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D&D 5e class changes: Difference between revisions
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Correct links to Wizard subclasses, remove formatting character
(Fixing link to The Fiend Warlock patron.) |
(Correct links to Wizard subclasses, remove formatting character) |
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=== Fiend === | === Fiend === | ||
{{see also| | {{see also|The Fiend}} | ||
*[[Dark One's Own Luck]] can only be using for Ability Checks, not both Ability Checks and [[Saving Throw]]s. | *[[Dark One's Own Luck]] can only be using for Ability Checks, not both Ability Checks and [[Saving Throw]]s. | ||
*The expanded spell list has [[Flame Strike]] as a 5th level spell, replacing Hallow. | *The expanded spell list has [[Flame Strike]] as a 5th level spell, replacing Hallow. | ||
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=== Abjuration === | === Abjuration === | ||
{{see also|Abjuration}} | {{see also|Abjuration School}} | ||
* [[Arcane Ward]] works somewhat differently. It starts with a number of charges equal to the Wizard's level. When the Wizard casts an Abjuration spell, the Ward gains a number of charges equal to the spell's level. When the Wizard takes damage, the Ward reduces it by an amount equal to the number of charges, then loses one charge. | * [[Arcane Ward]] works somewhat differently. It starts with a number of charges equal to the Wizard's level. When the Wizard casts an Abjuration spell, the Ward gains a number of charges equal to the spell's level. When the Wizard takes damage, the Ward reduces it by an amount equal to the number of charges, then loses one charge. | ||
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=== Conjuration === | === Conjuration === | ||
{{see also|Conjuration}} | {{see also|Conjuration School}} | ||
* [[Minor Conjuration: Create Water|Minor Conjuration]] grants the ability to cast [[Create Water]] without using a spell slot once per short rest, instead of creating inanimate objects out of nothing. | * [[Minor Conjuration: Create Water|Minor Conjuration]] grants the ability to cast [[Create Water]] without using a spell slot once per short rest, instead of creating inanimate objects out of nothing. | ||
=== Divination === | === Divination === | ||
{{see also|Divination}} | {{see also|Divination School}} | ||
*Using a [[Portent]] die requires a reaction, and can only be used on attack rolls and saving throws, not on ability checks. | *Using a [[Portent]] die requires a reaction, and can only be used on attack rolls and saving throws, not on ability checks. | ||
*[[Expert Divination]] grants an extra portent die, rather than regaining an expended spell slot when casting a divination spell of 2nd level or higher. | *[[Expert Divination]] grants an extra portent die, rather than regaining an expended spell slot when casting a divination spell of 2nd level or higher. | ||
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=== Enchantment === | === Enchantment === | ||
{{see also|Enchantment}} | {{see also|Enchantment School}} | ||
* [[Hypnotic Gaze]] can only be used once per long rest. | * [[Hypnotic Gaze]] can only be used once per long rest. | ||
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=== Evocation === | === Evocation === | ||
{{see also|Evocation}} | {{see also|Evocation School}} | ||
*[[Sculpt Spells]] applies to all allies affected by an evocation spell, and is not limited by the spell's level. | *[[Sculpt Spells]] applies to all allies affected by an evocation spell, and is not limited by the spell's level. | ||
*[[Empowered Evocation]] applies to all damage rolls for evocation spells, not just one per spell. | *[[Empowered Evocation]] applies to all damage rolls for evocation spells, not just one per spell. | ||
=== Illusion === | === Illusion === | ||
{{see also|Illusion}} | {{see also|Illusion School}} | ||
*[[Improved Minor Illusion]] allows [[Minor Illusion]] to be cast as a bonus action. It can be cast while [[Silenced (Condition)|Silenced]] and does not reveal the caster's position. | *[[Improved Minor Illusion]] allows [[Minor Illusion]] to be cast as a bonus action. It can be cast while [[Silenced (Condition)|Silenced]] and does not reveal the caster's position. | ||
*The level 6 feature Malleable Illusions, which let you change illusion forms after a cast, is replaced with the ability to cast [[See Invisibility]] without using a spell slot once per short rest. | *The level 6 feature Malleable Illusions, which let you change illusion forms after a cast, is replaced with the ability to cast [[See Invisibility]] without using a spell slot once per short rest. | ||
=== Necromancy === | === Necromancy === | ||
{{see also|Necromancy}} | {{see also|Necromancy School}} | ||
''No Changes'' | ''No Changes'' | ||
=== Transmutation === | === Transmutation === | ||
{{see also|Transmutation}} | {{see also|Transmutation School}} | ||
*The level 2 feature Minor Alchemy, which allowed the Wizard to alter the physical properties of one nonmagical object, is replaced by [[Experimental Alchemy]]. This feature allows the Wizard to roll a Medicine check to craft two potions, elixirs, etc. instead of one when using the [[Alchemy]] interface. | *The level 2 feature Minor Alchemy, which allowed the Wizard to alter the physical properties of one nonmagical object, is replaced by [[Experimental Alchemy]]. This feature allows the Wizard to roll a Medicine check to craft two potions, elixirs, etc. instead of one when using the [[Alchemy]] interface. | ||
*The [[Transmuter's Stone: Speed]] option is not limited by a character being encumbered. | *The [[Transmuter's Stone: Speed]] option is not limited by a character being encumbered. |