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User:Bobdodo/Sandbox: Difference between revisions
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All entries are currently correct as of '''Hotfix 17'''. | All entries are currently correct as of '''Hotfix 17'''. | ||
==Weapons== | |||
;{{RarityItem|Greatsword +1 (Common)}}: Does not provide a +1 bonus to attack and damage. | ;{{RarityItem|Greatsword +1 (Common)}}: Does not provide a +1 bonus to attack and damage. | ||
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;{{RarityItem|The Blood of Lathander}}: The [[Lathander's Light]] passive does not count as a light source for certain situations, such as applying damage from the [[Coruscation Ring]]. It does still count as being in bright light for the purpose of stealth. The Lathander's Light passive also directly searches for the [[Sunlight Hypersensitivity]] passive to apply sunlight to creatures with it, rather than directly acting as a source of sunlight. | ;{{RarityItem|The Blood of Lathander}}: The [[Lathander's Light]] passive does not count as a light source for certain situations, such as applying damage from the [[Coruscation Ring]]. It does still count as being in bright light for the purpose of stealth. The Lathander's Light passive also directly searches for the [[Sunlight Hypersensitivity]] passive to apply sunlight to creatures with it, rather than directly acting as a source of sunlight. | ||
==Clothing== | |||
;{{RarityItem|Bided Time}}: The [[Time Thoroughly Bided]] passive grants 2 charges of [[Arcane Charge (Condition)|Arcane Charge]], not one as the tooltip implies. | ;{{RarityItem|Bided Time}}: The [[Time Thoroughly Bided]] passive grants 2 charges of [[Arcane Charge (Condition)|Arcane Charge]], not one as the tooltip implies. | ||
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;{{RarityItem|Helldusk Armour}}: This armour functions the way it does by simply not having a profiency requirement, the [[Helldusk Armour (passive feature)]] effect is purely visual and appears to have no effect. Due to this the item allows many passives that shouldn't work when wearing armour to work regardless. This also has a secondary effect, the armour has a hidden passive to emulate the effect of the [[Defence]] fighting-style, because otherwise it would not count as armour, this hidden passive incorrectly stacks with the fighting style, allowing +2 ac if you're wearing this armour and another armour piece. | ;{{RarityItem|Helldusk Armour}}: This armour functions the way it does by simply not having a profiency requirement, the [[Helldusk Armour (passive feature)]] effect is purely visual and appears to have no effect. Due to this the item allows many passives that shouldn't work when wearing armour to work regardless. This also has a secondary effect, the armour has a hidden passive to emulate the effect of the [[Defence]] fighting-style, because otherwise it would not count as armour, this hidden passive incorrectly stacks with the fighting style, allowing +2 ac if you're wearing this armour and another armour piece. | ||
==Shields== | |||
The [[Shield Bash]] reaction granted by the following shields has no effect but still consumes your reaction if used. | The [[Shield Bash]] reaction granted by the following shields has no effect but still consumes your reaction if used. | ||
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;{{RarityItem|Viconia's Walking Fortress}}: Like shield bash, [[Rebuke of the Mighty]] does nothing but still consumes a reaction. | ;{{RarityItem|Viconia's Walking Fortress}}: Like shield bash, [[Rebuke of the Mighty]] does nothing but still consumes a reaction. | ||
==Headwear== | |||
;{{RarityItem|Hat of Storm Scion's Power}}: The [[Thunderous Acuity]] passive grants 2 turns of [[Arcane Acuity (Condition)|Arcane Acuity]], not one as the tooltip implies. | ;{{RarityItem|Hat of Storm Scion's Power}}: The [[Thunderous Acuity]] passive grants 2 turns of [[Arcane Acuity (Condition)|Arcane Acuity]], not one as the tooltip implies. | ||
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;{{RarityItem|Horns of the Berserker}}: The [[Blood Thirst]] passive deals it's damage even at full hp for unarmed strikes. It also does not deal damage unless you are in combat. | ;{{RarityItem|Horns of the Berserker}}: The [[Blood Thirst]] passive deals it's damage even at full hp for unarmed strikes. It also does not deal damage unless you are in combat. | ||
==Cloaks== | |||
;{{RarityItem|Cloak of Elemental Absorption}}: The bonus damage granted by [[Absorb Elements]] only works for weapon attacks, despite the tooltip implying it should work for any attack. | ;{{RarityItem|Cloak of Elemental Absorption}}: The bonus damage granted by [[Absorb Elements]] only works for weapon attacks, despite the tooltip implying it should work for any attack. | ||
;{{RarityItem|Cloak of the Weave}}: The bonus damage granted by [[Absorb Elements]] only works for weapon attacks, despite the tooltip implying it should work for any attack. | ;{{RarityItem|Cloak of the Weave}}: The bonus damage granted by [[Absorb Elements]] only works for weapon attacks, despite the tooltip implying it should work for any attack. | ||
==Handwear== | |||
;{{RarityItem|Gloves of Baneful Striking}}: The [[Baneful Strike]] passive reduces all of an enemies saving throws for it's duration, not just against the wearer's next spell. It also applies without a saving throw. | ;{{RarityItem|Gloves of Baneful Striking}}: The [[Baneful Strike]] passive reduces all of an enemies saving throws for it's duration, not just against the wearer's next spell. It also applies without a saving throw. | ||
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;{{RarityItem|Legacy of the Masters}}: The +2 to attack rolls from [[Arming Enhancement]] also applies to spells despite the description specific weapon attacks. The +2 damage is not added to spells. | ;{{RarityItem|Legacy of the Masters}}: The +2 to attack rolls from [[Arming Enhancement]] also applies to spells despite the description specific weapon attacks. The +2 damage is not added to spells. | ||
==Footwear== | |||
;{{RarityItem|The Speedy Lightfeet}}: The [[Speedy Sparks]] passive can only activate once per turn, despite the description not stating this. | ;{{RarityItem|The Speedy Lightfeet}}: The [[Speedy Sparks]] passive can only activate once per turn, despite the description not stating this. | ||
==Amulets== | |||
;{{RarityItem|Amulet of Elemental Torment}}: While not nescessarily aa bug, in earlier versions of the game this necklace could be sold by various Act 1 [[Traders]], after Patch 3 however it is only availiable as a drop from [[Hope]]. | ;{{RarityItem|Amulet of Elemental Torment}}: While not nescessarily aa bug, in earlier versions of the game this necklace could be sold by various Act 1 [[Traders]], after Patch 3 however it is only availiable as a drop from [[Hope]]. | ||
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;{{RarityItem|Unflinching Protector Amulet}}: While not necessarily a bug, the [[Unflinching Protection]] passive will prompt you to use it on every attack, even if it would already miss, making this item very frustrating to use. | ;{{RarityItem|Unflinching Protector Amulet}}: While not necessarily a bug, the [[Unflinching Protection]] passive will prompt you to use it on every attack, even if it would already miss, making this item very frustrating to use. | ||
==Rings== | |||
;{{RarityItem|Sunwalker's Gift}}: The [[Sunwalker's Gift (passive feature)|Sunwalker's Gift]] passive granted by this ring appears to do nothing. | ;{{RarityItem|Sunwalker's Gift}}: The [[Sunwalker's Gift (passive feature)|Sunwalker's Gift]] passive granted by this ring appears to do nothing. | ||
;{{RarityItem|Ring of Feywild Sparks}}: This ring also grants +1 to spell save DC that is not listed anywhere in it's description. | ;{{RarityItem|Ring of Feywild Sparks}}: This ring also grants +1 to spell save DC that is not listed anywhere in it's description. | ||