]] to serve him, Steel Watchers uphold the law in the city of Baldur's Gate. Steel Watchers are formidable foes with large amounts of health and multiple [[Resistance|Resistances]].
Created by [[Enver Gortash]] to serve him, Steel Watchers uphold the law in the city of Baldur's Gate. Steel Watchers are formidable foes with large amounts of health and multiple [[Resistance|Resistances]].
If the player fully explores the [[Steel Watch Foundry]] they discover that the Watchers are not fully mechanical; rather, they are hybrids of technology and necromancy. Each unit is built around a zombie whose brain has been removed, infected with a [[Mind Flayer Tadpole]], and preserved in vats at the Foundry, where Baneite cultists can use them to remotely control the corresponding Watcher.


With the exception of [[Steel Watcher Titan]], Steel Watchers will gain the condition {{cond|Detonation Impending!}} when their hit points are low. This is caused by the passive feature [[Failsafe Protocol]]. The explosion will deal {{DamageText|4d12+26|Fire}} damage in an area around the Watcher. This attack ignores [[resistance]] and [[immunity]] to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
With the exception of [[Steel Watcher Titan]], Steel Watchers will gain the condition {{cond|Detonation Impending!}} when their hit points are low. This is caused by the passive feature [[Failsafe Protocol]]. The explosion will deal {{DamageText|4d12+26|Fire}} damage in an area around the Watcher. This attack ignores [[resistance]] and [[immunity]] to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
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