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<div style = "display:table;>
<includeonly>
<div style = "display:table-cell; width:30%; min-width:150px; padding:10px; background-color:#1f1e1e;" >
<div style = "flex-grow:1; flex:1; min-width:15em; padding-bottom:10px; background-color: var(--bg3wiki-wikitable-bg);" >
<div style = "text-align: center; font-weight:bold; background-color:#171717">{{ImageLink|Class Druid Land Badge Icon.png|Circle of the Land|w=150|h=150}}</div>
<div style = "text-align: center; font-weight:bold; background-color: var(--bg3wiki-wikitable-header-bg)">
{{{subclass|}}}
</div>
<div style="padding:10px;">
{{{features|}}}
</div>
</div></includeonly><noinclude>


Choose an additional cantrip:
* {{SAI|Guidance|c=16}}
* {{SAI|Poison Spray}}
* {{SAI|Produce Flame}}
* {{SAI|Resistance (Cantrip)|Resistance|c=16}}
* {{SAI|Shillelagh}}
* {{SAI|Thorn Whip}}


{{SAI|Natural Recovery|w=40}}
<div style = "width:100%; display:flex; flex-wrap: wrap; gap:5px 5px;" >
* {{Resource|nr}} (1)
{{User:Twyrine/Sandbox/combat
</div>
| horizontal = y
<div style = "display:table-cell; width:30%; height:auto; min-width:150px; padding:10px; background-color:#1f1e1e;" >
| subclass =  
<div style = "text-align: center; font-weight:bold; background-color:#171717">{{ImageLink|Class Druid Moon Badge Icon.png|Circle of the Moon|w=150|h=150}}</div>
{{ImageLink|Class Druid Land Badge Icon.png|Circle of the Land|w=150|h=150}}
{{SAI|Lunar Mend|w=40}}
| features =
;Choose an additional cantrip
: {{SAI|Guidance|c=16}}
: {{SAI|Poison Spray}}
: {{SAI|Produce Flame}}
: {{SAI|Resistance (Cantrip)|Resistance|c=16}}
: {{SAI|Shillelagh}}
: {{SAI|Thorn Whip}}


Gain a Wild Shape:
;Gain a class action
* {{SAI|Wild Shape: Bear}}
:{{SAI|Natural Recovery|w=40}}
</div>
:: {{Resource|nr}} (1)
<div style = "display:table-cell; width:30%; min-width:150px; padding:10px; background-color:#1f1e1e;" >
}}
<div style = "text-align: center; font-weight:bold; background-color:#171717">{{ImageLink|Class Druid Spores Badge Icon.png|Circle of the Spores|w=150|h=150}}</div>
{{User:Twyrine/Sandbox/combat
{{SAI|Halo of Spores|w=40}}
| horizontal = y
| subclass =  
{{ImageLink|Class Druid Moon Badge Icon.png|Circle of the Moon|w=150|h=150}}
| features =
;Gain a class action
:{{SAI|Lunar Mend|w=40}}


{{SAI|Symbiotic Entity|w=40}}
;Gain a Wild Shape:
: {{SAI|Wild Shape: Bear}}
}}
{{User:Twyrine/Sandbox/combat
| subclass =
{{ImageLink|Class Druid Spores Badge Icon.png|Circle of the Spores|w=150|h=150}}
| features =
;Gain class actions
:{{SAI|Halo of Spores|w=40}}
:{{SAI|Symbiotic Entity|w=40}}


Gain an additional cantrip:
;Gain an additional cantrip
{{SAI|Bone Chill}}
:{{SAI|Bone Chill}}
 
