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D&D 5e feat changes: Difference between revisions

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* [[Actor]] grants double proficiency bonus on [[Deception]] and [[Performance]] checks rather than {{Advantage}}, and it applies to all checks with these skills, not only when attempting to pass yourself off another person. The ability to mimic another person's voice is not included.
* [[Actor]] grants double proficiency bonus on [[Deception]] and [[Performance]] checks rather than {{Advantage}}, and it applies to all checks with these skills, not only when attempting to pass yourself off another person. The ability to mimic another person's voice is not included.
* [[Alert]] does not prevent enemies from gaining {{Advantage}} on attacks against you while they are unseen.
* [[Alert]] does not prevent enemies from gaining {{Advantage}} on attacks against you while they are unseen.
** The bonus to [[Initiative]] rolls provided by this feat is numerically the same as in 5e, but since in this game Initiative rolls are made with a d4 rather than a d20, the relative impact that a +5 bonus has on the results is ''much'' greater.
* [[Athlete]] does not include the climbing speed or running jump features. Instead, it increases jumping distance, which is not a component of the 5e feat.
* [[Athlete]] does not include the climbing speed or running jump features. Instead, it increases jumping distance, which is not a component of the 5e feat.
* [[Charger]]'s movement does not provoke opportunity attacks.
* [[Charger]]'s movement does not provoke opportunity attacks.
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* [[Durable]] heals all hit points on a short rest, rather than simply implementing a minimum heal based on your {{Ability|Constitution}} modifier. This is due to the lack of a Hit Dice mechanic in BG3.
* [[Durable]] heals all hit points on a short rest, rather than simply implementing a minimum heal based on your {{Ability|Constitution}} modifier. This is due to the lack of a Hit Dice mechanic in BG3.
* [[Elemental Adept]] ignores the requirement to be a spellcaster. Non-spellcasters with this feat gain its benefits when casting a spell from a scroll or other item.
* [[Elemental Adept]] ignores the requirement to be a spellcaster. Non-spellcasters with this feat gain its benefits when casting a spell from a scroll or other item.
* [[Great Weapon Master]]'s ability to take an attack penalty in exchange for a damage bonus only applies to Heavy melee weapons.
* [[Great Weapon Master]]'s ability to take an attack penalty in exchange for a damage bonus applies to any melee weapon wielded with two hands (including versatile weapons when using both hands), and is not limited to only weapons with the "heavy" property.
** In 5e, this applies to all two-handed melee weapons (though this distinction only matters for [[Greatclub|Greatclubs]]) and all Versatile melee weapons wielded in both hands.
* [[Heavy Armour Master]]'s damage reduction applies to all non-magical damage, not just bludgeoning, piercing, and slashing damage from non-magical attacks.
* [[Heavy Armour Master]]'s damage reduction applies to all non-magical damage, not just bludgeoning, piercing, and slashing damage from non-magical attacks.
* [[Lucky (feat)|Lucky]]'s luck points give {{Advantage}} before an attack roll, ability check, or saving throw, which has implications on mechanics such as the [[Rogue]]'s [[Sneak Attack]]
* [[Lucky (feat)|Lucky]]'s luck points give {{Advantage}} before an attack roll, ability check, or saving throw, which has implications on mechanics such as the [[Rogue]]'s [[Sneak Attack]]
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** This does ''not'' remove {{Disadvantage}} on [[Stealth]] checks while wearing medium armour the way Medium Armour Master does.
** This does ''not'' remove {{Disadvantage}} on [[Stealth]] checks while wearing medium armour the way Medium Armour Master does.
** The other class versions of Magic Initiate are unchanged.
** The other class versions of Magic Initiate are unchanged.
* [[Medium Armour Master]] sets the cap on the Dexterity modifier added to medium armour AC to +3 as in 5e, but this overrides the properties of certain types of magical armour (e.g. [[Armour of Agility]]) that entirely remove the cap and allow the ''full'' Dexterity modifier to be added. As such, taking this feat actually ''decreases'' the AC of such armour if the wearer's Dexterity is at least 18. This is not generally considered the intent of the 5e feat when combined with similar 5e magic items such as Serpent Scale Armour.


* [[Ritual Caster]] has several changes:
* [[Ritual Caster]] has several changes:
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** The bonus to {{Ability|Dexterity}} [[Saving Throw|Saving Throws]] is fixed at +2, even if using a magic shield that provides a higher AC bonus.
** The bonus to {{Ability|Dexterity}} [[Saving Throw|Saving Throws]] is fixed at +2, even if using a magic shield that provides a higher AC bonus.
** The saving throw bonus applies to all such saves (e.g. to mitigate the area of effect damage from [[Fireball]]), rather than applying only to spells and harmful effects which target you specifically.
** The saving throw bonus applies to all such saves (e.g. to mitigate the area of effect damage from [[Fireball]]), rather than applying only to spells and harmful effects which target you specifically.
** Although the description claims that the reaction granted by this feat causes a failed Dexterity save to only result in half damage, this doesn't actually work as of hotfix 25, meaning its behavior is actually the same as 5e's in this regard: full damage on a failed save and no damage on a success.
* [[Skilled]] does not allow you to select [[Proficiency]] with tools, as this mechanic is not present in BG3.
* [[Skilled]] does not allow you to select [[Proficiency]] with tools, as this mechanic is not present in BG3.
* [[Spell Sniper]] is revamped due to general changes in ranged attack mechanics:
* [[Spell Sniper]] is revamped due to general changes in ranged attack mechanics:
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* [[Martial Adept]]
* [[Martial Adept]]
** The list of selectable [[Battle Master#Manoeuvres|Manoeuvres]] is limited to those available in BG3.
** The list of selectable [[Battle Master#Manoeuvres|Manoeuvres]] is limited to those available in BG3.
* [[Medium Armour Master]]
* [[Mobile]]
* [[Mobile]]
* [[Moderately Armoured]]
* [[Moderately Armoured]]
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