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Reverberation (Condition): Difference between revisions
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* When the entity has 5 or more turns of Reverberation, it takes {{DamageText|1d4|Thunder}} damage and must succeed a {{SavingThrow|CON|dc=10}} or fall {{Cond|Prone}}. The condition is removed afterward. | * When the entity has 5 or more turns of Reverberation, it takes {{DamageText|1d4|Thunder}} damage and must succeed a {{SavingThrow|CON|dc=10}} or fall {{Cond|Prone}}. The condition is removed afterward. | ||
* Creatures [[Damage_Types#Immunity|Immune]] to {{DamageType|Thunder}} damage can't | * Creatures [[Damage_Types#Immunity|Immune]] to {{DamageType|Thunder}} damage can't receive Reverberation. | ||
|suppress sources=true <!--We have a detailed list of interactions, better than the auto-generated one.--> | |suppress sources=true <!--We have a detailed list of interactions, better than the auto-generated one.--> | ||
| stack id = MAG_THUNDER_REVERBERATION | |||
| stack type = additive | |||
| properties = MultiplyEffectsByDuration | |||
}} | }} | ||
==Items that apply Reverberation== | ==Items that apply Reverberation== | ||
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==Items that interact with Reverberation== | ==Items that interact with Reverberation== | ||
*{{MdRarityItem|Ring of Absolute Force}}: If the wearer bears the Absolute's brand, they deal {{DamageColor|Thunder|1 additional Thunder damage}}. [Currently works even if the wearer is not branded] | *{{MdRarityItem|Ring of Absolute Force}}: If the wearer bears the Absolute's brand, they deal {{DamageColor|Thunder|1 additional Thunder damage}} with Thunder damage spells and attacks. [Currently works even if the wearer is not branded] | ||
*{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}. | *{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}. | ||
*{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]]. | *{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]]. | ||
== | |||
==Bugs== | |||
* Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to [[Strength]], [[Dexterity]], and [[Constitution]] [[Saving Throw|Saving Throws]], it did not deal [[thunder]] damage and prone. As of Patch #3, now works as described. | * Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to [[Strength]], [[Dexterity]], and [[Constitution]] [[Saving Throw|Saving Throws]], it did not deal [[thunder]] damage and prone. As of Patch #3, now works as described. | ||
* The different items that can apply Reverberation do not all work as expected from their description. | * The different items that can apply Reverberation do not all work as expected from their description. | ||
[[Category:Bugs]] |