}}
</div>
</div>
</div>
{{clear}}
{{clear}}


{| class="wikitable" style="margin:auto; width:100%; padding:0;"
|-
! rowspan=4 | {{ImageLink|Class Druid Land Badge Icon.png|Circle of the Land|w=150|h=150}}
! scope="col" style="text-align: left; font-weight:normal;" | Choose an additional cantrip
|-
| {{hlist|
* {{SAI|Guidance|c=16}}
* {{SAI|Poison Spray}}
* {{SAI|Produce Flame}}
* {{SAI|Resistance (Cantrip)|Resistance|c=16}}
* {{SAI|Shillelagh}}
* {{SAI|Thorn Whip}} }}
|-
! scope="col" style="text-align: left; font-weight:normal;" | Class actions
|-
| {{hlist|
* {{SAI|Natural Recovery|w=40}}
* {{Resource|nr}} (1)
}}
|-
! rowspan=4 | {{ImageLink|Class Druid Moon Badge Icon.png|Circle of the Moon|w=150|h=150}}
! scope="col" style="text-align: left; font-weight:normal;" | Class actions
|-
| {{SAI|Lunar Mend|w=40}}
|-
! scope="col" style="text-align: left; font-weight:normal;" | Gain a Wild Shape
|-
|
{{SAI|Wild Shape: Bear}}
|-
! rowspan=4 | {{ImageLink|Class Druid Spores Badge Icon.png|Circle of the Spores|w=150|h=150}}
! scope="col" style="text-align: left; font-weight:normal;" | Class actions
|-
|{{hlist|
*{{SAI|Halo of Spores|w=40}}
*{{SAI|Symbiotic Entity|w=40}}
}}
|-
! scope="col" style="text-align: left; font-weight:normal;" | Gain an additional cantrip
|-
|
{{SAI|Bone Chill}}
|}


{| class="wikitable" style="margin:auto; width:100%; padding:0;"
<div style = "width:100%; display:flex; flex-wrap: wrap; gap:5px 5px;" >
|-
{{User:Twyrine/Sandbox/combat
! rowspan=2 | [[Circle of the Land]]
| subclass = [[Circle of the Land]]
! scope="col" style="text-align: left; font-weight:normal;" | Choose a land type, these spells are always prepared
| features =  
|-
; Choose a land type, these spells are always prepared
| {{hlist|
: Arctic: {{SAI|Sleet Storm|c=12}}, {{SAI|Haste|c=12}}<sup>[[#note_1|*]]</sup>  
* Arctic: {{SAI|Sleet Storm|c=12}}, {{SAI|Haste|c=12}}<sup>[[#note_1|*]]</sup>
: Coast: {{SAI|Sleet Storm|c=12}}, {{SAI|Call Lightning|c=12}}
* Coast: {{SAI|Sleet Storm|c=12}}, {{SAI|Call Lightning|c=12}}
: Desert: {{SAI|Protection from Energy|c=12}}, {{SAI|Hypnotic Pattern|c=12}}*
* Desert: {{SAI|Protection from Energy|c=12}}, {{SAI|Hypnotic Pattern|c=12}}*
:Forest: {{SAI|Call Lightning|c=12}}, {{SAI|Plant Growth}}
: Grassland: {{SAI|Daylight}}, {{SAI|Haste|c=12}}*
: Mountain: {{SAI|Lightning Bolt}}*, {{SAI|Grant Flight|c=12}}*
: Swamp: {{SAI|Stinking Cloud|c=12}}*, {{SAI|Vampiric Touch|c=12}}*
: Underdark: {{SAI|Gaseous Form|c=12}}*,{{SAI|Stinking Cloud|c=12}}*
}}
}}
{{hlist|
{{User:Twyrine/Sandbox/combat
* Forest: {{SAI|Call Lightning|c=12}}, {{SAI|Plant Growth}}
| subclass = [[Circle of the Moon]]
* Grassland: {{SAI|Daylight}}, {{SAI|Haste|c=12}}*
| features = None
* Mountain: {{SAI|Lightning Bolt}}*, {{SAI|Grant Flight|c=12}}*
}}
}}
{{hlist|
{{User:Twyrine/Sandbox/combat
* Swamp: {{SAI|Stinking Cloud|c=12}}*, {{SAI|Vampiric Touch|c=12}}*
| subclass = [[Circle of the Spores]]
* Underdark: {{SAI|Gaseous Form|c=12}}*,{{SAI|Stinking Cloud|c=12}}*
| features =  
;Gain class actions
:{{SAI|Animate Dead|w=40}}*
:{{SAI|Gaseous Form|w=40|c=16}}*
}}
}}
|-
</div>
! rowspan = 1 |[[Circle of the Moon]]
| None
|-
! rowspan = 2 |[[Circle of the Spores]]
! scope="col" style="text-align: left; font-weight:normal;" | Gain third level circle spells
|-
| {{hlist|
* {{SAI|Animate Dead|w=40}}*
* {{SAI|Gaseous Form|w=40|c=16}}*
}}
|}
{{anchor|note_1}}<nowiki>*</nowiki> These spells are not otherwise part of the druid spell list.
 
