User:Bobdodo/Sandbox: Difference between revisions

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All entries are currently correct as of '''Hotfix 17'''.
All entries are currently correct as of '''Hotfix 17'''.


==Equipment==


==Weapons==
===Weapons===


:{{RarityItem|Greatsword +1 (Common)}}: Does not provide a +1 bonus to attack and damage.
:{{RarityItem|Greatsword +1 (Common)}}: Does not provide a +1 bonus to attack and damage.
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:{{RarityItem|Shar's Spear of Evening}}: The bonus damage from [[Shar's Blessing (Condition)|Shar's Blessing]] effects attacks with any equipped weapon, not just the spear.
:{{RarityItem|Shar's Spear of Evening}}: The bonus damage from [[Shar's Blessing (Condition)|Shar's Blessing]] effects attacks with any equipped weapon, not just the spear.


==Clothing==
===Clothing===


:{{RarityItem|Bided Time}}: The [[Time Thoroughly Bided]] passive grants 2 charges of [[Arcane Charge (Condition)|Arcane Charge]], not one as the tooltip implies.
:{{RarityItem|Bided Time}}: The [[Time Thoroughly Bided]] passive grants 2 charges of [[Arcane Charge (Condition)|Arcane Charge]], not one as the tooltip implies.
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:{{RarityItem|Moon Devotion Robe}}: The [[Produce Flame]] cantrip granted by this robe always uses Wisdom as it's casting ability, unlike other spells provided by items which use the character's current spellcasting modifier. The version of produce flame granted to Asmodeus Tieflings works the same way, so this item may be using that version of the spell.
:{{RarityItem|Moon Devotion Robe}}: The [[Produce Flame]] cantrip granted by this robe always uses Wisdom as it's casting ability, unlike other spells provided by items which use the character's current spellcasting modifier. The version of produce flame granted to Asmodeus Tieflings works the same way, so this item may be using that version of the spell.


==Armour==
===Armour===


:{{RarityItem|Armour of Landfall}}: The [[Green Bed Regeneration]] passive does nothing.
:{{RarityItem|Armour of Landfall}}: The [[Green Bed Regeneration]] passive does nothing.
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:{{RarityItem|Helldusk Armour}}: This armour functions the way it does by simply not having a profiency requirement, the [[Helldusk Armour (passive feature)]] effect is purely visual and appears to have no effect. Due to this the item allows many passives that shouldn't work when wearing armour to work regardless. This also has a secondary effect, the armour has a hidden passive to emulate the effect of the [[Defence]] fighting-style, because otherwise it would not count as armour, this hidden passive incorrectly stacks with the fighting style, allowing +2 ac if you're wearing this armour and another armour piece.
:{{RarityItem|Helldusk Armour}}: This armour functions the way it does by simply not having a profiency requirement, the [[Helldusk Armour (passive feature)]] effect is purely visual and appears to have no effect. Due to this the item allows many passives that shouldn't work when wearing armour to work regardless. This also has a secondary effect, the armour has a hidden passive to emulate the effect of the [[Defence]] fighting-style, because otherwise it would not count as armour, this hidden passive incorrectly stacks with the fighting style, allowing +2 ac if you're wearing this armour and another armour piece.


==Shields==
===Shields===


:The [[Shield Bash]] reaction granted by the following shields has no effect but still consumes your reaction if used.  
:The [[Shield Bash]] reaction granted by the following shields has no effect but still consumes your reaction if used.  
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:{{RarityItem|Viconia's Walking Fortress}}: Like shield bash, [[Rebuke of the Mighty]] does nothing but still consumes a reaction.
:{{RarityItem|Viconia's Walking Fortress}}: Like shield bash, [[Rebuke of the Mighty]] does nothing but still consumes a reaction.