<!--
<div class="mw-collapsible" style ="background: linear-gradient(to bottom, {{#if:{{{long|}}}|#1B1A1999,|}} #1B1A1999, #1B1A1999, #40295199);
    box-shadow:
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    border-radius: 10px;
    padding: 15px;
    padding-top: 5px;
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overflow: hidden;
margin-bottom: 20px"><h4>{{SAI|Igniting Spark}}</h4>
<div class="mw-collapsible-content"><span class="nomobile">[[File:Fire Bolt.webp|frameless|right|100px]]</span>
Igniting Spark is a ranged attack which deals Fire damage and creates a [[Hellfire Surface]] beneath the target.
 
Creatures within the surface are inflicted with {{cond|Roiling Hellfire}}, which deals {{Damage color|6d6|Fire}} Hellfire damage per turn. Hellfire damage ignores Fire Resistance and Immunity.
</div></div>
 
<div class="mw-collapsible mw-collapsed" style ="background: linear-gradient(to bottom, {{#if:{{{long|}}}|#1B1A1999,|}} #1B1A1999, #1B1A1999, #40295199);
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    border-radius: 10px;
    padding: 15px;
    padding-top: 5px;
    max-width: 960px;
overflow: hidden;
margin-bottom: 20px"><h4>{{SAI|Incinerate}}</h4>
<div class="mw-collapsible-content"><span class="nomobile">[[File:Fire Bolt.webp|frameless|right|100px]]</span>
Igniting Spark is a ranged attack which deals Fire damage and creates a [[Hellfire Surface]] beneath the target.
 
Creatures within the surface are inflicted with {{cond|Roiling Hellfire}}, which deals {{Damage color|6d6|Fire}} Hellfire damage per turn. Hellfire damage ignores Fire Resistance and Immunity.
</div></div>
 
<div class="mw-collapsible mw-collapsed" style ="background: linear-gradient(to bottom, {{#if:{{{long|}}}|#1B1A1999,|}} #1B1A1999, #1B1A1999, #40295199);
    box-shadow:
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    rgba(0, 0, 0, 0.14) -3px -3px 6px 1px inset;
    border: 0.15rem solid #785000;
    border-radius: 10px;
    padding: 15px;
    padding-top: 5px;
    max-width: 960px;
overflow: hidden;
margin-bottom: 20px"><h4>{{SAI|Diabolic Chains}}</h4>
<div class="mw-collapsible-content"><span class="nomobile">[[File:Fire Bolt.webp|frameless|right|100px]]</span>
Igniting Spark is a ranged attack which deals Fire damage and creates a [[Hellfire Surface]] beneath the target.
 
Creatures within the surface are inflicted with {{cond|Roiling Hellfire}}, which deals {{Damage color|6d6|Fire}} Hellfire damage per turn. Hellfire damage ignores Fire Resistance and Immunity.
</div></div>
 
<div class="mw-collapsible mw-collapsed" style ="background: linear-gradient(to bottom, {{#if:{{{long|}}}|#1B1A1999,|}} #1B1A1999, #1B1A1999, #40295199);
    box-shadow:
    rgba(0, 0, 0, 0.14) 3px 3px 6px 0px inset,
    rgba(0, 0, 0, 0.14) -3px -3px 6px 1px inset;
    border: 0.15rem solid #785000;
    border-radius: 10px;
    padding: 15px;
    padding-top: 5px;
    max-width: 960px;
overflow: hidden;
margin-bottom: 20px"><h4>{{SAI|Igniting Spark}}</h4>
<div class="mw-collapsible-content"><span class="nomobile">[[File:Fire Bolt.webp|frameless|right|100px]]</span>
Igniting Spark is a ranged attack which deals Fire damage and creates a [[Hellfire Surface]] beneath the target.
 
Creatures within the surface are inflicted with {{cond|Roiling Hellfire}}, which deals {{Damage color|6d6|Fire}} Hellfire damage per turn. Hellfire damage ignores Fire Resistance and Immunity.
</div></div>
 
<div class="mw-collapsible mw-collapsed" style ="background: linear-gradient(to bottom, {{#if:{{{long|}}}|#1B1A1999,|}} #1B1A1999, #1B1A1999, #40295199);
    box-shadow:
    rgba(0, 0, 0, 0.14) 3px 3px 6px 0px inset,
    rgba(0, 0, 0, 0.14) -3px -3px 6px 1px inset;
    border: 0.15rem solid #785000;
    border-radius: 10px;
    padding: 15px;
    padding-top: 5px;
    max-width: 960px;
overflow: hidden;
margin-bottom: 20px"><h4>{{SAI|Igniting Spark}}</h4>
<div class="mw-collapsible-content"><span class="nomobile">[[File:Fire Bolt.webp|frameless|right|100px]]</span>
Igniting Spark is a ranged attack which deals Fire damage and creates a [[Hellfire Surface]] beneath the target.
 
Creatures within the surface are inflicted with {{cond|Roiling Hellfire}}, which deals {{Damage color|6d6|Fire}} Hellfire damage per turn. Hellfire damage ignores Fire Resistance and Immunity.
</div></div>
 
<!--
<div class="mw-collapsible" style="background-color:#171717; overflow:hidden;  margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Igniting Spark}}</span>
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
{{ublist|
* '''Ranged attack''': +8 to hit, 18 m range, 1 target
* '''Hit''': {{damage color|Fire|4d6 Fire}} damage
* '''Target''': Creates [[Hellfire Surface]], 1 turn
* '''Cost''': 1 Action or 1 Bonus Action & 1 Soul Charge}}
{{HorizontalRuleImage}}
Igniting Spark is a ranged attack which deals Fire damage and creates a [[Hellfire Surface]] beneath the target.
 
Creatures within the surface are inflicted with {{cond|Roiling Hellfire}}, which deals {{Damage color|6d6|Fire}} Hellfire damage per turn. Hellfire damage ignores Fire Resistance and Immunity.
</div></div>
 
<div class="mw-collapsible" style="background-color:#171717; overflow:hidden;  margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Incinerate}}</span>
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
{{ublist|
* '''Spell''': AoE
* '''Hit''': {{damage color|Fire|8d8 Fire}} damage
* '''Save''': Dexterity (DC 15) halves damage
* '''Cost''': 1 Action & 2 Soul Charges}}
{{HorizontalRuleImage}}
Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to deal {{DamageText|8~64|Fire}} damage in a small area.
</div></div>
 
<div class="mw-collapsible" style="background-color:#171717; overflow:hidden;  margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Diabolic Chains}}</span>
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
{{ublist|
* '''Ranged spell attack''': range 18 m, 3 rays
* '''Hit''': {{damage color|Fire|6d6 Fire}} damage per ray
* '''Target''': creates [[Hellfire Surface]], 1 turn
* '''Cost''': 1 Action & 2 Soul Charges}}
{{HorizontalRuleImage}}
Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to lash out with 3 chains of Hellfire and push the targets back 3m.
 