==Headwear==
===Headwear===
 
:{{RarityItem|Hat of Storm Scion's Power}}: The [[Thunderous Acuity]] passive grants 2 turns of [[Arcane Acuity (Condition)|Arcane Acuity]], not one as the tooltip implies.
:{{RarityItem|Hat of Storm Scion's Power}}: The [[Thunderous Acuity]] passive grants 2 turns of [[Arcane Acuity (Condition)|Arcane Acuity]], not one as the tooltip implies.
:{{RarityItem|Marksmanship Hat}}: The [[Marksmanship]] passive effects spell attack rolls and also does not effect off-hand ranged attack rolls.
:{{RarityItem|Marksmanship Hat}}: The [[Marksmanship]] passive effects spell attack rolls and also does not effect off-hand ranged attack rolls.
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:{{RarityItem|Horns of the Berserker}}: The [[Blood Thirst]] passive deals it's damage even at full hp for unarmed strikes. It also does not deal damage unless you are in combat.
:{{RarityItem|Horns of the Berserker}}: The [[Blood Thirst]] passive deals it's damage even at full hp for unarmed strikes. It also does not deal damage unless you are in combat.


==Cloaks==
===Cloaks===


:{{RarityItem|Cloak of Elemental Absorption}}: The bonus damage granted by [[Absorb Elements]] only works for weapon attacks, despite the tooltip implying it should work for any attack.
:{{RarityItem|Cloak of Elemental Absorption}}: The bonus damage granted by [[Absorb Elements]] only works for weapon attacks, despite the tooltip implying it should work for any attack.
:{{RarityItem|Cloak of the Weave}}: The bonus damage granted by [[Absorb Elements]] only works for weapon attacks, despite the tooltip implying it should work for any attack.
:{{RarityItem|Cloak of the Weave}}: The bonus damage granted by [[Absorb Elements]] only works for weapon attacks, despite the tooltip implying it should work for any attack.


==Handwear==
===Handwear===


:{{RarityItem|Gloves of Baneful Striking}}: The [[Baneful Strike]] passive reduces all of an enemies saving throws for it's duration, not just against the wearer's next spell. It also applies without a saving throw.
:{{RarityItem|Gloves of Baneful Striking}}: The [[Baneful Strike]] passive reduces all of an enemies saving throws for it's duration, not just against the wearer's next spell. It also applies without a saving throw.
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:{{RarityItem|Legacy of the Masters}}: The +2 to attack rolls from [[Arming Enhancement]] also applies to spells despite the description specific weapon attacks. The +2 damage is not added to spells.
:{{RarityItem|Legacy of the Masters}}: The +2 to attack rolls from [[Arming Enhancement]] also applies to spells despite the description specific weapon attacks. The +2 damage is not added to spells.


==Footwear==
===Footwear===


:{{RarityItem|The Speedy Lightfeet}}: The [[Speedy Sparks]] passive can only activate once per turn, despite the description not stating this.
:{{RarityItem|The Speedy Lightfeet}}: The [[Speedy Sparks]] passive can only activate once per turn, despite the description not stating this.


==Amulets==
===Amulets===


:{{RarityItem|Amulet of Elemental Torment}}: While not nescessarily aa bug, in earlier versions of the game this necklace could be sold by various Act 1 [[Traders]], after Patch 3 however it is only availiable as a drop from [[Hope]].
:{{RarityItem|Amulet of Elemental Torment}}: While not nescessarily aa bug, in earlier versions of the game this necklace could be sold by various Act 1 [[Traders]], after Patch 3 however it is only availiable as a drop from [[Hope]].
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:{{RarityItem|Unflinching Protector Amulet}}: While not necessarily a bug, the [[Unflinching Protection]] passive will prompt you to use it on every attack, even if it would already miss, making this item very frustrating to use.
:{{RarityItem|Unflinching Protector Amulet}}: While not necessarily a bug, the [[Unflinching Protection]] passive will prompt you to use it on every attack, even if it would already miss, making this item very frustrating to use.


==Rings==
===Rings===


:{{RarityItem|Sunwalker's Gift}}: The [[Sunwalker's Gift (passive feature)|Sunwalker's Gift]] passive granted by this ring appears to do nothing.
:{{RarityItem|Sunwalker's Gift}}: The [[Sunwalker's Gift (passive feature)|Sunwalker's Gift]] passive granted by this ring appears to do nothing.
:{{RarityItem|Ring of Feywild Sparks}}: This ring also grants +1 to spell save DC that is not listed anywhere in it's description.
:{{RarityItem|Ring of Feywild Sparks}}: This ring also grants +1 to spell save DC that is not listed anywhere in it's description.
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