Creates a [[Hellfire Surface]] beneath the targets for one turn. Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageText||Fire}} damage.
</div></div>
 
<div class="mw-collapsible" style="background-color:#171717; overflow:hidden;  margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Consume Souls}}</span>
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
{{ublist|
* '''Action''': range 30 m
* '''Effect''': {{damage text|3d6|Healing}} 3d6 hp per soul pillar
* '''Effect''': restore {{cond|Punish Divinity|w=20px}}
* '''Cost''': Bonus Action }}
{{HorizontalRuleImage}}
Raphael absorbs souls from each remaining Soul Pillar, regaining {{DamageText|3~18|Healing}} hit points per pillar, and restoring {{cond|Punish Divinity}}. He also restores a soul charge for each remaining pillar.
</div></div>
 
=== Ascended fiend form ===
 
<div class="mw-collapsible" style="background-color:#171717; overflow:hidden;  margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Fiendish Ascension}}</span>
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
Fiendish Ascension allows Raphael to take on a more powerful infernal form, consuming a new soul for every broken pillar. He may stay in this form longer for each pillar destroyed.
 
''See ''Ascended differences'' in Raphael's infobox''.
</div></div>
 
<div class="mw-collapsible" style="background-color:#171717; overflow:hidden;  margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Multiattack (Raphael)|Multiattack}}</span>
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
{{ublist|
* '''Melee attack''': +9 to hit, 1.5 m (5 ft) range, 1 target
* '''Hit''': {{damage color|Slashing|2d12 + 5 Slashing}} damage
* '''Effect''': {{cond|Action Surge}} on self
* '''Cost''': 1 Action}}
{{HorizontalRuleImage}}
Raphael's Multiattack may only be used while Raphael has fulfilled the conditions for [[Multiattack: Last Resort]]; all soul pillars have been destroyed and he has transformed into his ascended form. This attack deals {{Damage color|2d12 + 5|Slashing}} damage {{em|twice}}, and grants him Action Surge.
 
With Action Surge, Raphael can attack four times per round.
 
After Raphael has used the last of his Soul Charges, he will only use this attack.
</div></div>
 
<div class="mw-collapsible" style="background-color:#171717; overflow:hidden;  margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Ravaging Inferno}}</span>
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
{{ublist|
* '''Ranged spell attack''': range 18 m, AoE 4 m
* '''Hit''': {{damage color|Fire|20d6 Fire}} damage ([[Dexterity]] save to halve)
* '''Target''': creates [[Hellfire Surface]], 1 turn
* '''Cost''': 1 Action & 2 Soul Charges}}
{{HorizontalRuleImage}}
Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to hurl an exploding ball of {{cond|Roiling Hellfire}} that damages all nearby creatures and objects. Raphael must be in ascended fiend form to use this spell.
 
Creates a Roiling Hellfire surface for one turn. Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to Fire damage.
</div></div>
 
<div class="mw-collapsible" style="background-color:#171717; overflow:hidden;  margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Claws (Imp)|Claws}}</span>
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
{{ublist|
* '''Melee attack''': +9 to hit, 1.5 m (5 ft) range, 1 target
* '''Hit''': {{damage color|Slashing|3d6 Slashing}} damage
* '''Cost''': 1 Action}}
{{HorizontalRuleImage}}
Claws is a melee attack which dealing {{Damage color|Slashing|3d6 + 5 Slashing}} damage. Raphael may use this as a {{Action|Reaction}} to someone moving out of melee range.
</div></div>
 
=== Punish Divinity ===
 
<div class="mw-collapsible" style="background-color:#171717; overflow:hidden;  margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Punish Divinity}}</span>
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
{{ublist|
* '''Effect''': {{cond|Infernal Stun|w=20px}} on target
* '''Cost''': 1 Reaction}}
{{HorizontalRuleImage}}
While Raphael has the condition {{cond|Punish Divinity}}, he may use Punish Divinity as a reaction, to attempt to Infernal Stun a creature who attacks him with {{Damage color|Radiant}} damage.
</div></div>
 
<div class="mw-collapsible" style="background-color:#171717; overflow:hidden;  margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Soul Drain}}</span>
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
{{ublist|
* '''Ranged spell attack''': range 18 m (60 ft)
* '''Hit''': {{damage color|Necrotic|12d6 Necrotic}} damage
* '''Cost''': 1 Reaction}}
{{HorizontalRuleImage}}
While a creature has the condition Infernal Stun, Raphael may deal {{Damage color|Necrotic|12d6 Necrotic}} damage and restore his hit points by half the damage dealt.
</div></div>
 
=== Honour mode ===
While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round.
 
<div class="mw-collapsible" style="background-color:#171717; overflow:hidden;  margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Beguiling Rebuke}}</span>
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
{{ublist|
* '''Action''': range 18 m, AoE attacker
* '''Effect''': inflict [[Beguiled (Condition)]], 2 turns (Wisdom save to avoid)
* '''Cost''': Legendary Action}}
{{HorizontalRuleImage}}
While in his cambion form, Raphael can react to being attacked with Beguiling Rebuke. This attack {{cond|Beguiled|Beguiles}} an attacker and its nearby allies. Creatures charmed in this way cannot target Raphael.
 
Raphael can use this legendary reaction to cast this as many times per round as there are remaining Soul Pillars.
</div></div>
 
<div class="mw-collapsible" style="background-color:#171717; overflow:hidden;  margin-bottom:5px; padding:5px; border-radius:5px 5px 0px 0px;"><span style = "font-weight:bold;">{{SAI|Soul Ascension}}</span>
<div class="mw-collapsible-content" style="background-color:#121212; overflow:hidden; padding:2px; padding-left:10px; border-radius: 0px 0px 5px 5px;">
{{ublist|
* '''Action''': range 18 m, AoE attacker
* '''Writhing Souls area''': inflict [[Writhing Souls (Condition)]] and [[Hellfire Cambion (Condition)]]
* '''Writhing Souls damage''': {{Damage color|Necrotic|6d10 Necrotic}} damage (DC 18 Dexterity save to halve)
* '''Cost''': Legendary Action}}
{{HorizontalRuleImage}}
While Raphael is in his Fiendish Ascension form, he can spend a legendary action after he or one of his allies are attacked, to cast Soul Ascension on the attacker. Raphael creates a column of writhing souls that transforms allied [[Vengeful Cambion|cambions]] into Hellfire Cambions and deals {{Damage color|Necrotic|6d10 Necrotic}} damage to any non-fiend caught inside.


Cambions ascended by this cascade deal Hellfire damage, which ignores [[Resistance]] and [[Immunity]] to Fire damage.
;[[Circle of the Land]]
</div></div>
{{div col}}
-->
:;Choose a land type, these spells are always prepared
::;Arctic
::: {{SAI|Sleet Storm|c=12}}
::: {{SAI|Haste|c=12}}<sup>[[#note_1|*]]</sup>
::;Coast
::: {{SAI|Sleet Storm|c=12}}
:::{{SAI|Call Lightning|c=12}}
::;Desert
:::{{SAI|Protection from Energy|c=12}}
:::{{SAI|Hypnotic Pattern|c=12}}*
::;Forest
:::{{SAI|Call Lightning|c=12}}
:::{{SAI|Plant Growth}}
::;Grassland
:::{{SAI|Daylight}}
:::{{SAI|Haste|c=12}}*
::;Mountain
:::{{SAI|Lightning Bolt}}*
:::{{SAI|Grant Flight|c=12}}*
::;Swamp
:::{{SAI|Stinking Cloud|c=12}}*
:::{{SAI|Vampiric Touch|c=12}}*
::;Underdark
:::{{SAI|Gaseous Form|c=12}}*
:::{{SAI|Stinking Cloud|c=12}}*
{{div col end}}

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